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[Hide] (7.1MB, 3072x4326) >>8961
>On a side note, I so wish they would make another season of anime
I just got the DVD/Blu-ray pack, funnily enough. I often see the anime criticized for trying to cram at least two games into 12 episodes, as well as for some character writing choices. Myself, when I first tried watching it, I dropped it at episode 4 because it felt like it was REALLY shilling Nepgear and the Candidates, actually going as far as to imply they're stronger than the Goddesses. When she literally just awakened, at that.
>Many of their adjustments i.e. to the Iris Heart arc were improvements IMO.
I never had any issues with Plutia in Victory/RB3, in fact she's probably my second favorite character in the series, so I imagine this won't do much for me. Yes, I often see people lauding it for "fixing" her, but in my mind there was nothing to fix and these people just didn't pay enough attention to Plutia in V to realize she was never really the heartless monster they thought she was.
>haven't played that actually, but the format sounds good. Closest you'll get for now is the Civ 5 mod. I've always thought the spinoffs were a good opportunity to explore each country closely,
On top of all that, I really want to see the Goddesses actually competing. They're all supposed to be rival countries. Oftentimes I feel they are way too friendly with each other in recent titles. I get Compa wants her fantasy of industry collusion however stupid it may be, but it feels too often that the series about console wars is making the actual console war aspect take a backseat and only HDN and Victory really tried to sell this aspect. In Three Houses, even before the War Phase, you could tell these were all rival powers and houses with tensions boiling just under the surface.
>It's really hard to say who is powerful because of lore being messy and the powers doing different things
I think a bigger problem there is Neptunia being an RPG. RPGs tend to have a hard time selling power levels because the endgame of almost every JRPG is a ragtag bunch of misfits beating God. So are the misfits stronger than God now? Not according to the story, which says they did it with muh nakama power. Then there's the issue of how to quantify each individual's strength because they always work in teams. If a team of four beat God, does that mean they are each 1/4 as strong as God? No, that wouldn't make sense because if the gap was that large, none of them would be able to scratch him. JRPGs always tend to present issues for powerscaling communities and wikis because of this.
In Neptunia itself, Rei Ryghts presents a perfect example. She's presented as being in an entirely different league than the main Goddesses, to the point she can pierce dimensions and lay waste to entire worlds, but she gets beaten in a straight fight in a completely normal manner. In the Normal Ending it's even worse as she loses to Neptune and Plutia alone with some backup from the Candidates, right after treating the other Hyperdimension Goddesses like toys. It really just ends up making her look like a jobber, especially when VII makes a mere fragment of her power an entire plot point that is sought by the main villain who uses it to move entire dimensions.
In short, Compa can't into sensible powerscaling. Goddesses are just as strong as they need to be as convenient, I guess, with only muh shares acting as sort of anchor (in V/RB3 they were pulling from two dimensions' worth of shares against Rei). For another example, it's like how in the Sonic series, the Chaos Emeralds, and thus Super Sonic, tend to fluctuate in power from game to game, from planetary-scale to universal-scale as needed.
As for the difference between CPU and Candidate, yes, I'm aware Compa wants to maintain a sense of parity between them (which is probably half the reason they got rid of the NEXT forms), but I feel there has to be some power difference between them, otherwise why is one a full Goddess and the other a mere Candidate? Why the difference in rank and hierarchy if they are supposed to be equal? In attempting to maintain this sense of parity, Compa neglects to elaborate what makes the Candidates categorically different in the first place. And going off of VII's explanation of how Goddesses are born, the Goddess is the one who was "chosen" to rule by the people of the nations, so what does that make the Candidates? Rejects? That kinda implies a sense of inferiority in several aspects, but again, Compa wants you to believe they're equal. So I must dissent and say the Goddesses must simply be stronger, or they wouldn't be higher up on the hierarchy.
>I would have expected PC continent to somehow have many goddesses
You could do that, but you'll run into the reality of Steam's absolute dominance in that sector. So you could do a bunch of smaller nations and goddesses, with Valve/Steam as a giant megapolis in the midst of them. But I imagine Compa doesn't want to imply any of them are superior or more dominant, especially since Japan has a few prominent storefronts of their own with a decent history, so they just went with a single PC goddess to represent all of them. A cop out, arguably, but whatever.
>Just the public reception of goddesses getting engaged, married, or pregnant is quite a big area to explore