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Thread from /comfy/

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:)
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>>15230
Cute idea. KInda grosses me though
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Birbsday
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Thread from /meta/

mr admin, the onion (trashchan2rvdng5zm7346sfxrrkjwvqzolw4lfdyldcsdpmsyj4dkid.onion) site appears to be down, with error code 0xF0 (Onion site not found)
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What OS/Browser do you use, trashmin?
Replies: >>1245
>>1244
Loonix (without systemd) with meme moon and ungoogled chromium.
Probably the only way to stand out more of normalfags world would be to use something like lynx on openbsd, but I doubt even discord's login form would load without executing gigabytes of javashit code.
Replies: >>1246
>>1245
>based furry moon knower
Replies: >>1247
>>1246
You know there's something really wrong with the web ecosystem when the most usable browser is made by some random furry...
Replies: >>1248
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>>1247
LOL

Exactly so! The kikes mean this to be so intentionally of course. I find it hilarious at the current ((( poostorm ))) going on over Trump's H1B order. That was all part of their plan behind shite'g up the web as well. Otherwise, we'd all be doing everything in C & C++ still today, simply b/c of the energy savings involved that way.
>tl;dr
<pic-related

Thread from /agdg/

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Post what you're working on, won't you?

Previous thread: >>123
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>create some kind of wind mask
By which I mean for example a texture, each sprite would grab whatever value is under it on the texture. Then you just render the desired wind/whatever motions onto that texture and everything will animate along with it.
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>>2228 Episode 2
I just don't get it. My next experiment is to make world chunks with cached tile sprites, and I can't do it. Why have I never heard of anyone struggling so much even though this seems like an impenetrable wall to me? The problem is once again sorting the sprites.

Take for instance Starbound: metal is always on top of leaves, which are always on top of crystals, which are always on top of dirt. Each of these overflows their own tile boundary and go on top of the adjacent tiles, from all sides. This means that they NEED some kind of layering mechanism, and you can't localize it per-chunk, it has to work across all tiles on all visible chunks which also means it has to be re-done when new chunks load and old ones unload.

How do you build the buffers to draw this? There can be something like 20k tiles on the visible chunks, not counting the background layer. You can't sort and re-build that kind of sprite instance buffer in real-time, which means you also can't walk around the world without frame drops, nor modify a lot of blocks rapidly, nor move the camera between 2 locations instantly.

In this case you could just abuse the depth buffer, but Starbound has entire biomes filled with semi-transparent tiles, you can't layer those through the depth buffer. I also want the ability to use different shaders for tiles, similar to how you can use "negative paint" in Terraria.

Maybe you can pre-gro
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>>2259
You're overthinking it. Just draw them from back to front order per chunk and have the boundary to load new chunks in be offscreen and no-one will ever see it correcting boundary overlaps after a chunk is loaded.
Replies: >>2263
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>>2262
If you draw one chunk and then another chunk, the edge between the chunks will be wrong. You have to mix and sort the sprites from both chunks together.

I just got an idea that might work: what if you crop the overlapping part of the tile and draw it separately? That would allow you to pre-generate all the sprites for a chunk and just draw it by itself, which is the ideal scenario because all the chunks can be immediately ready to be drawn so you can move the camera anywhere in the world with 0 cost.
Replies: >>2269
>>2263
This is unironically a good idea. Old RPGs would do something similar to this with the edge sprites.

Thread from /agdg/

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Aching to post but don't want to pollute the progress general with nonsense? Post here instead.
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>>2220
Maybe the animations from wikipedia?
https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Constructing_B%C3%A9zier_curves
Wikipedia is the absolute worst at explaining things simply, so I re-created one of the animations and explained it step-by-step.
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>post game updates on xwitter sometimes
>fuck around with grok for a bit cuz why not
>ask it to identify what historical event being portrayed in one of my gameplay videos (top-down shooter)
<it fucking got it first try in under 3 minutes even though i never posted the specifics of it anywhere
ai is scary
Replies: >>2261 >>2264
>>2231
Or maybe you're easy and predictable.
>>2231
>depict historical event
>be surprised when a piece of software meant to find the nearest match IDs the historical event
aitards are so stupid. I don't mind someone using AI to help out with dev - I use it to help name things or throw together placeholders sometimes, even - but people who don't understand it and think it's actually intelligent are so annoying.
Replies: >>2268
>>2264
I think it's a bit telling that the people who understand how LLMs work aren't the least bit surprised or hopeful about its future.

Thread from /agdg/

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So up until now, we've had a lot (lol) of off-topic posting, a lot a one-and-done "how do I make game tho" posts in various threads, especially the meta and progress threads. This is now the new dumping ground for those posts. Do try to put some effort into your posts though, you'll get more responses and won't have to face the wrath of jacked Carmack and his dragon dildo sword+2 that way.
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>>2105
Newer doesn't always mean better. There's people who still make amazing stuff with just C or "C-like C++" (AKA C with only a select few C++ features) because the fundamentals of programming haven't really changed in decades, it's much more important to nail that part than some C++ features.

>>2108
I haven't read the books but I would avoid the Java ones because that's a pretty abandoned language these days and was always a mistake in a lot of ways. It may be useful if you want to get a job maintaining some old ass crapware that was built on Java though.

Visual Basic stuff will probably get you locked into Microsoft's ecosystem, which is extra bad since Microsoft has been heading straight into the trash in recent years. Some of that stuff is probably obsolete too since Microsoft keeps updating their shit.
Replies: >>2113
>>2109
>Newer doesn't always mean better.
No, but C++11 got some new features to the point it might be considered as a different language (lambdas, vararg templates, range-based for, constexpr functions, etc. Concepts can also be useful if you do templates, but they're a newer additions and assumes you're not stupid. Of course still no static reflection, so you'll be forced to roll your own for anything but the most trivial programs, but that's just how C++ evolves, useful features have the lowest priority)
>fundamentals of programming haven't really changed in decades
Yeah, but these books look more like teach language X instead of teach programming fundamentals.
>I would avoid the Java ones because that's a pretty abandoned language
Thank you for contradicting yourself in one post.
Replies: >>2114
>>2113
I'm not against Java because "it won't get new features", I'm against it because there's no future for it. There will be less and less jobs for it, less of a community and discussion and help, and the virtual machine that runs Java will probably have less support in the future, who knows if it runs on future consoles or phones.
Replies: >>2118
>>2114
>no future for it
I wouldn't say it so clearly. Sure, not as popular as it used to be, but lot of enterprise garbage are still written in java. Visual Basic is much worse in this regard (not that I'd miss any of them, both languages are an abomination).
>>2266
You can only get a lightweight engine or a drag/drop editor.

Thread from /late/

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What games are you playing lately? Trying to beat Battletoads 1cc but I can't get past the 4th stage where it's all ice.
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>>3169
Been there. Spent less than $100 over a year or two but the time sink was insane. It started cutting into work and family and I was grinding battles while driving - had to pull the plug.
Replies: >>3199
>>3177
Well I caved and installed counterside. Mixed feelings about it so far but it does seem to be what I'm looking for, with my coplaints mainly being things inherent to gacha. Plus I've head its one of the most free to play riendly gachas, and I don't think I'll mind grinding it out with out relying on rare units. Time will tell though, might drop it still.
I'm thinking about getting back into SNES games again. I used to play a lot of them on my laptop in high school but kind of stopped over time. Last thing I played was Chrono Trigger. If anyone has any obscure SNES RPGs worth suggesting I'm all ears :)
just got done playing through every mass effect game, below are my thoughts on 3 as it is still fresh in mind

the good:
i greatly enjoyed the combat and feel that it is the best of the series its fluid and faster paced, way, way more weapons, no arbitrary restrictions on what you can or cannot use, the powers are very fleshed out and fun to use regardless of class
the consolidated paragon/renegade morality system is how it should have been done from the beginning giving greater opportunity for roleplay and actual decsion instead of blindly following the pre-determined paths
killing 300,000 batarians is made canon, the objectively best part of mass effect 3

the bad:
cerberus fighting against you from day one is so out of character it feels like the writers at bioware hated that anyone even remotely agreed or liked them and were like 'NOOOOOOOOOOO! YOU CANT LIKE CERBERUS THEY'RE EBIL SPACE NYATZEEES!' despite the fact cerberus hasn't done anything any other race's black ops hasn't ro wouldn't given the opertunity, looking at you STG
the squadmates are lifeless and uninteresting, further more there is literally no reason to speak to any of them, unfortunately even garrus is significantly less cool than in previous games, for a game series that is at bare minimum 50% character focused tanks the experience beyond words
ironically the game with the best version of the morality system is the one least equipped to exploit with it, every dialogue option is paragon or renegade, upper right or lower right, no neutral options at all, maybe its because the writers were fed up with people only really going for paragon options that they threw up their hands and said 'why even fucking bother?'
the side fetch quests are me2's scanning for upgrade materials but somehow even less engaging and more annoying
legion is killed off for no reason
no exploration of the effects of indoctrination on a galactic war, given that any exposure to reaper tech leads to indoctrination

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I recently found an old 3ds in storage. it needs cosmetic repairs and a new battery, but for right now it's good enough and i've modded it to hell.

i've started Pokemon White recently. i played it a bit as a kid, but had my copy stolen and never really played it since. Gonna try to beat it now and move onto white v2 and hopefully do a shiny hunt. 

i love gen4/gen5 so much..

Thread from /late/

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Looks like Mutahar found us lmao
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>>2405
>pajeet realizing there's no such thing as "one of the good ones"
lmao get rekt currynigger
>>2405
The quality of the video he announced this in is one of, if not the, worst it has ever been on his channel. He looked disheveled. He said, "Twitter is turning into 4chan," but what he really meant is that he's too thin-skinned to take ratios where he's called a street shitter or exposed as wrong. He's a very thin-skinned guy in general, which isn't surprising for someone whose personality for the past half-decade has been call center Cr1TiKaL. An absolute win.
>>2345
GOT IT !!!
http://trashchan2rvdng5zm7346sfxrrkjwvqzolw4lfdyldcsdpmsyj4dkid.onion/late/thread/1818.html
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>>3518
Here you go my friend, the pictures from Muta's video :)
>>2345
those images are fake, i made them.
i used a shitty python ai image generator program on my pc and then threw ntscQT vhs filter over all of it etc and just made it look corny as possible and muta still took the fucking bait
been here since 2020 and feel bad about drawing more attention to this ib but it's whatever lol

Thread from /digi/

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This is a friendly singular-thread board for weary anons. There is no enforced subject or topic here, so you can discuss anything you want as long as it follows the rules. We are unapologetically gatekept.
Oh, and we have lots of flags.
Have fun!

Board rules (READ, NIGGER, READ!)
Links

Di Gi Charat music collection

Enlist Today!
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>>35735
STOP RIGHT THERE, CRIMINAL SCUM!!

Thread from /retro/

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Anyone else here /retro/maxxing? I've realized there is no point in denying myself happiness and gigacoziness and I may as well go all in on my retro obsessions even if it's a bit weird. 

I could list a bunch of things I'm doing but I'll start with just a couple here

>film photography
I have never bought a digital camera and I have stopped being a NEET lately. I have a small comfy job so I have some money and I buy rolls of film on occasion and I carry a late '90s point and shoot camera with me almost everywhere I go. It's fun and super comfy. I also started developing black and white film myself, at home.

>computer
I have set up my windows machine to look like windows 98 (not completely accurate but I've changed over the icons and use a classic theme, etc. 

And on my linux machine I have set it up to look like some versions of UNIX from the late 80s to early 90s.

And for my browser I use Pale Moon and I have it set to look like Netscape.

>music
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>>5063
I hope this leads to other old home computers getting a renewed version. Like the Spectrum but especially like some of the rarer ones like the SAMCoupe or the Timex Sinclair.

>>5064
>I potentially want to see some older developers and composers getting some new work because of this
That would be great.
Replies: >>5094
>>5069
The ends are just basic composite connections.
Replies: >>5093
>>5092
just get an RCA-to-whatever adapter with an end that'll fit your speakers. Probably 3.5mm, but maybe yours are weird.
Replies: >>5095
>>5063
I bought the Commodore 64x case for mitx. They're still offering it. I tried to shill (raise awareness) of it over the years. Sean who's one of the people involved with this even though Perifractic is the point man is a great guy.
>>5072
Maybe you should tell that to Leo on his forum for 'Commodore' OS.
>>5087
Spectrum was already brought back?
>>5093
Yeah, that's what I figured. I'm going to have to see what I can find.

Thread from /comfy/

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I wood like to invite anyone browsing to come and solve a few puzzles together. Post an image and I will make a jigsaw of it if you want.

https://jiggie.fun/comfy
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>>15234
No apologies needed, Anon. This is for fun, not work!  :)

Comfy tagaki, BTW.

Thread from /nep/

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#XXX2 - Short hair suits sweltering summer

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomes is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: https://trashchan.xyz/nep/thread/7517.html

Upcoming Compile Heart games and release dates:

Hyperdevotion Noire (Switch) - Out now in Japan.
Tokyo Clanpool (Switch/PC) - Out now in Asia (Hong Kong e-shop and Playasia) and on GOG
Neptunia Riders VS Dogoos localization - Out now on PS4/PS5/Switch. Switch version is missing DLC
Touhou Spell Carnival localization - Out Now
Neptunia GameMaker R:Evolution - Out Now Xbox Series and PC (MS Store)
Todokero! Tatakae! Calamity Angels (Summer 2025) - PS4/PS5/Switch/PC
Untitled M2 Shoot'em Up (Summer 2025) - PS4/PS5/Switch
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>>8712
>blew the fuck up at Peashy 
Honestly, I did not even consider the Ultra dimension version, this is likely where the difference in opinion stems from. V is not often on my mind since I am not a fan of how they were characterised. That said, the first Blanc was pretty open about her insecurities, at least when someone pointed them out though those were more related to her not fitting the image of a goddess rather than her chest specifically.
>impression that you're into someone else.
I guess? I think it would be pretty obvious but I cannot say I understand the mind of someone who would get this idea despite evidence against it to be honest. That said so long as she does not let it fester and actually talks to me about it if/when she gets such thoughts it would not be a serious issue.
>processors
Fair, I was only thinking of the standard ones. For what it is worth even with the difference in attitude these days I do not think the unlockables will get hit. Then again they could just not include any extra processor units, pretty sure that has been the case since VII.
>cover censorship
The cover censorship has always confused me because of what is in the games and going off of 2010, probably on the back of the box as well. We got a naked Neptune on the back and within the first few minutes of the first game yet NISA decided to use the covered chest image from the back of the JP box. A bit of cleavage was visible on other covers at the time so I really do not get that decision.
>loli fanservice
This is a pretty likely explanation unfortunately, we know how much they like to stick to their set concepts. Whatever the reason I will be disappointed though, not many people would complain if Blanc got some ecchi stuff too.
The idol thing was weird, yeah. Even if they wanted to give the twins some screen time there was nothing stopping them from being a trio.
>why I kinda resent Rom and Ram
I would not go that far but I do get it. This is really an issue with the writers rather than them inherently being a detriment to Blanc so my chagrin is entirely directed at whoever Compile Heart & Idea Factory have writing and their apparent inability to do anything besides duo with them. I wonder how much YuiKaori being a duo had to do with that.

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There's supposed to be some sort of announcement related to the 15th anniversary today. Brace yourself... for more nothing.
Also, Eastasiasoft is advertising their upcoming showcase on the 22nd in their Neptunia Shitcord server, suggesting something Neptunia-related will be revealed there. Probably an Asia-English version of the Hyperdevotion Switch port.
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>>8717
Neat. Too bad Tamsoft trilogy or Sega Hard Girls is unlikely to ever happen. TGS is next week too, so if there's a Nep5 announcement this year that'd be the time
Replies: >>8719
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>>8718
Yeah, I don't think Compile Heart is going to try porting any more of their Vita backlog to Switch after the Re;Births, Tokyo Clanpool and Hyperdevotion all got fucked out of western releases and Hyperdevotion bombed in Japan (barely 1.5k copies sold per Famitsu). It kills me because I was practically begging for Blanc's game on her console instead of fucking N*ire's. But Compa can't help but shill Soyny and her favorite pet. Honestly, as I raged about when it was first announced, Hyperdevotion's Switch port was a very tone-deaf move from Compile Heart in many ways.
As for TGS, I wouldn't be so sure. I don't think Idea Factory even has a setup at the venue. Which is strange because Inti Creates and Eastasiasoft both do.
Replies: >>8720
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>>8719
I'll laugh if they announce Idol PP. I can see the logic though, Noire was allegedly the most popular character back in the day (If I recall there was a massive botting scam so who knows), and I don't recall if the new poll had the results announced yet. Either way it technically works for me since it's the only game I lack a physical of.

Perhaps EAS will take over for IFI to skip the ESRB altogether? I know I would after the SvS censorship. That was blatantly targeted

Thread from /late/

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>be me, late night brain.exe  
>mind won't shut up, looping one file: Girl.jpg  
>she's 4 years younger, nothing crazy  
>big plot twist: she's married… to my friend  
>met her before they were a thing, invited to wedding like some NPC in a rom-com  
>never spoke at ceremony, but damn she was peak hyper-cutesy vibe, 10/10 animu energy  
>fast forward a year, me and the couple start hanging more  
>play helpful sidequest for them — DIY, moving boxes, moral support, whatever  
>low-key motive: more interaction with Best Girl™  
>everytime she laughs my brain buffers like I found a cheat code  
>feel like I'm auditioning for villain role in my own life: am I the devil.exe or just pathetic.jpg?  
>cringe.gif
>mfw I’m helping my friend’s marriage while being a trickster

Is this okay?
>4chan /b/ level greentexting
no, it's not okay. sorry didn't read beyond the first line because it's likely not worth it anyway. learn to write like a human being.
I dunno, for your sake, and I like you because you're one of us - consider the endgame too. There is none! You'll be a stepping stone as she moves on to other things.
Replies: >>3520
>>3467 is right. You might just ruin her. If she cheats on him, she'll cheat on you.

Thread from /comfy/

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Post here when you visit /comfy/
Thread #11

Previous >>11581
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>>15188
That guy certainly has an eclectic blend of tools.  Silky folding saws like the one he has are really nice tools to use and are well made.
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good evening eberryone
hope you are having a comfy day too
these last few days have been bretty hectic for me since i moved but im finally settling in and feeling comfy again
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>>15218
I'm glad to hear you got moved into your new place. I hope you will have many comfy days there.
from last thread (>>11581): 
>>13226
>>13228
any tips for cutting your own hair? what is your hairstyle like?

my dad always cut my hair when I was a kid. he always cut it berry short though, like a buzzcut, and I never liked it that way.
I have been to the barber only a handful of times in my life.

I haven't been to the barber (or my dad) for over a year now. Last time I went was before a job interview and the barber didn't do berry much tbh, the hair was bretty long already and I didn't want him to cut it all away.

It's about 20cm long now and I tie it back (ponytail?). I kinda look like some homeless guy though when it's not tied.
I think I will just keep it like that for some time but am looking for some inspiration.
Replies: >>15231
>>15220
>any tips for cutting your own hair? what is your hairstyle like?
I don't have any tips for cutting longer hairstyles.  I buzz my hair down to nothing for convenience with drying, never needing fixed, and playing nice with hats.  My only useful suggestion is going to be you need to plan where the trimmed hair will fall and how you can clean it up.  I like to lay down torn open grocery bags to catch catch as much falling hair as possible.

Thread from /comfy/

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Baking, brewing, and cooking are berry important hearth-building and health-building skills. They are a surefire way to make yourself /comfy/, Anon! What are you baking, brewing, or cooking at the moment? How is it coming out? What will you be trying next time? Is there anything you'd like to try improving? Is there something you'd like to learn? Maybe you have something you'd like to teach us? I tried some old things and new things today! Pics related are: >the bread I made earlier today; a shrimple white cobb loaf. This was the first time I was just able to make it from memory. It felt great to be able to just reach for the ingredients and go through the motions. As luck wood have it, the prove went well and the slashes formed up beautifully. I was worried that the crumb inside wood be a little wet but it turned out berry nice with a good chewy crust. The loaf is wrapped in beeswax cloth now so I can eat it over the week. I'm considering getting a sourdough starter going but I don't know if I'm good enough to handle it yet. >my first attempt at glazing carrots Apparently glazing (which I have found out is different from caramelising) is a basic technique that even professionals find difficult to get perfect eberry time. I think my first attempt here had just a touch too little water and a touch too little sugar, though I reckon I got the butter correct. See how the finished carrots don't have an even glaze? They still tasted berry good with some parsley and finishing 
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>>15189
I have mostly used pork with for these curries.  I hope you have fun making it.  I've never tried using tofu like that.
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I tried making some omurice. Making it bretty will take a few more tries, but tasted good anyway.
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Canned red beans mixed with green onions, a habanero pepper, a tomato, some wine braised beef heart, a bit of cauliflower, and Pickapeppa sauce.  Some sour cream and black pepper went on top.
My friends, try stir frying eggs and tomatoes, you are sure to become a breakfast god.
Replies: >>15213
>>15212
>fried taters and onions
>throw on poached or over easy egg
>throw on home made salsa
>maybe some meat as well
That there is as perfect a breakfast can be, without competing against dessert breakfasts.

Thread from /ent/

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Ancien >>14
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Thread from /comfy/

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The outdoors is bretty comfy, isnt it ? 
thread for any and all outdoors activities discussions
camping, hiking, fishing.... lets have a good time.
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>>13888
Third pic reminded me of this.

>>15098
I love these kind of images. I've made a few into puzzles before. Pixel art versions anyway.
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Central NY is really bretty, I've heard the people there are much nicer than NYC.
Replies: >>15205
>>15201
It's honestly sad there is enough discarded glass to coat the beach there.
>>15203
Those are nice photos.  I like the remains of the bridge ? in the first one.
Replies: >>15206 >>15207
>>15205
NTA, but it looks like what remains of a railroad truss
>>15205
>It's honestly sad there is enough discarded glass to coat the beach there.
In a way it is and in a way not. The beach many decades ago use to be the local town's trash heap. Eberrything was dumped there but gradually they put a stop to it and removed eberrything that didn't decay normally.
Except the glass. All the wave and sand action turned the broken shards of glass into pebbles. So there was to real reason to clean it up. After all glass is just amorphous SiO2. Eventually it's just going to turn back into sand. Berry glittery multicolored sand.

Thread from /comfy/

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Because greenfriends are /comfy/
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>>15173
These things use to grow all over Antarctica too.
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A boat garden I saw a while back.
>>15176
??? I'm thinking you're pulling my leg anon.
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>>15178
>??? I'm thinking you're pulling my leg anon.
I mean before the ice of course. It had nothohobus forests too.
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>>15191
Ah, I misread it earlier as "These things grow all over Antarctica too."
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>>15191
>nothohobus
LOL at the filter. Common name: Southern Beech.

Thread from /ent/

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L'Entremonde est un espace de discussion francophone généraliste sur le modèle d'un forum anonyme.

Pas de porno. Pas de gore. Merci de prendre connaissance du règlement.

>>>/late/ Lonely nights. Sleepy days. Welcome; You have a friend in late.
Déjà-Vu Un forum francophone libre d'expression (Tor). Forum fermé.

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>>2306
Et pourquoi que t'aurais pas le droit tabernacle ?

Thread from /retro/

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Let's have a new thread without a tonne of broken images.  Have there been any new forms of /retro/ media (could be movies, games, anime, websites, etc.) that wanted to look old and actually succeeded?

There's an artist called BlueTheBone who makes "retro"-styled animations, cheesecake, and porn.  Like any modern hack, he overdoses on visual clutter and uses filters that don't actually resemble the time period he's trying to emulate - but despite that, I think his style is consistently decent.  If he relied less on computers and filters, then I think he'd be a much better artist, but that goes without saying for most contemporary artists.

The really weird things happen when he tries to make modern character designs and media look old, like pic 2.  It isn't exactly wrong, but there is something perplexing about viewing characters and series that were developed specifically with modern aesthetics in mind.
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>>5083
actually i finally found someone who did an autistic benchmark
[https://www.youtube.com/watch?v=Rp6_bfZ4nuE]
its like what i already said and its really obvious when using mmx [8:00], these old programs that were heavily optimized with these now legacy instructions usually run like garbage on modern cpus where the focus on optimizing is using newer extensions instead of these old obsolete ones that really should just be removed but hey its backwards compatible.. which for intel just means it 'can' run old program, if it runs like shit thats your fault for using out dated legacy stuff

thats basically the attitude for a lot of things
Replies: >>5086
>>5085
>but hey its backwards compatible
If this is really the case, then why do game constantly show errors with trying to run "16 bit" software? I've even had this fun with trying to install some Windows 98 games where they outright refuse to work on my PC running W7 64 bit.
Replies: >>5088
>>5086
thats an os problem, im just talking about hardware, you can still run a 16bit os like dos on a modern cpu and run 16bit programs no problem, when you start using a modern os then yeah its up to how compatible the os is with your program, thats like running a linux program on windows, you either use emulation or boot linux, its not a hardware issue
Replies: >>5089
>>5088
>thats an os problem
Okay, that I get

Here's another question that I have, this is in regards to something like MMX. Now I get the fact that we have "newer processes" that are suppose to be "faster" and more efficient in regards to processing some data, but are these actually faster?

What I mean is something similar that I see with the modern ray-tracing meme. One of the biggest reasons people are pushing for the tech is that it would supposedly lessen the load on developers to make things like proper reflections and lighting in games (Among other things). However the trade-off for using such tech is that it requires far more power than games that came before, prior games which did have elements like proper lighting and reflections (Even if superficially). Is that what is going on here? Are the replacements for processes like MMX actually proven to be faster in application and usage, or are they only theoretically faster and made to seem like the "Better" option because of Intel's shenanigans.
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>>5089
mostly yes, its not really comparable to ray tracing, thats always going to be the slowest way to render
with cpus if you had to do something tedious like add 1 to 1000 32bit pixels then with mmx, which has 128bit registers, you can do 4 pixels at a time so its 4x faster than using 64bit registers, but with avx you have 256bit registers so you can 8 at a time, with avx512 you have 512bit registers so you can do 16x pixels at once, so obviously youd think more is better, since obviously if you can do more data then its faster but it gets complicated because a cpu is still a physical machine so passing electricity on gigantic 512bit registers is going to create way more heat than registers that are 1/4 its size, so while you can do more data you actually still slow the cpu down since it will thermal throttle and it does that preemptively because its guaranteed to go volcano mode when using those instructions, the instance you use a single 256bit or 512bit register the cpu immediately downclocks, i think the penalty is 20% 50% respectively but thats a small price to pay when you can process 8x-16x the amount of data, however if the programmer is stupid and only does a single avx instruction and isnt really using these for bulk data processing then you trigger the downclock penalty and effectively slowed the cpu down for nothing, and your normal instructions are running at 1/4 the speed now for a while, so nor
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Thread from /agdg/

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Is the original 8/agdg/ owner in charge of this board, or was it started by someone else?

Also all-purpose meta thread I guess.
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>>2119
>Maybe it's because the users have grown too old or something
Partially this, reposting the same pic over and over like a glorified emoji becomes much less appealing after you've seen it all thousands times.
Heads up to moderation: the guy who tanked the /agdg/ thread over on zzchan apparently thinks he's gonna try his shit here too now. His schtick is to post gifs and shit of a bunch of squares moving on a screen and then some inane non-question like "what do I do now? I don't get the maths" or whatever. Keep an eye out and delete/ban on sight please, thanks.
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>>2238
This is him is you don't recognize the posting style: 
>>2236
>>2237
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>>2238
>>2239
Thanks for the headsup, Anon. Yes, he's been abusing Trashchan for a few days now.
Replies: >>2247
>>2238
I still find it baffling they refused to do anything about it.

>>2244
It's appreciated.

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