>>2648
I have a small thinkpad without a dedicated GPU, if my game works decently on that then I'll be happy.
>>2649
Most people don't have enough patience or initiative to write notes on their own. If they have to put in any effort, they'll just look up a walkthrough. That said, if your primary goal is to make good game instead of good amount of money, you should optimize your game for high quality players, not for the lowest common denominator.
It would work best in a game where quests are intentionally obtuse, don't give you all the information, require paying attention to details and investigating and doing light problem solving, and completing quests is one of the most major features of the game. The player should feel like it's worth caring enough to take notes.
When I played Morrowind for the first time, I tried to keep notes (on physical paper) about where I found each plant and drew what they looked like and such, but found it too clumsy. That got me thinking about note taking systems, I would be much more likely to use one if it was very powerful. Add the ability to put item icons into the notes, link to locations in the map, make little drawings, and also show all the note links when viewing the map too. It would be extra cool if the map only showed terrain, and then you have to mark all the location names and interesting things int