>>2744
- second act: fighting mercs and scuttling their ships. acquiring new weapons and techniques.
- When Cade returns with the final material, the merc leader and his second-in-command have arrived at the ancient structure. A great fight ensues with the mercs sustaining injuries and leaving no ship intact except for the merc leader's.
- Merc leader, having found another structure elsewhere, has learned of the planet's true capabilities. He wounds Amethyst to distract Cade and descends into the structure, sealing it behind him.
[The planet's true nature has been hidden from the player until this point, though Paxton has speculated the abundance of metal and the odd life forms on the surface indicate life has not evolved entirely naturally.]
FINAL ACT:
- Amethyst is not worried about her fate, comforting Cade and Paxton before falling comatose. The two examine her injuries and find that her body is only partially organic, with much of her fur, skin, muscle tissue, and skeleton being synthetic fibers.
- Cade and Paxton determine that the only way they can help Amethyst is by descending into the sunless depths to find a rare material. Cade vows to do it, by this point more for personal reasons than practical.
- The sunless depths are finally explored, which is the highlight of the game. Featuring:
- - blind shark-man cave dwellers with hypersensitive ears. they are by far the most threatening enemies underwater, moving slowly and silently towards Cade and inflicting great chunks of damage with each tearing bite.
- - there are pockets of stale air within the sunless depths, and the shark-men can follow Cade there as well. they fight in a feral, uncanny manner and do not follow the same tells as other enemies. they are immune to any visual tricks (if that's relevant).
- - extended combat encounters against hordes of shark-men that crawl out of darkness towards the light of Cade's flares and the sound of his footsteps.