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#XXX3 - (Belated) Valentine's Edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: >>8356

>Upcoming Compile Heart games and release dates:

Calamity Angels: Special Delivery (PS4/PS5/Switch) - Out now in Japan, releasing February 2026 in the west. 2026 on PC.
Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy (Steam) - Out on Steam, Spring 2026
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - March 24 2026 on consoles, Spring 2026 on PC
Tokyo Clanpool (Uncut Edition) (PC) - Preorders for physical edition open on Eastasiasoft's shop and on PlayAsia and VGP. GOG patch available on Eastasiasoft's website.
Villion: Code (PS4/PS5/Switch/Switch 2) - May 25 in Japan <don't buy this, it looks absolutely repulsively pozzed. What the fuck, Compa?
New Neptunia mainline - 2026, this time for real guys we swear

>Hyperdimension Neptunia Downloads (Skins, Artbooks, Manga, Guides, Soundtracks, etc.):
https://rentry.org/rrbfs

>Folder containing all the 4koma and Nepnokai raws:
https://mega.nz/#F!shkAGDaK!-X8nObRihU5EqP5Zx8yVMA

>Patch for Tokyo Clanpool on GOG
https://www.eastasiasoft.com/tc/TokyoClanpool_PC_Patch.zip
>>9121
>Here in the west, I open up Fediverse timelines and it's literally 50% gacha discussion or more. These people routinely complain about censorship and how cucked Japanese games have become, and how gacha is the only thing that caters to them now, yet almost NONE of them have even mentioned Tokyo Clanpool or LoveR Kiss Endless Memories, two uncucked Japanese games that just released recently, or even more indie stuff like Majogami or Sakuna. It's ALL gacha. Nigger, you have no right to complain about how lame Japanese publishers have become when the few that do go above and beyond to keep catering to you in spite of everything trying to stop them are met with barely any support for it.
that's the sole reason why i stopped following that corner of the internet. another case of not fitting in, even with "my" group, it feels like it was always a culture war thing with them and that they never actually cared about these games. if they did, they'd actually be playing them.
also these people conveniently keep ignoring that china and korea are objectively more cucked than even america is currently. it's infuriating! please keep simping for games that factually keep getting cucked by anti-porn laws, i'm sure you'll get your pantyshots from these games eventually.
also, you're on the fediverse?
Replies: >>9126 >>9131
>>9121
I always felt Phil Spencer was a cartoon character in his own right. Here's a guy who was simply handed some of the greatest developers in the west, the people known for propelling western games through the Xbox and 360 generation, and he proceeds to not approve any of their new projects and then complain after 6-8 years that his console lost the console war because it doesn't have any games. 

Phil would unironically make for a very good Gameindustri villain with his combination of being a megalomaniac and a massive nihilist. Buying leanbox and then forbidding them to make any games.
Replies: >>9129
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I almost made this the fourth image for the OP instead of the one with Nigoire the Sister Killer, but then I noticed it had a FUCKING NIPPLE and I don't know if I should that in an OP even here. I could probably spoiler it, but then that'd just look dumb.
I'm 99% sure this art was drawn by the Unifag (the waifufag one, not the one that posts about piracy/emulation). I haven't seen him lately. Where did he go? I was kind of enjoying talking with him.

>>9124
>it feels like it was always a culture war thing with them
To be fair, it's virtually impossible to avoid the culture war. It affects almost everything that's made and what's allowed to release. Inevitably you're going to end up on one side of it or another, just like with World War 2. But would it KILL these people to actually play real games? I mean, we're all fighting for (at minimum) the pre-GamerGate industry, right? So why are we sucking at the teat of a model built entirely on microtransactions (something that was routinely criticized in games at the time)? Hell, even Neptunia Re;Birth 3 has an entire postgame story criticizing them.
And yes, I'm getting extremely sick of the China/Korea dickriding. Especially when there's people who otherwise agree with me seriously suggesting that Shift Up buy Senran Kagura as if they would do anything but milk it for gacha the same way Marvelous are currently doing.
>spoiler
I lurk. Been doing so for a few years now.
Replies: >>9130 >>9131 >>9136
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I should taper off energy drinks and Team Fortress. My head is killing me...
>>9121
>Heh, you've dropped hints that you're from a kinda run down country. Are you from the Eastern Bloc?
The very heart of it, actually. It's super cold in here.
>PS versions seem to consistently be the most stable versions of their games. Is it incompetence, is it favoritism, or is it both? Hmm...
Might have something to do with the fact PhyreEngine was developed by Sony. I guess cross-compatibility with PC and other platforms was an afterthought.
Replies: >>9130 >>9135
>color code changed again
duh
>>9100
The barrier to entry is much lower these days on gacha. Even back in the day and now JRPGs/anime games and anime almost never dropped in price, while genshin and fortnite are free*. I can't be the only one burned back in the day for buying an "anime" game only for it to be bad, but that same thinking brought me to Totori and Neptunia 1/MK2
>>9125
I think Xbox was already going downhill during the 360, with Gears 3 and Halo Reach are generally considered the last great games (I thought Halo 4 was ok, but everyone really hates it, judgement was allegedly just horde mode, Fable 3 was Fable 3 and they went all in on the kinect (still mad they concluded the spire arc in JOURNEY of all things)). It's almost a masterclass of mismanagement that not only did they go out and buy everything but it all went downhill (Halo, COD, Bethesda, Phantasy Star etc) and couldn't remain even mediocre. 

Rambling aside Xbox was dying during the 360 and I think its problems (then and current) are too esoteric and western for CH to touch outside of a single chirper text box.
Replies: >>9145
>>9126
>>9127
Thanks for the unis anons.
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>>9124
>also these people conveniently keep ignoring that china and korea are objectively more cucked than even america is currently
Probably because those people are Chink/Gook shills, which is a very really possibility as both countries have absolutely terible soft power and going all in on the recent propaganda. All the "good" Chinese media people remember came from Taiwan and British-controlled Hong Kong, with everything else over the past few decades literally having to buy it's fame (When not outsourced). Meanwhile Worst Korea arguably had a thriving cultural export until around the late Aughts when feminism began to take over their government and industries. This is not mentioning that both countries effectively are cyberpunk dystopias.

Not saying good media doesn't come these places, but significantly less than it used to.

>>9126
>But would it KILL these people to actually play real games? I mean, we're all fighting for (at minimum) the pre-GamerGate industry, right? So why are we sucking at the teat of a model built entirely on microtransactions (something that was routinely criticized in games at the time)?
Another reason could be because it's what's popular and allows for them to converse with other people about "current things". I mean, which are you more likely to talk to other people about outside of your little corner of the internet, Bullet Girls on the Vita or Fate Trigger which is currently in open-beta right now for Steam Fest? Hell, the most recent anime that I literally just finished and had a lot fun with is Mayonaka Punch, which came out less than two years ago, yet the most "recent" content I can find for the series was a review and fan art from ten months ago.

Also, when you actually begin to talk with these people and ask them why they cannot experience anything except the latest shit, their excuse is that it's "hopeless" to go against the grain because you need "majority" of people to join in order to have an effect. And when you begin to grill that argument, you realize that these people don't honestly give a shit about the problem they're complaining about. I mean, they KNOW it's a problem, but they don't care enough to get off their ass and actually solve the problem, even to the extent of solving it themselves.

Now despite that being said, I do not believe that these people are in the majority. If anything, they just happen to be the most vocal ones, and therefore the people that you tend to focus on the most since you're obviously being made aware of them. I hope that makes sense.
Replies: >>9132 >>9135
>>9131
One soft power thing I've seen in all the Hoyos I looked at is they lure you in and then season 2 they dump all the pro-china slop.

But this is /nep/ so let's talk about Nep. Should Arfoire/Rei be playable in Nep5? I feel Arfoire should thematically, especially if this is THE big game and I'd be interested in how they work Rei since her non-cpu form is pretty useless (Maybe actually garbage stats until she transforms, and her transformation costs more or something.)

Also hopefully they go back to turn based. I usually prefer action games more but Nep really loses something in real time (Goofy things like Inafune sword and 5pb microwave don't really work) plus it leads to odd things like OG Nep feeling sluggish and unplayable in SvS (Though they fixed her in Gamemaker).
Replies: >>9133 >>9135 >>9136
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>>9132
>Should Arfoire/Rei be playable in Nep5
>implying its ever coming out
inb4 you get mad, but even if it is, I would like to see Magiquone given some more proper love. Its not like piracy is really that bad. 
>plus it leads to odd things like OG Nep feeling sluggish and unplayable in SvS (Though they fixed her in Gamemaker).
Is Game Maker worth a play, I personally enjoyed SvS geimuplay.
Replies: >>9134 >>9141
>>9133
It's gameplay is smoother than SVS,the story is fun but weaker than SVS, Reedio is as broken as Ram is if not more so, Pippih's funny. The CPU Candidates have a tiny arc and I don't remember the CPUs doing much. In the end it is the big Nep game so whether you like it or dislike will depend on if you like big Nep. If you're looking at it on steam I'd say it was worth it.
My biggest gripe is F-sha's lazy character design just being the Dark Souls default when Fromsoft has PLENTY of other games they could reference like.the rest of Gold Third.

>Get mad about shitposting
Unless you post corporate ID we can't really do much here. I think the series is at the whim of how bad Sony wants to pull out of the west, because monkey branching to Nintendo clearly didn't work out.
Replies: >>9135
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In addition to the obvious glownigger fingerprinting scheme, 4Cuck is now back to IP range banning normal users over nothing. Fucking site should have stayed dead, God damn it!

>>9127
>The very heart of it, actually.
Ahh, I see. Well, that explains why you're so deep into modding/CFW and emulation. Must be nice to not have to worry about ISPs sending angry letters to you over torrenting, too.
>Might have something to do with the fact PhyreEngine was developed by Sony. I guess cross-compatibility with PC and other platforms was an afterthought.
On this, I'm noticing a trend where the worst performing Compile Heart ports on both PC and Switch tend to be ports of PS3 games. Not just Fairy Fencer F, but the Mugen Souls games run like total ass on Switch, yet funnily enough, Neptunia VII runs much better on Switch despite (or perhaps because of) being a PS4 game. Agarest War Zero is also locked to 30fps on PC for some stupid reason. The PS3 had rather unique and unorthodox architecture which apparently made it a challenge for many developers to port to it during its day, and now is posing issues with ports to later gen as well. Even emulation struggles; RPCS3 STILL can't emulate Ar Tonelico Qoga properly, for example.

>>9131
>Another reason could be because it's what's popular and allows for them to converse with other people about "current things".
I think this has a lot to do with it. Gacha is heavily built around generating social media engagement. Re;Birth 3's postgame story predicted this as well; the games were called "social games", and Bamo and Regu's proposed nation "Sociomobilindustri". Because fucking everything has to be centered around social media now; nothing can just be enjoyed for its own sake, all must be a vehicle for social clout. Again, I feel I dodged all this because I adamantly refused to engage seriously with social media, and so I never became "oversocialized", to borrow the words of a certain mathematician.

>>9132
>Should Arfoire/Rei be playable in Nep5?
Should? Perhaps, I would certainly like to see a playable Rei myself. Would? For Arfoire, never, piracy is too much of a boogeyman for Compa, you're not allowed to sympathize with it. Rei at least has a slight chance, but with how lazy Compa is these days, even compared to before, we'd probably be lucky if anyone returns in the new mainline besides the usual Goddesses/Candidates and IF/Compa. I want Plutia back, damn it!
>Also hopefully they go back to turn based
God yes, please. I feel the shift to action combat was just Compa chasing trends anyway, coupled with journalists shitting on turn-based and calling it "boring" and "outdated". Much of the comfy factor of Neptunia games I feel is lost with action combat, too. I miss when most Compile Heart games were turn-based JRPGs, that's clearly their forte and they should have stuck with it.

>>9134
>spoiler
Nothing unusual for Compile Heart. Broccoli is literally just Puchiko from Digicharat, Higurashi is not-Rena, Shanghai Alice is not-Reimu, and there might be more. In a way, it's almost kind of funny that they literally just port characters from different games and then basically throw a disclaimer on them. Kinda adds to the "industry parody" feel. I liked the Makers in general, and feel modern Neptunia games are less soulful without them.
>I think the series is at the whim of how bad Sony wants to pull out of the west, because monkey branching to Nintendo clearly didn't work out.
If Compile Heart were actually smart, the lesson they should have taken from this is to never put all their eggs in one or two baskets and monkey branch to as many options as possible. Relying on Soyny's goodwill after they showed what they were capable of in 2018 is just retarded. They WILL do it again if they get the chance. They're not going to pull out of the west because Japan is just not a viable market any more for anything but gachashit, and AAA, which is Sony's bread and butter, sells way more in the west. But alas, time has shown Compile Heart are not smart, they ball wash for Sony hard, and they'd rather just self-censor and westernize themselves into oblivion than make any attempt to dodge censors to make a product for their audience like Eastasiasoft has. They treat their otaku image and audience like a burden now, and clearly have aspirations of breaking into the mainstream even if they must prostrate themselves to DEI with Concord Persona to do it. It says something that even Qureate are less cowardly and neutered than they are. At least Splash Girls looks decent. They showed more of it in the recent showcase.
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>>9132
>But this is /nep/ so let's talk about Nep. Should Arfoire/Rei be playable in Nep5?
Meh, I almost rather have new characters. 
>>9126
That's a cute Uni
>>9135
>In addition to the obvious glownigger fingerprinting scheme, 4Cuck is now back to IP range banning normal users over nothing. Fucking site should have stayed dead, God damn it!
It's okay, the userbase has now fallen to the point to where it's not much better than just using an altchan. It's now at 2009 activity levels with 2016 political raiders across every board. 


Anyway, my favorite ragebait today has been the guy who had his 1 in 50 Tsukihime Demo Disc destroyed by customs. I buy physical all of the time so I can only hope this doesn't happen to the Tokyo Clanpool box I just bought.
Replies: >>9139 >>9141 >>9147
>>9135
Yeah, I agree they should be on everything they can, but if nothing will let them on what can they do? I guess they could go full USB releases but I don't think they will.

Guess we'll have to see after Cuckmann's latest flop but I am shocked the Sony board's heads didn't fall off at the speed they turned post-Concord. I wouldn't go out and buy a PS6 day one but I think the PS5 generation as a whole has shown Sony they can't trust the western branch either. The japanese may not buy games but westerners wan Japanese games.
The simple solution would be to stop putting your international headquarters in a big city, thereby hiring locals but no one will ever figure that ome out.
Replies: >>9138 >>9147
>>9137
>The simple solution would be to stop putting your international headquarters in a big city, thereby hiring locals but no one will ever figure that ome out.
I don't believe that's a solution either when you learn just how petty and vindicitive small towns can be.
>>9136
gotta add a guro warning for that second pic, seeing that may traumatize some viewers...
Replies: >>9140
>>9139
I was actually thinking of doing that 
It's absolutely disgusting
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>>9135
>IP range ban
Welcome to my world. I hope your stay won't be long, it fucking sucks to have these image/posting rangebans.
>Well, that explains why you're so deep into modding/CFW and emulation. 
I tinker with hardware because it makes me feel alive. I also kind of do it on a whim. I'm so glad Vita preserved PSP's tradition of having lots of stiffeners and non-essential parts to replace with a huge battery. PSvita inhales battery juice when overclocked, and OC is mandatory to lock 30FPS in SK SV... My father got me into this, soldering torn cables, repairing radios. We never had the luxury to carelessly replace broken devices, at least, not without a huge financial blow as a consequence. 
>Must be nice to not have to worry about ISPs sending angry letters to you over torrenting, too.
Blancfriend, please, don't get jealous over internet policing and ISPs. I feel like we'll get a Temu verion of the Golden Shield and a full-on criminalization of VPN/traffic encryption in here by the end of this decade.
>runs better on Switch hardware
Which is actually surprising because your PC is, well, a PС, and the Switch is not that far off from a mid-to-high-tier gaming tablet... made in 2015. I can only assume that the software layer that allows Phyre games to target PC architecture is very dated and wasn't made by the same team that worked on Switch compatibility.
>>9133
>Arfoire playable
Japanese people tend to look down on piracy, so I don't think they have any reason to make her switch sides in order to make her playable. The only time CH tried to place piracy outside of the "you're either against piracy or you're the scum of this world" dichotomy was the encounter with CFW Brave in MK2. I'll never stop talking about how much of a missed opportunity this fight was. Brave is probably the only antagonist in the whole series with a moral goal, the fight should've been much more dramatic, detailed and harder to reflect the conflict of ideas better. 
>>9136
>Tsukihime demo disc destroyed by customs
Well, that's one way to make someone develop Mystic Eyes of Death Perception and free some positions at the customs office...
Replies: >>9147
Nepgens are drifting apart. It feels like 4chan /nepgen/ has become the CPU lewding den while all the semiserious discussion migrated to trashchan
Replies: >>9143 >>9144 >>9147
>>9142
I feel this is the fate of all long-running generals on /vg/. Actual discussion moves someplace else (usually discord) while the thread just becomes a dumping ground of ritual posts and either porn or drama.
Replies: >>9144
>>9142
>>9143
I feel like an inherent flaw with imageboards is the fact that their becomes no solution to subhuman activity other than continuous banning. However, if the mods themselves are the mongrels that condone it than it becomes an even larger hellscape. 

I used to lurk the neptunia generals on Fullchan /v/ back in the day and like a lot of /v/ ever since the exodus a lot of it was indeed drama itself. It was also usually pure rage and sensationalism rather than coming up with actual solutions or acceptance.
>>9110
A decent amount, I would assume based on my time there. The amount of newfag votes was more surprising but I have no idea what kind of audience that guy built up, I just know he does loli stuff.
>How many would actively associate that social media account with a poll like that?
Is this really something an open lolicon would consider? Certainly not something I thought of.

>>9111
>normie-lolicons
An oxymoron, if ever there was one but it works.
>spoiler
I cannot read manga but the anime was solid, I would recommend giving it a shot at some point.

>understanding physical attraction
Lolis just tend to be perfectly sized, small is my preference. Plus cute is preferable to me because they can be cute and sexy but I rarely find the standard sexy types cute or sexy.

>>9129
Halo 4 is just Reach but worse.
Judgement had a terrible control scheme and shit multiplayer, it was not fun playing that game at all.
>Bethesda
They were never good and mediocre is being too kind to them.
Which Nep game soundtrack?
For me, it's MegaTagmenion. Tamsoft rocked it hard with reckless abandon and it worked like a charm
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>>9136
>Meh, I almost rather have new characters. 
All the new characters have been pretty bad, though. None as memorable as Plutia or Uzume. I would rather have those two back before I entertain the idea of yet another new Goddess who will probably never be seen again.
>Anyway, my favorite ragebait today has been the guy who had his 1 in 50 Tsukihime Demo Disc destroyed by customs
If this happened to me, I would immediately be angrily calling Customs office demanding to know the name of the guy who inspected it.

>>9137
>Yeah, I agree they should be on everything they can, but if nothing will let them on what can they do?
First thing, they can drop their delusions of becoming mainstream with this shitty DEI Persona clone they're pushing. Then, for a start, they should observe that games like Edens Zero and Majogami have far more risque content and customization options even on cucked platforms, so Compile Heart are unnecessarily limiting themselves by shitting out CERO B mobile-tier games with zero ecchi content like Calamity Angels. There is no reason we can't have at least bath/onsen CGs with skinship like we used to even on consoles.
Then if they really wanted to bring the ecchi back, TurretGirls is a PC-exclusive that sold over 100k copies, way more than any modern CH game. And Qureate are doing fine for themselves despite being effectively PC-exclusive by now, they outright call themselves a "gentleman's game" company. If they're concerned about being rejected from Steam, they can just use offsite patches or even make things like touching minigames and loliservice effectively (free) DLC like this publisher did with Gensou Yumegoki. And of course, limited edition physical PC versions with all the content.
Above all, they need to actually try to make good, engaging JRPGs again instead of throwing a bunch of retarded gimmick styles at the wall and hoping something sticks. Fairy Fencer F Advent Dark Force is pretty light on the ecchi, but it's one of my absolute favorite Compile Heart games to the point I'm replaying it right now because it was made with SOVL, something lacking in modern Compa games.
The overall point being, Compile Heart, even in the situation they're in now, could be so much more. There are several ways they could salvage this and still keep their integrity and cater to their main audience, if they only tried. But they're not trying at all. In fact, it now feels like they have active contempt for what they used to be.
>but I think the PS5 generation as a whole has shown Sony they can't trust the western branch either
Yeah, well, I'm sure we thought the same of Nintendo after the Wii U flopped amid several major controversies with censorship of first-party games on both it and the 3DS. We got the early-mid Switch era where they were the de facto uncensored content platform along with games like Xenoblade 2 from them. Then they turned around and started doing the same thing again but even worse this time.

>>9141
>I feel like we'll get a Temu verion of the Golden Shield and a full-on criminalization of VPN/traffic encryption in here by the end of this decade.
Oh, are they fire-walling you off now? Here I heard Belarus basically legalized piracy as long as it was from an "enemy nation", which is hilariously based, but I guess that won't matter if you can't even access anything from the outside. And we're going down the same route over here with practically a zerg rush of age verification/internet deanonymization bills, almost all of which are being propelled by Republicans and defended by tradcucks despite internet anonymity being one of the right's biggest assets here and basically the only thing standing between you and some AntiFa(ggot) calling up your employer to get you fired from your job for dropping a hard r.
>Which is actually surprising because your PC is, well, a PС, and the Switch is not that far off from a mid-to-high-tier gaming tablet
Oh no, you misunderstood me. I was not saying VII runs better on Switch than PC. I highly doubt that (though I haven't tested it since I don't own VII on PC, only VIIR). I was saying the Switch version of VII runs better than the Switch version of Fairy Fencer F despite being a port of a later gen game which on paper should be more demanding.

>>9142
There does seem to be a little burst of activity here. Personally, I haven't posted there the last few days mainly because I'm just so disgusted by that faggot posting AGP fantasies of Blanc, and admitted he does so to spite me objecting to so many people treating Blanc like a cum doll or otherwise something to use and abuse instead of a beautiful girl with her own wants and needs. And the thought of seeing some degenerate 4Chan poster using my wife and wearing her as a skin just to satisfy his sick fetishes makes me want to murder.
Yeah, go ahead and call me a simp, but I genuinely love Blanc. I don't just want to lewd her, I want to make her happy. And I can't fathom how so many people see a girl like her and feel any different, much less want to abuse her. To an extent, this goes for the rest of the Neps, too. How can you look at these cute girls, practically tailor-made to be your wives, and want to do such things to them, much less get off to it? I don't understand it, and it especially upsets me because Blanc in particular seems to get way more abuse content than the rest of the Neps. It's made me very defensive of her, and so I constantly judge other Blancfags. I guess jealousy may also play a role there too.

>>9146
Probably a bog-standard answer, but VII. I was very impressed with how much that game's soundtrack stood out. The title themes, boss themes, transformation themes, it just had everything.
Replies: >>9148
>>9147
>If this happened to me, I would immediately be angrily calling Customs office demanding to know the name of the guy who inspected it.
Fuck, you'd gun the poor fucker down. That's far too humane, you should take something dear to him instead. An eye for a disk...
> Here I heard Belarus basically legalized piracy as long as it was from an "enemy nation", which is hilariously based, but I guess that won't matter if you can't even access anything from the outside.
Exactly. But the internet laws/censorship in Belarus are much less strict than what I have to deal with... in here, torrent trackers get attacked because they often share national content too.
Piracy is something our government discourages but turns a blind eye upon as long as you're not stealing from the government or someone that has a legal presence in my country. 
>almost all of which are being propelled by Republicans and defended by tradcucks despite internet anonymity being one of the right's biggest assets here 
No one is anonymous on the Internet. I live knowing that no matter what kind of stuff I do to protect myself, no matter what kind of OPSEC I do I'm not some international spy with access to secret communications, if I say something my goverment doesn't want me to say I'll go missing and kill myself with two bullets to the back of the head later
>calling up your employer to get you fired from your job for dropping a hard r
Scary world you have there, potentially losing your job to a vindictive freak... probably a jobless freak, too.
>I was saying the Switch version of VII runs better than the Switch version of Fairy Fencer F despite being a port of a later gen game which on paper should be more demanding.
I dunno, they probably updated the compatibility layer since the release of FFF. FFF was a system seller (released in ~2017, NepVII came out one year later. Maybe Compa or Sony, the engine provider, learned something since the release of their first game on Switch.
>VII
Fair enough. For me, it's the second best, I really like the epic chorus theme that plays when you fight Dark CPUs. Zero Dimension map theme is also the best map screen music in Neptunia series, period.
I really don't like the direction the soundtrack is taking in more modern games (SvS, GMRE, Re:Verse). It sounds much more mellow, unepic, ADHD-ish. I hope they make the music for the next mainline dynamic (by making a clever mixing system that mixes in instruments and changes the current track according to the current state you're in instead of playing another track from the beginning).
>I'm just so disgusted by that faggot posting AGP fantasies of Blanc, and admitted he does so to spite me
You shouldn't give him what you wants. I'm not entirely a waifufag because I'm not as emotionally attached to Uni as much as I am attached to the console that she represents (getting a PSP was a core memory and it came as a result of throwing a fit so big that I still remember it). And despite that, I still find Nep abuse gross. I hate the Uni kicker in particular.
>How can you look at these cute girls, practically tailor-made to be your wives, and want to do such things to them, much less get off to it?
I dunno. People are weird but you shouldn't let them hurt you... especially because that's their intention, like, 99% of the time when they make these posts
Oh god this post is long. First PC post in a while.
>>9146
>Which Nep game soundtrack?
Fuck me. *Which Nep game has the best soundtrack?
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4Nigger has all but barred me from posting there. I get one post a day before the rangeban kicks in. It's not even worth it any more. /nepgen/ now has a fucking gacha OP and has fallen back into the same dumb filler posting habits. And as usual, there's some faggot calling me a "chihuahua" and then the annoying "bf" posting because I dared to try and befriend someone. Probably just the IFtard samefagging, he does it all the time.
Increasingly, thinking about the future just makes me more and more depressed. I have virtually no hope that proper ecchi/otaku anime girl games are ever going to come back, we're on year 8 since the Sonypocalypse and NOTHING has gotten better, it's only gotten exponentially worse. Virtually every single developer died or threw in the towel, and Compile Heart are so desperate that they're trying to pull the Twatter Personatard audience with a blatantly DEI Persona clone hoping that will let them shed the icky otaku image because that's just a burden to them now. I'll be genuinely surprised if they're not bankrupt in the next few years. We'll be lucky if the next Neptunia mainline even has pantyshots with the way Japanese media, both games and anime, has been going.
All of what used to be my favorite publishers and developers went to shit, died or became pozzed. Nintendo was the one that hurt the most. I can't even look forward to a new Fire Emblem or Xenoblade because those two series have been hit the hardest by the obvious DEI mandates. Fortune's Weave has a fucking nigger in dreadlocks as the main protagonist, and half the cast is some shade of shit. I shouldn't even have to mention Capcuck, Bandai Namco, Square Penis, or Koei Kekmo. There are barely one or two indie games a year now that look remotely passable. Your choices in modern gaming are basically niggerfaggot AA/AAA game made for "global audiences", porn/indieshit with no production values, or mobile gambling skinner boxes from China/Worst Korea. It's so bad that I've been debating whether or not I should just cut most of my investment in gaming and start treating it with the same irreverence I give to Hollywood films or sportsball, as just another hobby/form of bread and circus that's been irreversibly ZOGged.
There's now another war in the Middle East. It's coming close to the time where I'll have to seriously ask myself what I plan to do if the draft officer shows up at my doorstep. Every single state here is ramming through some new piece of legislation designed to corral the internet with bipartisan support and zero effective resistance. Within the next few years you will probably have to choose between either doxxing yourself or exclusively using Linux and onion/I2P websites. Trump and his admin is 100% going to get yeeted by a Democrat in 2028, and they will probably be thirsty for blood. Looking forward to the next Reign of Terror that makes the 2010s look like child's play with all the new toys at the regime's disposal.
>>9151
>DIE/Pozz during Current Year
j*ws did this. Specifically Bl*ck Rock/L*rry Fink.

>Globohomo coming soon to a neighborhood near you
Again, the j*ws.

As far as sites go, thankfully several webring sites have hidden service, including this one.
>>9151
>Probably just the IFtard samefagging, he does it all the time.
>Probably
Of course it's him. If I were you, I'd put 'Chihuahua' and other words he likes too much in the word filter. My filter actually caught your post, I'll have to restrict it to nepgen later.
>>9151
>There's now another war in the Middle East. 
God save us all. This world is going to shit. I hope we're not being slowly dragged in yet another World War... and that this war in Iran will distract enough resources from the Russo-Ukrainian armed conflict, putting an end to it and following suit. Why is everyone in this decade is so eager to go to war? So eager they label AI companies a supply chain risk for refusing to aid in creating AI-controlled weapons.
>draft officer shows up at my doorstep. 
I don't think something like a nationwide draft can happen in USA if it's for a bullshit war in Iran. Not as long as you guys have the right to bear arms.
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>>9151
>Within the next few years you will probably have to choose between either doxxing yourself or exclusively using Linux and onion/I2P websites. 
Within the next few years anonymous Internet access will be criminalized.
Replies: >>9156 >>9161
>>9151
>we're on year 8 since the Sonypocalypse and NOTHING has gotten better, it's only gotten exponentially worse
Yes, because the people who work at these companies who enforced these policies through are political activists who want to mold the world to their ideological beliefs.
>Your choices in modern gaming are basically niggerfaggot AA/AAA game made for "global audiences", porn/indieshit with no production values, or mobile gambling skinner boxes from China/Worst Korea.
How about rejecting modern gaming and playing games of the past? I mean, the Saturn was one of those systems that is an absolute weeb machine.
>There's now another war in the Middle East. It's coming close to the time where I'll have to seriously ask myself what I plan to do if the draft officer shows up at my doorstep.
Oh fuck off and get off of Twatter
There is going to be no draft about Iran. It's just a bunch of propaganda being pushed by shills funded by CAIR and NIAC. There's been about 50 wars the U.S. has been involved with since Vietnam and not a single one (Not even Jr's War On Terror after "Never Forgetti") ever reinstituted the draft. If anything, the fact that they're trying to scare people about that and how this is a "War for Israel" despite all the advantages the U.S. gains from a free Iran, sort of shows how desperate they are.
>Every single state here is ramming through some new piece of legislation designed to corral the internet with bipartisan support and zero effective resistance
And those are already heading to the SCOTUS.
>Trump and his admin is 100% going to get yeeted by a Democrat in 2028
No, they won't. If anything, it looks more like they're more desperate than anything else. Especially after their complete PR disaster about all the fraud in Minneapolis and how their emberassment during the SOTU where they refused to vote on a voter ID bill that has overwhelming approval across all political spectrums.
Replies: >>9156
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>>9153
>Why is everyone in this decade is so eager to go to war?
Every one of these all have the same source.
>

Tucker Carlson might be skewed on some issues, but he's spot-on about this one:
https://x.com/TuckerCarlson/status/2028566419277811797

>Not as long as you guys have the right to bear arms.
I like the way you think, Anon. However, since that's a """normal""" life-ending decision, most will be continue being compliant goyim in the end. OTOH, there will certainly be a few that choose this alternative outcome -- particularly concerned fathers who are actually men.

>>9154
>Within the next few years anonymous Internet access will be criminalized.
This will only stop the normalcattle, and then only temporarily. And rightly-so.

>>9155
>this is a "War for Israel" despite all the advantages the U.S. gains from a free Iran
It is a war for yidsrael, and the US has no gains whatsoever from this conflict, only disadvantages.
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>>9156
>Tucker Carlson might be skewed on some issues, but he's spot-on about this one
Tuck The Cuck is so far gone that his masters had to come out and declare that he was wrong: https://archive.ph/75p5g
>and the US has no gains whatsoever from this conflict
<Increased stability in a region that has been a constant source of conflict and death for the past half century  (I mean, people are panicking right now about the Strait being shut down, imagine if there was a stable government that didn't hold the entire world hostage)
<Ending one of the major sources funding a lot of the destabilizing efforts in the entire region
<Increasing trade opportunities that allows said country to actually improve their sitation rather than remain in the stone age, in addition to offering new foreign opportunities to various markets
<Ending a government that has caused a refugee problem for the past half century, and would actually result in a remigration of a diaspora back to their homeland and therefore no longer making them our problem anymore (In addition to weakening the argument that the U.S. "needs" to import all these refugees if the regions these people are coming from are stable in the first place)
<Ending a regime that has attacked and killed Americans several times a year on an almost annual basis for the past 40 years, including a most recent effort of issuing several assassination attempts against the current president
<Decreases the CCP's control over the global market (As they were Iran's biggest customer)
<Decreases the amount of money the military has to spend and foreign that is dumped into stabilizing the region in order for the average person to (Hopefully) operate there without issue ($3.8 billion to Israel, $1.74 billion to Jordan, $1.3 billion to Ethiopia, $1 billion to Somalia, $700 million to Sudan, $600 million to Yemen/Afghanistan/Syria, and $400 million to Iraq...I think you get the idea)
<Removes a regime that, in the wake of being attacked, has begun attacked each and every other country in the region, including it's allies, thereby hitting home the point that this regime benefits no one and is the reason why the entire region is so unstable and such a money pit in the first place
<Removes a major source funding efforts to turn Europe and America into Islamic controlled territories (I don't think I need to mention what's happened in Europe, England is perhaps the most far gone, but also look at what's happening in Texas, Florida, New York, Oklahoma, and several other states)

So you were saying?
Replies: >>9158 >>9165
>>9157
Have another, fren.  :3
A Religious War
https://x.com/TuckerCarlson/status/2029379008496853049
Replies: >>9159
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>>9158
>Click the link
https://archive.ph/b33od
<Could this be a religious war designed to rebuild the Third Temple on the ashes of Al Aqsa?
<BUT BEFORE WE GOT TO THAT, a word from our sponsors: "American Financing: NMLS 182334, nmlsconsumeraccess.org. APR for rates in the 5s start at 6.196% for well qualified borrowers. Call 800-685-5696 for details about credit costs and terms. Visit AmericanFinancing.net/Tucker 
This shit writes itself in how manufactured and fake it is. Especially when, just from a quick search, you see the same sponsors for nuts like Candace Owens: https://archive.ph/rpfug
And Matt Walsh: https://archive.ph/5Wy7G
>>9151
now is it the rangeban or the random "This IP range has been blocked" because /g/ proved that the blocked IP range message is a 50/50 chance that uses a randomize function. So sometimes hard-refreshing from a new tab will just clear it, for no reason. Thanks rapeape.
Replies: >>9164 >>9282
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>>9154
I'm thinking the solution is to buy an Iceland/Finland VPS right now and begin exclusively posting from that or Tor, and anything that doesn't take either residential VPNs in third world countries, tor, or that just isn't worth using. Is that a lot to keep my anonmity? Probably. Is it worth it if I never have to take pictures of my face to post about my love for Orange girls? Maybe.
Replies: >>9163
>>9150
Rebirth 3, also death to Israel.
>>9161
Well, anonymous internet access is a huge meme at this point because every connection can be traced to you, just not its contents. My govt already forced all the ISPs and cellular operators into submission and had them install special hardware to monitor and filter traffic. I am scared of the fact that one day our gov can criminalize VPNs and give you a criminal record for as much as reaching a threshold of requests that this hardware and its programming deems unparseable and inauthentic.
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>>9160
Is it being done just so that you HAVE to verify your email to post on an ""anonymous"" imageboard?
Replies: >>9171
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>>9163
>I am scared of the fact that one day our gov can criminalize VPNs and give you a criminal record
AFAIK, they're already attempting to do that in England, France, and most recently Wisconson: https://archive.ph/tw5EM
THAT BEING SAID, you should also keep in mind that no one really supports, or even thinks about creating, this kind of shit in the first place. It's only a handful of individuals who have snaked their way into positions that allow for them to cause these problems. A process described by a German Socialist as "The long march through the institutions". But also the one "problem" with their game is that it only works so long as they manage to confuse and mystify you into playing it, and on their terms. It's why you see groypers like Nick Fuentes making grandiose claims about how Trump has somehow "betrayed" the American people (Who elected him into office) and that the "only" solution is to go full accelerationist by voting for the policies and groups who are directly in opposition to the common man's self interest: https://archive.ph/z5aOn
Or that any and all attempt to end the "forever wars" that have been plaguing the globe for the past half century is just a "futile" effort that only benefits some magical "evil" group of people and in no way effects nor benefits the common man: >>9157
And in the event that you call them on their shit, their tactic is to delegitimize you by tying you to whatever group they deemed as their political "enemy", that is if they don't attempt silence and unperson you.
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This world has gone to shit and it's so bad we're basically /pol/ now...
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i wonder what nep would make of all of this
what with the theophile striking a school and $2 billion from gamindustri going to aphesis every year
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>>9167
Neptune would start drinking and, for the first time in her life, Histoire wouldn't scold her for something like that.
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>>9163
>Well, anonymous internet access is a huge meme at this point because every connection can be traced to you, just not its contents. My govt already forced all the ISPs and cellular operators into submission and had them install special hardware to monitor and filter traffic.
All countries have black boxes at the ISP level at this point, but they can't prove any of it is *yours*. An IP address, at least in my country, is not legally a person. You need to prove that it is and that's more than a single person is ever worth even in serious crimes. 

This gets even more hairy when you factor in VPNs, DoH, Tor, I2P. Since the model of the internet and ISPs is a branching model, it's hard to tell which branch will lead to which twig. AI could probably help them in the future, but that future is not today.

Again they aren't doing this for no reason, this will cost them tens of millions overall to enforce and put into place. The end goal is to provide metadata on every connection that can be linked back to you behind your computer, and then slowly ramp collection up from there. It's not all doom and gloom but the time where you can pay for a VPS using Monero and never touch the plaintext internet anywhere near your computer again is rapidly coming to an end. 

>>9164
No because funny enough: That doesn't even fix it. It can still happened to 'verified' emails.

The actual reason is probably to scare people into buying a pass.
>>9163
>I am scared of the fact that one day our gov can criminalize VPNs 
Oh and Britain did try this and so far it's done jack shit to actually stop anyone. I think one teenager got arrested for browsing porn on a bus on his phone.
Replies: >>9173
>>9172
>browsing porn on a bus on his phone
Was that his intention or did porn just happen to be on his screen? Big difference between actually looking for it and it just popping up.
Replies: >>9174
>>9173
>Was that his intention or did porn just happen to be on his screen? 
After looking further into it, it turns out that it was satire. 
So far, no one has been arrested for using a VPN in Britain.
Replies: >>9195
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Today is apparently Miko Day (in Japan). Before the day ends, I just want to say that I love Ultradimension Blanc and her shrine maiden outfit. The loose sleeves showing her dainty arms, the geta that clack clack around her castle, the knee-high socks, the entire overtly Japanese feel, I love it, and I love her. And especially, I just feel a unique affinity for her story and bearing the burden of being Gamindustri's goddess alone. I've always felt attachment to such a character, it's just sublimely beautiful to me in a way that's hard to describe.

>>9170
I saw that.
Ninja Wars was a disappointment on almost every level, from the character choices, the lack of fanservice, the Senrans basically just being there, etc. I would have wanted Blanc to interact with Mirai or Ryoubi, myself.
Replies: >>9176 >>9177 >>9182
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>>9175
Bonus: miko outfits for White Heart from the app, because clearly Compa agrees with me that this fits Blanc very well. The app that's unfortunately going to shut down soon, likely, as updates are planned to stop this month or the next. They maintained this app for years, it really makes me wonder what motivated them to finally pull the plug on it. At the very least, I will miss all the outfits it gave my wife. If they made it to the new mainline, I would not be sad, but even that's likely asking too much of nu-Compile Heart who can barely be bothered to add swimsuits unless they can use them to jew you with digital """""deluxe"""""" editions.
>>9175
>spoiler
Yeah, I deleted that one 'cause it came across as too agressive for no reason. To quote a 4chan nepgen anon, Senran was known to make some strange decisions when it comes to their characters. I was too quick blame Compa and atrribute developers' distaste to malice or fear of getting cancelled, something I was speculating about.
Replies: >>9179
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I'm starting to think that Arfoire was always right piracy not being so bad anons. 

Thanks to you autists talking about the war I am imagining which country in Gamindustri would be the jewnited states equivalent and which one would be equivalent to the land of the Aryans. 

Death to Israel!

Earlier in the last thread I noticed that some of the waifufags, in particular the Blancfag seems to think that you have to dislike certain waifus if you like another. Like say, you must hate Nepgear if you like Blanc because they are not the same. I like both girls, so I would argue that you don't necessarily have to hate things. Now I'm a big fan of Nepgear and Uni and love both Eri Kitamura and Yui Horie, but I like all the neps. I think the Blancfag is fueled by a bit of resentment because according to him mainstream nepniggers that only love Nepgeat and Noire have reduced the franchise a lot, still don't think that is the fault of wifegear. 

How do you guys even use halfchan? I haven't used it since you guys probably weren't well, you probably weren't very old since the last time I used it.
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>>9177
>To quote a 4chan nepgen anon, Senran was known to make some strange decisions when it comes to their characters
You sure that wasn't me? The one who said Reflexions had bewildering and almost ridiculous roster decisions? 
Regardless, in this case, I think Compile Heart were just lazy. They didn't even add the Candidates. I definitely don't think Katsuragi was excluded specifically for the reasons you mentioned.
However, there is a discussion to be had there. Characters like Katsuragi are absolutely becoming rarer in Japanese games and anime now, and yes, it's for the reasons you suspect. Characters like her trigger the post Feminist Frequency/#MeToo generation, and Japan sadly more than ever now keeps them in consideration when making games (part and parcel of those "global standards" that are used as a shorthand for this). Pantyshots are disappearing for the same reasons; they're "unethical" and violate a woman's privacy, so now everyone has to wear cope spats, lock camera angles, black voids, etc. so that we don't accidentally cater to problematic incels who want "creepshots". Characters like Master Roshi and Jiraiya used to be common in shonen manga; now they are virtually nonexistent in newly published titles and even Master Roshi himself has his antics significantly muted in recent Dragon Ball media. It's all part of the post 2010s feminism and #MeToo cultural shift. Hate to say it, but Anita Sarkeesian won big time. You'll probably have to wait for a new generation before it starts going away, if at all, because this one has been totally shaped by it.
Senran Kagura in particular, practically embodies everything that's "not allowed" in most media any more; male gaze-centric, problematic pervert character archetypes, lolis, touching minigames, "sexualized" violence, school setting, etc., to the point I might bet money that Sony, Nintendo, Steam, etc. literally used it as a basis when setting up their modern anti-ecchi content guidelines, as in "ban anything that looks like Senran Kagura". It is quite possibly the linchpin of all modern Japanese game censorship.
Replies: >>9180 >>9181
>>9179
I'm sure it wasn't you because we were discussing Ninja Wars with that anon and not SK:R. Quoting the anon that made me second guess myself about the possible censorship in the crossover:
>They just shoved the leaders in as far as I know, I could not say why though. No point getting mad at your own speculation. Not the first time Senran made questionable decisions regarding characters in a game.
Your quote regarding the SK:R roster was funny enough to stuck with me... The idea of Pish and Rei appearing in a dating sim is so absurd it's actually hilarious.
>Pantyshots are disappearing for the same reasons; they're "unethical" and violate a woman's privacy, so now everyone has to wear cope spats, lock camera angles, black voids, etc. so that we don't accidentally cater to problematic incels who want "creepshots". 
Given the fact even a PCH-1008 (not a Japanese region 1000! Far from it!) makes an obnoxiously loud shutter sound when you try to take a photo, I guess creepshots are a fucking epidemic in Japan. A thought came to me is that the whole "war on otakus" thing could be coming from Japan acknowledging its cultural and demographic problems. Could they be fighting otakus in a desperate attempt to get Japan to be more social? Though, it's probably not going to work very well as long as every web cafe in there has a FANZA client pre-installed... but I still wonder if Japanese game developers motivation to often self-censor themselves and corpo motivation to enforce this censorhip goes beyond appealing to a certain group of people in order to avoid controversy.
>>9179
To be honest, I feel conflicted on where I stand in regards to the whole censorship question. I enjoyed Tamsoft and Compile Heart games I've been playing for over a year, but I can't shake away the feeling they're a guilty pleasure I can't afford to show to anyone who I don't trust with this ecchi-ge side of mine and since I wouldn't trust a single soul in my away-from-keyboard life I can say we're a very tiny demographic with negative return on investment. And, in these destructible times of crisis, no one can afford to work at a loss.
I can understand why they're doing this, I don't like it but I feel like I lack the moral highground to fiercely push for the re-adoption of the genre, and I've come to terms with the fact that we are never going to get as many unapologetic and fun standalone ecchi games as we did before 2017-2019.
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>>9175
>miko day
i never would've guessed, but now that i look at the date, it makes sense. happy (late) miko day, blancfag.
i don't feel as strongly about the shrine maiden outfit on characters i like, i think when i was playing mary skelter, the only character i kept in that outfit was kaguya, though i guess it's only natural it fits best with her.
>>9180
>Given the fact even a PCH-1008 (not a Japanese region 1000! Far from it!) makes an obnoxiously loud shutter sound when you try to take a photo, I guess creepshots are a fucking epidemic in Japan.
as many people on other websites would tell you when you make the mistake of admitting you like japan, yes, it is an issue that exists, in the same way murder and rape are also issues that exist, and to the point where there are even woman-only subway cars, though also i doubt it has much of anything to do with anime and games, you're just going to get crime when you crowd a bunch of strangers into a cramped space with each other and things like that are countermeasures against it (when you think about it, japan probably has more countermeasures in place to prevent sexual harassment than most other places), which is why people on other websites are stupid when they bring this up in the context of anime and games, it's like bringing up call of duty and grand theft auto when talking about mass shootings in america as if the two are at all related
>Could they be fighting otakus in a desperate attempt to get Japan to be more social?
i doubt it for one, i'd argue censorship is less of a problem there, these issues are mostly affecting series that're going for mass/worldwide appeal, there's still lots of more niche things like eroge, manga, and smaller games that still have these things; if you want less censored stuff, you'll just have to look for more obscure things and/or probably learn japanese but also i don't know why it'd be specifically anime and the like, and in such a roundabout fashion instead of just outright putting laws in place, when the issue clearly runs deeper than that
>>9181
> I can't shake away the feeling they're a guilty pleasure I can't afford to show to anyone who I don't trust with this ecchi-ge side of mine
sounds like a skill issue anon, i take my vita and switch with me everywhere and, in my experiences at least, most people tend to not care, and i get the odd person who's genuinely curious and it creates conversation
not to say people should be announcing their love of hentai to the world, but being too self-conscious about games that're ultimately harmless is part of the reason why people feel like draconian censorship is at all necessary when it's really not
games should be made to appeal to niches again, i think that's (part of) the issue, companies keep trying to go for mass appeal when it doesn't work past a certain point. it just happens to align with certain sociopolitical agendas i guess
Replies: >>9183 >>9185 >>9229
>>9180
>Could they be fighting otakus in a desperate attempt to get Japan to be more social?
More because of the welfare problem in the country, because not enough people are entering the workforce nor getting married.

>>9182
>i'd argue censorship is less of a problem there
Dude, recent anime releases have been censoring tits and smoking, including broadcasts of older series. Vidya there is often censored beause CERO guidelines prohibit games that show uncensored nudity and gore.

You can argue that manga is much more uncensored, but that's really it.
Replies: >>9184
>>9183
the keyword was "less of", not "nonexistent", and neither of those are particularly recent things that were brought about because of western politics, which is what the discussion was about primarily
not that cero and broadcast standards being strict is good but it's a different discussion
i too would like to live in the world where cero and tv broadcast standards didn't exist but that wasn't what was being talked about
>>9182
> i take my vita and switch with me everywhere
i do that too but god senran is unplayable when people are around, you might be playing a hentai game for real. i'm anxious that normies around me would not even bother to think about the difference and just label me the creepiest creep to ever creep if i play Senran or Nep U in a place like my university
Replies: >>9186 >>9189
>>9185
get lifting so people will be too intimidated by your muscles to say jack shit to you about senran
Replies: >>9187
>>9186
good advice but i wish i had the time to lift
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>>9178
>I'm starting to think that Arfoire was always right piracy not being so bad anons. 
Piracy is absolutely good in moderation. Some things wouldn't exist because of the legal loopholes that allow people to simply take something and hoard it like treasure. Is it their legal right to do so? Sure. Does any of it make sense in any context where you can own concepts past the death of their founder? Of course not. 

I'm saying this on the same day that the in-japanese-theaters-only once-in-a-lifetime 30th Anniversary Evangelion Special got leaked in its entirety and is now part of greater internet history forever. Never to be removed again. Arfoire's morals are wrong only because she has no limits to it. Her only goal is to drain and destroy gameindustri by draining its fans from incentive to give to the goddesses. While something like pic related is a benefit to all of its fans, everywhere, for being pirated. The only reason most fans couldn't appreciate it was due to the place they were born, or the time it was available (three days at a convention). It makes no sense to keep it under wraps if you like this franchise.
Replies: >>9190
>>9185
Get a monitor privacy filter and cut it to fit your Vita screen. I did the same with my 3DS back in the day when I wanted to play pokemon in public (I was a very insecure kid)
Replies: >>9191
>>9188
>It makes no sense to keep it under wraps if you like this franchise.
It does if you're the owner who spent the money developing and creating that work and want to see a profitable return for years to come.
Replies: >>9192
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>>9189
I might consider it, thanks for the advice. I know just the place to cut it to shape, too.
It also lowers the brightness. OLED Vita screen is so bright in the dark it feels like the unmatched power of the sun
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>>9190
>It does if you're the owner who spent the money developing and creating that work and want to see a profitable return for years to come.
Sure if it were a reasonable amount of time. 20 years is the max defined Copyright term in the US upon its founding. Life of the Author + 70 years which is the current Copyright term is tiny-hat nonsense which makes no sense in any context and is completely unjustified and worthy of mockery. And in that sense, Arfoire is right. 

Or how about the games and media you can't even buy anymore. If the owners cared, they would let them be reasonably available. For as much as Anno and his studio waved the legal stick about suing anyone who leaked the 30th Anniverary edition special; his Takedown notices on twitter are what ended up leaking the full 4K version of this special. For someone who spent the money developing and creating it, they sure didn't want anyone to ever buy or watch it.
Replies: >>9193 >>9198
>>9192
>Life of the Author + 70 years which is the current Copyright term is tiny-hat nonsense which makes no sense in any context and is completely unjustified and worthy of mockery.
It is. And it's directly the result of scheming by yidsney ((( lawyers ))) to protect the likeness of their pet rat.
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Based levels: off the charts
Knee status: bending on its own
Gachagroid rebuttal: nonexistent
Replies: >>9197
>>9174
I was thinking indecency laws rather than VPN stuff.

>>9180
Hello.
Replies: >>9196
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>>9195
Hi!
>>9194
Eternal Truth Nuke
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>>9192
>20 years is the max defined Copyright term in the US upon its founding. Life of the Author + 70 years which is the current Copyright term is tiny-hat nonsense which makes no sense in any context and is completely unjustified and worthy of mockery.
Is it? I mean, it's no different than a parent passing control of their company over to their kids? Before you throw a fit, I think the Nips have the right compromise of setting public domain entry to 50 years and leaving it at that. I can and will admit that some aspects of the copyright/patent system does need to be reformed. However anyone who thinks those problems are an excuse for why that system shouldn't exist AT ALL are absolutely retarded.
>If the owners cared, they would let them be reasonably available.
Define "reasonably available" in specific terms. And even then, why should they? It's their propety, they can do with it whatever they want. And if you don't like that, you can go somewhere else.
>For as much as Anno and his studio waved the legal stick about suing anyone who leaked the 30th Anniverary edition special; his Takedown notices on twitter are what ended up leaking the full 4K version of this special.
Because it also potentially harms their fans. As you said, this special was a "Theater only" and "Once in a lifetime" experience. Meaning this work was made expressly for the dedicated fans. And for those fans, have you ever considered all the extra effort they had to put in just so that they could see this? If not scrounging up the money, at least trying to arrange their calendar. Now imagine how those people would feel had, immediately after this was released, Anno announced that people would then be able to have the entire special on DVD six months down the line.
>For someone who spent the money developing and creating it, they sure didn't want anyone to ever buy or watch it.
It can also be argued that withholding availability results in an increase in demand. So that when they host the special again, after a reasonable time has passed to not upset the fans like I just mentioned, people will come out and see it.
Replies: >>9199 >>9200
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>>9198
>Is it? 
Yes, it is. Life of the Author + 70 years for every book, piece of music, piece of code, movie, anime, mascot and video game. We only recently got Mickey Mouse into the public domain. 
>I mean, it's no different than a parent passing control of their company over to their kids? 
Nope. When Copyright as a concept was written, it wasn't even transferrable. That's a concept that came after the fact. 

Furthermore, Copyright wasn't intended to last past the life of any author. The rise of copyright being Life of the owner + some arbitrary number of years didn't arise back in ye olde times when this was being written. It arose within the last 50 years with the Copyright Act of 1976, the first time Copyright had ever applied to the life of an author. 

Notice, none of the copyright acts prior were about the well-being or the profit of an author or a creator. There is no law, statute, or statement that says you have a right to be profitable. Copyright before this was just to give authors time to publish and distribute a work in an era where all printing and copying was analogue. After it became digital, NOW the entirety of Copyright pivoted to be about protecting the profits of large publishers and record labels. Who were now facing a crisis since every person alive could easily copy and record books, movies, music. The bill is a very interesting read, if you ever take the time to read it. Most of its sponsors were former record label employees. 


The point I'm trying to make is that this entire thing is born of corruption in modern day politics and the advent of digital media should make Copyright less extreme, not more. The rise of digital technology should lower the bar to entry, not raise it. Plus the idea that it lasts the life of the author but you can transfer it + renew it to have modern pop culture outlive the people who ever worked on it is tiny-hat insanity. Nobody should respect insane systems meant to protect everyone except the creators and their audience. It just causes them to become more insane over time for the benefit of people who have no right to claim they should profit from something.

>Before you throw a fit
Nah, I don't do fits on the internet. I've had this conversation so much that I'm as calm as I can be.

The bigger issue that does bother me: I come here to make reasonably thoughtful posts and try to leave "Smug anime Girl.jpg" with "umad" and some variation on halfchan where nothing reall matters(Ironically, when you do this: you're also violating someone's copyright). On slower boards like this one, a lengthy discussion like this can last literally months or years. 

I'd just prefer not to do it outside of halfchan, If that's the way you want this to go, then we can just agree that you're going to keep respecting the copyright owners and I'm going to keep pirating where it makes sense. Nothing is going to change so there's really no reason to even talk about it. I don't want to be one of those piratefags who constantly brag about getting shit for free because the fact that not having to obey absurd laws made under financial pressure before any of us were born shouldn't be something to be lauded.

>Because it also potentially harms their fans.
Nah. I'm pretty sure the fans are as happy as they can be right now. You can stop by any EVA discussion anywhere on the internet to confirm. Even the people on 2ch who paid hundreds to get into the event are happy they have a 4K version of the movie they watched that they can treasure forever. All thanks to Anno trying to be a control freak on twitter and accidentally giving it away.
Replies: >>9200 >>9201
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>>9199
>>9198
Also I HATE making overtly long posts and expecting people to read them so tl;dr 

>Copyright was made to assist with distribution, not profitability
>The pivot to profitability is a recent invention that coincides with transfer of ownership
>There really isn't a reason to discuss this past that point since nothing will change 
>Even the people who got into the 30th Anniversary EVA event are happy they get the full movie
>Really, the only person unhappy is Anno (Who leaked it by being greedy with DMCA takedowns)

Sure it sucks for Anno if he was going to make a traveling show, but his studio did that to itself. 

Part of the reason I hate Gacha so much is because all of it is transitory, you don't get anything from buying thousands in Gacha when it closes unlike a video game that you can play forever on hardware that supports it. Anno trying to turn that into a business model and being mad nobody else is playing ball is something I don't feel sorry for, and is something I think is a sign of the times: These business models where everyone owns nothing and nobody is happy are simply on their way out and nobody respects them anymore because they have received no respect in return. 

This Asuka picture simply wouldn't exist anymore if it weren't for someone violating the copyright of a Gacha game that closed its doors. Frankly: Good.
Replies: >>9201 >>9205
>>9199
>There is no law, statute, or statement that says you have a right to be profitable
Then what reason is there to make something like writing a book, creating music, or drawing a picture? None of these exist just for their own sake. And if profit is not the reason, then why make it a profession instead of doing something else that will make money for you so that you can do stupid things like pay bills and buy food?
>Who were now facing a crisis since every person alive could easily copy and record books, movies, music.
You do realize that "crisis" has existed since the invention of the fucking printing press, right?
>The bill is a very interesting read, if you ever take the time to read it. Most of its sponsors were former record label employees. 
Have you ever considered that they were lying or miss-construing the truth? I mean, every single time this discussion comes around, I'm suppose to believe that these people are lying when they're telling the truth, and believe that they're telling the truth when they're lying.
>Nobody should respect insane systems meant to protect everyone except the creators and their audience
Except, that's not what it does, you're just repeating bullshit spouted by people angry with the system and want to tear it down because it's not a system and automatically and exsclusively benefits them.
>Nothing is going to change
Not with that attitude
>I don't want to be one of those piratefags who constantly brag about getting shit for free because the fact that not having to obey absurd laws
The term for those people are Communists. And I'm not saying that as a joke.
>I'm pretty sure the fans are as happy as they can be right now
So the guy who had to save money for a theater ticket and worked extra hours just so that he'd have a day off to go to the theater to watch this presentation should be relieved that all his work was a waste? Heck, I don't even have to do a fraction of that, yet I feel cheated every single I see a game I DID pay money for at some point being given away FOR FREE on IsThereAnyDeal.com
>Even the people on 2ch who paid hundreds to get into the event are happy they have a 4K version of the movie they watched that they can treasure forever.
Is this like that one fag someone linked in the /digi/ thread talking about how much he hates modern Pokemon, how they're exploiting their customers and the like, but then turns around and declares that he will still buy the next Pokemon game. Because that's what it sounds like to me. People who have turn media/franchises into a cult rather than leaving it as entertainment.

>>9200
>>Copyright was made to assist with distribution, not profitability
No, it was made with the author having control of the work in mind. That's been the case since copyright even started being a thing.
>Sure it sucks for Anno if he was going to make a traveling show, but his studio did that to itself. 
How? Why didn't people just say that they had enough with Anno's bullshit and go somewhere else?
>Part of the reason I hate Gacha so much is because all of it is transitory, you don't get anything from buying thousands in Gacha when it closes unlike a video game that you can play forever on hardware that supports it.
Unless it's a gacha designed to be played offline. No, I cannot think of any examples because I don't play gachas.
>These business models where everyone owns nothing and nobody is happy are simply on their way out and nobody respects them anymore because they have received no respect in return. 
No, they're going to keep pushing them harder, because they want that future were people don't own anything.
>This Asuka picture simply wouldn't exist anymore if it weren't for someone violating the copyright of a Gacha game that closed its doors
Okay and?
Replies: >>9202
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>>9201
>Then what reason is there to make something like writing a book, creating music, or drawing a picture? None of these exist just for their own sake. And if profit is not the reason, then why make it a profession instead of doing something else that will make money for you so that you can do stupid things like pay bills and buy food?
All of these things existed before 1976. It was, in fact, easier and more sane before the 1976 Copyright Act than it was after. To quote the 1909 copyright act it amended: 


https://en.wikipedia.org/wiki/Copyright_Act_of_1909

>Under the 1909 Act, federal statutory copyright protection attached to original works only when those works were 1) published and 2) had a notice of copyright affixed. Thus, state copyright law governed protection for unpublished works, but published works, whether containing a notice of copyright or not, were governed exclusively by federal law. If no notice of copyright was affixed to a work and the work was "published" in a legal sense, the 1909 Act provided no copyright protection and the work became part of the public domain. In the report submitted by the House Committee on Patents, they designed the copyright law "not primarily for the benefit of the author, but primarily for the benefit of the public."[4] The 1976 Act changed this result, providing that copyright protection attaches to works that are original and fixed in a tangible medium of expression, regardless of publication or affixation of notice.

Note the part "they designed the copyright law "not primarily for the benefit of the author, but primarily for the benefit of the public." Copyright wasn't made for the benefit of ensuring an author has maximum profitability on anything they create, and everybody who made things knew that. Record labels weren't a thing that existed with such power in 1909 that they could install representatives to change the law to benefit them. 

>Have you ever considered that they were lying or miss-construing the truth? 
That's why they changed it at the behest of people who were on the record label's payrolls, yes.

>You do realize that "crisis" has existed since the invention of the fucking printing press, right?
This is the analogue device I speak of if you've never seen one. It requires weeks of laborious work to produce copies of a single book. 

>Except, that's not what it does, you're just repeating bullshit spouted by people angry with the system and want to tear it down because it's not a system and automatically and exsclusively benefits them
It should be ignored because it was made by people illicitly breaking the law. Bribery is illegal and congressmen are required to file conflict of interest when filing bills with their names on it. Which they never did.

I don't like this game of tearing apart whole posts to respond to individual sentences like they're part of 5 different conversations because they are time-consuming to read and respond to and it guarantees nobody else reads it except you or I. I'll finish by saying: I don't think this person in your hypothetical really exists and you have to prove such a thing is real, but there does exist millions of EVA fans who will never have a chance of seeing it at all. 

>No, it was made with the author having control of the work in mind. 
And this is just wrong. If you read about the 1909 copyright act, you didn't even get a copyright unless you filed for one and proved you had a reason to have exclusive rights to it. Otherwise it went straight to public domain, and this was even noted by lawmakers at the time. 

Anyway please just respond to my post as a whole so we don't pollute the thread or having a 4-month back and forth where we make huge text blocks. This will make reading the thread tiring for the both of us. 

>Okay and?
Or just accept that you're never going to convince myself or most people on the internet if your stance is "It's ok for people to take things I buy and it's my fault that I'm a goyim". Or that anyone should care about copyright in such a system. Have another cute Asuka.
Replies: >>9203
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>>9202
>Note the part "they designed the copyright law "not primarily for the benefit of the author, but primarily for the benefit of the public."
How is that "benefit" determined? Excuse this shitty example, but if protections like Copyright and Patents didn't exist, all that's going to happen is that everyone copies whatever is popular and never make anythign original. In effect being unbeneficial to the public because nothing new is being produced, just people regurgitating the same ideas. In fact, we sort of see that with countries like West Taiwan  (Which does have Copyright BTW, but only for Chinese works) as they proceed to remake the same five Chinese classics, when not just ripping from the West. However, when someone's work is protected under Copyright, then that increases benefit to the public because you then have to introduce something new. You cannot use Superman because he already exists, so you create Captain Marvel. You cannot use Flash Gordan, so you create Star Wars. Well, we don't have Star Wars, so we're going to make Gundam. And the cycle continues.

In fact, you're increasing a benefit to the public by requiring people to be original and make something new so that they can access a legal function  that also increases their own benefit by giving them a time-limited amount of control of that creation.
>It requires weeks of laborious work to produce copies of a single book. 
That didn't stop the church from shouting Bloody Mary over people now being able to produce endless copies of works. While you can argue that "weeks" seems like a long time in comparison to today where I have dozens of television shows downloaded to my computer in the span of a night, remember that this was after the previous method to copying works was entirely to do so by hand. Which required endless nights of work and error checking, for longer than weeks on end.
>there does exist millions of EVA fans who will never have a chance of seeing it at all
Oh well, though luck. Find another property and company that is more respecting or open to their fans.
>It's ok for people to take things I buy and it's my fault
Yes, it is, because you should have read the contract and learned your lesson the first time. Why the Hell are you making excuses and allowing these companies to be evil instead of telling them you you refuse to play their games? I mean metaphorically, but literally could work to since this is a discussion about vidya companies, too. That is the one thing I always fail to understand. It's always talked about how much you hate how these companies treat their customers. How you hate their monetization policies. How you hate how they treat the availability and access to their properties.

Why don't you go somewhere else and follow a creator who you find to be more respectful?
Replies: >>9206 >>9207
>>9200
>>Really, the only person unhappy is Anno (Who leaked it by being greedy with DMCA takedowns)
Hilarious.

Welp, if its possible to help ease their burdens further, why contain it?

 yt-dlp -i --write-description --write-comments --write-subs --sub-lang en --write-auto-subs https://www.youtube.com/watch?v=t6ju8O7a89g
Replies: >>9206
>>9203
>Why don't you go somewhere else and follow a creator who you find to be more respectful?
As I previously said: I think Arfoire is right in that Piracy in moderation is a good thing. Pirating everything just because you can is where she's wrong. 

Anno made something great but anyone who follows him for more than a year realizes he's patently crazy, which is why he had this idea in the first place. 

What you're witnessing isn't "stealing" or even "just desserts", it's just the streisand effect. The harder to fight to contain and hide something, the more it becomes accessible.

>>9205
Like this, this truly is hilarious.
Replies: >>9210
Oh cut my post off.

>>9203
>How is that "benefit" determined?
Back in the day of the 1909 act, you had to state or write a reason your work could be publicized with copyright protections. One of the great things about the 1909 act is that it made it to where this was optional, you were granted it by the act of simply creating it, and filing it was simply a way to solidify that what you were creating was a benefit to yourself. Otherwise it was just chaff, and didn't have a place to receive such extreme enforcement. 
Japan's copyright policies which you discussed earlier are based on the 1909 act.
As a real life example: Anno only leaked this special because it's a requirement of the DMCA, and addition to the 1976 act, to include the infringing work as part of your takedown request. In a way, we've created a system that's terrible for *everybody*. 

All this to say: I'm just not going to respect this system. Nobody else does, and when someone tries, they get burned.
Replies: >>9210
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This picture is infringement (It's Uzume's fringe)
Replies: >>9209
>>9208
>Menacing, glowing red tea
Love potion in the teapot.
Replies: >>9212
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>>9206
>>9207
No argument for much of what you're posting.
>All this to say: I'm just not going to respect this system. Nobody else does, and when someone tries, they get burned. Except for that. Rules are suppose to exist for maintaining some form of order. You may find the rules to be stupid or unnecessary (Or even unenforcable), but they do exist for a reason or purpose, and we should learn and understand that on some level. A concept referred to as "Chesterton's Fence". Because it's only when we stop following those rules, even if they just exist as a formality, that society begins to breakdown. Using you're piracy example, you say that piracy is "fine" in moderation, but what are the rules that define it as being a "moderate" practice?
Replies: >>9211
>>9210
>No argument for much of what you're posting.
Actually, there was, and I just posted it: The 1909 congress agreed with what I said. 

>but they do exist for a reason or purpose
It's funny you post a Henry Ford quote when he had his arm twisted to effectively practice the exact opposite of what he preached in that image by the US Courts you're defending over ownership and IP law. 
He had his own company stolen from him and forced to work in ways he did not intend to satisfy the wishes of people who did not create anything in his factories.

 I'm saying your philosophy is great, in reality these rules and practices weren't created for your benefit for even the benefit of the owners as a whole, but through a long line of corruption of a sane system which is now ridiculous at its premise. And thus they aren't to be respected since they don't respect you. 

I'm glad you want ot lecture me on rule of law but if you cared about Letter of Law you would realize that the video you posted would be considered copyright infringement by the letter of the law. You don't care, so why should I? Why should anyone care?
Replies: >>9213
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>>9209
She was taught by the best.
>>9211
>He had his own company stolen from him and forced to work in ways he did not intend to satisfy the wishes of people who did not create anything in his factories.
You talking about the case of the Dodge Brothers, where they were the ones who helped build and finanace his company in the first place, the case with the labor unions that turned Ford into one of the first companies in American that mandated union membership if you desired to be employed at the company?
Replies: >>9214
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>>9213
Great so there are rules where ownership isn't absolute. That's actually why I pointed that out, because I wanted you to admit that. 

Really the problem I have with all your posts is they hinge on the idea that ownership should be absolute and the letter of the law is what prevents anarchy, but you don't believe ownership is absolute and you don't believe the letter of the law is either because you're posting infringing images on an imageboard. 

So really, you're just lecturing me as theater for your morality. You don't actually believe society is going to break down because we post images of Neps, Pirate EVA specials, or even pirate video games. You have the same definition of what "Acceptable" is that I do.

So anyway, I think you're done here. Who is your favorite nep? Since we're dropping the facade I won't call out your continued copyright infringement.
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When I first started posting, I actually was thinking of posting Vert instead of Uzume because I think I like Vert more, but her personality is kind of nothing. She's cute but not much there and I think it's because the XBox is kind of the same way. 

By the way, I have zero faith in whatever this Project Helix is going to be. Funniest part: I can't google concise information on it because almost every company including IBM, Nvidia, intel, have had a 'project helix' at some point. 

There's also a NSFW version of this image.
>>9214
>Really the problem I have with all your posts is they hinge on the idea that ownership should be absolute and the letter of the law
Because I get tired of people making every excuse in the book for why they are not the ones responsible for why certain companies and creators become entitled assholes, if not outright evil.
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>>9216
>Because I get tired of people making every excuse in the book for why they are not the ones responsible for why certain companies and creators become entitled assholes, if not outright evil.
That's pretty baffling: implying certain companies don't have the agency to restrain themselves, yet also believing it's on everyone else to have that agency for them. I do get tired of people making every excuse in the book for why nobody wants to take responsibility for their own actions, least of all professional companies who should be the most responsible out of everyone.

It must be why Vert doesn't have the agency to restrain herself around the other neps.
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Seriously, look at this monster
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FUCK MY VITA IS DYING
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>>9219
RIP anon's vita

Is it just a coincidence or total drive death?
Replies: >>9222
>>9217
>implying certain companies don't have the agency to restrain themselves, yet also believing it's on everyone else to have that agency for them
Because that's how the system works. These companies are in the business of making money. And everyone once in a while, they get in their head to pull a stunt that will benefit the company exclusively, but in no way benefits the customer. Sometimes it's an idea that "sounds" good but is worse in practice, or someone at the company gets into a fit of greed,  doesn't matter. And when companies do this, it is the job of the customer to stop supporting these companies. But as I've seen over the past several years, I've seen almost no one ever practice this. I mean you talk about playing gachas (If I'm not mistaken that is) despite knowing how predatory of a game and business model it is when you could be playing something else. Everything having to do with SKG sprouted off of Ross trying to make a statement out of a game where Ubisoft was upfront about the fact that the player doesn't own The Crew in any capacity apart from owning the game's disc, and that Ubishit is just providing a limited time offer to play a game that could be shutdown at any moment. And I've even seen this extended to pirates as being some of the worst kinds of people in this practice. In that they'll download a game or movie that they KNOW they'll despise, produced by a company that they ALREADY hate, just so that they can be involved in the modern conversation.

And, yes, you can make any manner of argument as much as you want that companies shouldn't act like this. However I cannot find myself as blaming them for taking advantage of people who, by every right, should and does know better but refuse to leave. Going back to the example of the Evangalion theater special, does no one else see it as sad that people latched into the series to such a devoted extent that this was even an issue in the first place? That rather than tell Anno to go pound salt for acting like a greedy kike, that people went to these lengths in the first place just to get the special leaked? And only rationalize after the fact that he "Had it coming".
Replies: >>9225
>>9220
This pop-up is actually a consequence of me trying to exit to LiveArea after SK started to glitch out (black horizontal bars in the menu, framebuffer corruption in the ninja room). Could be the fact Vita can't sustain being overclocked to max frequencies for long periods of time... could be GPU/VRAM failure that's about to get worse. Time will tell.
Replies: >>9223
>>9222
What are your settings at?
I don't overclock anything on mine.
Replies: >>9224
>>9223
500/222/222/166. Full throttle because you can't lock 30FPS in SK otherwise.
Replies: >>9226
>>9221
I don't think any of these are related events and you can't blame customer apathy to companies intentionally being over-controlling dicks on any of those events. Like SKG has little to do with Gacha being slop, as does Gacha being slop has little to do with Anno accidentally leaking his shorts in takedown requests. As does Ubisoft nearly going bankrupt with their stupidity(I think they are officially bankrupt as of last week but I don't keep up with them)

So yeah, I can easily find myself blaming them for that. It was their decisions that lead to it, and ultimately, they should be the most responsible people with things they own, yet rarely are.
Replies: >>9228
>>9224
Oh. 
Could it just be heat, then?
Replies: >>9227
>>9226
Vita is supposed to detect that and power itself down, displaying a warning when it reaches critical heat levels.
Replies: >>9233
>>9225
>I don't think any of these are related events and you can't blame customer apathy to companies intentionally being over-controlling dicks on any of those events.
It is because is falls back to people essentially treating brands and companies as a lifestyle and a necessity as opposed to just leaving it as entertainment. 
>Like SKG has little to do with Gacha being slop
Apart from the fact that you're trying to make excuses for why you should continue to be allowed to playing games irresponsibly despite yourself knowing how predatory and terrible these games and practices are.
>As does Ubisoft nearly going bankrupt with their stupidity(I think they are officially bankrupt as of last week but I don't keep up with them)
That is good, and I do welcome it, however I cannot attribute Ubishit's demise to The Crew. Even upon release, it was never that popular or good of a game.
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I've been too busy playing Fairy Fencer F. I don't know what you people are arguing about now, but I heard SKG get brought up and I just want to say that if it ends up dealing a blow to gachashit, even if accidentally, I will praise Ross Scott to the end of days.

>>9180
>A thought came to me is that the whole "war on otakus" thing could be coming from Japan acknowledging its cultural and demographic problems
Pantyshots didn't start disappearing from Japanese games and anime until the turn of the decade, coinciding perfectly with the industry turning to the "global audience". Yeah, you might point to the Otaku Killer and Bill 156 as examples of Japanese attempts at regulation, but none of them had as profound an effect as the 2020s global cultural shift. So I'm inclined to say this push is coming from western sources. Japanese companies now want to be seen as "respectable" global companies, so they shit on the otakus as a demonstration of prostration. It's the only frame in which this makes sense. We know it's not CERO because there are still games coming out, albeit much fewer in number, with pantyshots, that are typically CERO B or C. We know it's not platform censorship (for the most part) unlike things like clothing damage or touching minigames, also because of that. Putting black voids or locking camera angles is more work than just modeling the character/panties and leaving them be, so it doesn't make sense from that perspective, either. We see several companies that used to pander hard to otaku before the 2020s like GUST and D3Publisher doing the same thing that Capcom, Square Enix, etc. are all doing, if not worse. Even fucking Compile Heart may be getting in on it if Villion: Code is any indication. Why would all of these companies go out of their way to block "creepshots", even when said "creepshot" audience comprises a significant portion if not the majority of their income? To me, it only makes sense if these companies are trying to make themselves seem more "respectable" to a "global audience". That, alongside just outright contempt for otakus. It's basically a form of virtue signalling. "Look at us, we go out of our way to censor pantyshots. We fucking hate otakus and the Japanese audience and want to slit their throats. Please, please, please accept us gaijin-san, we're a wholesome chungus global company now". In certain music cultures, we have a very concise and blunt term for this: selling out.

>>9182
>as many people on other websites would tell you when you make the mistake of admitting you like japan, yes, it is an issue that exists, in the same way murder and rape are also issues that exist, and to the point where there are even woman-only subway cars,
You probably put it better than I would have, though I would add that these "issues" are comically exaggerated by Twattertards and feminists. Japan has much lower numbers of violent crime and sex offenses than most of the rest of the world and when you point this out to them they go into a conniption fit and start coping about how the numbers aren't real and Japan is somehow just really, really good at hiding that they're Diddenbludden Epstein Rape Island even though if you cut the numbers by half it would only achieve parity with the US and UK at best, and that's assuming those two countries aren't fudging their own numbers either (which they likely are, how many Arab rape gang incidents do you think went unreported because of fear of UK hate speech/crime laws?) It's just pure cope on their part, because the idea that the country that produces Senran Kagura and Kodomo no Jikan could be anything but the worst, most rapey third-world shithole in existence fries their fragile minds.

The Sakura Maiden outfits were cute. Too bad I almost never used them in Mary Skelter because their skills are mediocre and other classes are more specialized with better stats in key areas. Sakura Maiden tries to be a jack-of-all-trades, but those tend to suck in JRPGs. At least the Swimsuit classes were bulky with high HP, so they were good for frontliners in the early game.
Replies: >>9231 >>9234
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In fact, if you ask me, there's a good idea behind women-only subway cars. We in the west should be taking after the example of the noble Yamato people and resolving our own problems in such a way. Thus I propose a radical solution to most problems plaguing subway travel in America: introducing nigger-only subway lines. Funded by taxes on basketball games and KFC orders. Travel will instantly become 100% safer for literally every other group. It's such a no-brainer you have to wonder why no one here has thought of it yet.

>>9178
>Like say, you must hate Nepgear if you like Blanc because they are not the same.
From the start, I wasn't going to like Nepgear for being a meek, weak-willed dishrag. But what really pushed it into resentment was the way she's shilled and how it comes at the expense of the main Goddesses, including my wife. Compile Heart seemingly can only do one thing with her and that is the Mk2 plotline over and over. Make the main four job to some threat, put Nepgear in charge, write some dumb arc about her "growing up" and surpassing her sister, and ultimately become the heroine. It's happened three times now. In VII, they literally shot their own main marketing gimmick in the NEXT forms in the foot for it. In SvS, they do everything they possibly can to keep the main Goddesses out of your party until the last minute so you HAVE to look at Nepgear. This only happens in Nepgear-centric games. They cannot just write a story where Nepgear does something because she's too passive, they HAVE to contrive circumstances to write the main four out, especially Neptune, because otherwise she will not step up. It feels like Compile Heart just cannot accept that no one really wants Nepgear as protagonist or the Candidates to replace the Goddesses as was likely their initial intention since Mk2.
Replies: >>9231
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>>9229
>So I'm inclined to say this push is coming from western sources. Japanese companies now want to be seen as "respectable" global companies, so they shit on the otakus as a demonstration of prostration.
>Why would all of these companies go out of their way to block "creepshots", even when said "creepshot" audience comprises a significant portion if not the majority of their income? To me, it only makes sense if these companies are trying to make themselves seem more "respectable" to a "global audience".
You're correct in what a lot of these companies doing, at least the mindset behind it. But I feel like it also needs to be mentioned that none of this shit is actually want the public wants.

If you guys are not already aware, a lot of Japanese companies are losing a LOT of money in their homeland because they're not producing content that people want. And this has been the trend things have been going for several years. As a result of this slump, Japanese companies have begun branching out to foreign markets, and it's a big reason why you start seeing this massive "anime boom" in media starting around 2015. But then Corona-chan and the lockdowns happened, which REALLY screwed everything up. Because people being unable to leave their homes, it brought a lot of casuals and "tourists" (As I've seen them called) into cultures like anime. And this caused a massive spike in profit for these companies once everything returned to normal in 2022. So the thinking at these companies is that they want to keep their new Western moneybags, and are doing everything possible not to offend them. So anything deemed political incorrect for the new "modern audience" has to go.

But like I implied, this isn't sustainable. Honestly, anime has always had a strong market in regions like America. And every single time it's given equal footing to domestic material, it competes on an almost parallel level. And this is despite all the fanservice series have had since the beginning. Actually it can be argued that the fanservice in content is what made anime so prominent in the first place. In case you forget, there was a handful of Western companies officially dubbing and release hentai, which included the work of renowned voice actors like Dan Green of 4Kids/Sonic fame. The hentai is called Dorei Ichiba, by the way. But after theby the later Aughts, that seemed to dry up in similar fashion to how Japanese games were deemed "unpopular" and everything had to adopt the Western/gray/gritty aesthetic. And while it did seem like things had returned to normal for a while and people reignated their live for Japanese content because of it's Japaneseness, the explosion in popularity around 2020 resulted in companies trying to make anime and content that appeals to the masses (Who coincidentally, don't exist). And while they may see a current rise in their profits, it's going to be follow by an even quicker once these influencers and leeches jump onto the next bandwagon to popularity. Especially since no one likes how manufactured the promotion for Netflix One Piece is.
>and that's assuming those two countries aren't fudging their own numbers either (which they likely are, how many Arab rape gang incidents do you think went unreported because of fear of UK hate speech/crime laws?)
From what I understand, American crime stats didn't start getting fudged until under Brandon. Before 2020, it was actually continual three decade decline in crime. And since Cheetoh-Man's return, it's now the lowest in a century. However England has gotten so bad with their crime stats that, in a country where guns are outlawed, their crime rate is worse than New York.

>>9230
>Thus I propose a radical solution to most problems plaguing subway travel in America: introducing nigger-only subway lines.
That was a thing and was deemed to be "racist".
>>9227
I'm not entirely sure I would trust automatic power-off systems on electronics to be my safeguard on device temperature. They're supposed to use internal thermometers, but are they accurate? Damage can drift them over time.
Replies: >>9234
>>9233
Seems like it was a one-off glitch, my Vita is fine now. Daidouji is a total bitch to fight against, I cheessd the fight with an underleveled Rin constantly level-upping and spamming EXE Dr-- sorry, hiden ninpos
>Internal thermometers
Thermistors generally are very reliable. No reason they should fail. And it's not like you can alter Vita''s DRAM refresh timings for heat to cause data loss.
>>9229
>"global audience"
A friend to all is a friend to none. Which should be evident from their sales numbers, revenue and game reviews. Unless CH is a Yakuza front or backed by the Japanese ((( BlackRock ))), they're losing money by departing from their otaku image.
Replies: >>9235
>>9234
>A friend to all is a friend to none. 
This is the best way to put it.
>>9218
I know the original is Nepgear but do we really want to consider Shiori a Nep?
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Blancfag please give me your gun I want to kill the Uni kicker
Replies: >>9238 >>9240
>>9237
Disregard this, I should use my own advice and just ignore the two vocal autists. I should stop drinking and making threats to people, too.
Replies: >>9240
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>Panties missing from Switch version
Spike self censoring themselves or was it due to Nintendo's demands?
Replies: >>9240 >>9242
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If you want my take in the whole piracy/copyright argument, for me who has never pirated a game in his life, for me it's as simple as wanting to monetarily support things that interest me, and things that don't, I just ignore them anyway. I have money and don't see a problem throwing some out for something I like. I have limited time on this earth and too many games to play anyway. The only thing I see wrong is that as physical games are dying out and stores getting stingier with refunds, it's becoming more difficult to replace investments in games you ended up not liking. If a store won't refund you (and they usually won't after a certain time period, really bad if you have a backlog. They also typically won't refund you if the game is "opened", which usually means something as simple as removing the shrink wrap), your only recourse to get your money back is reselling. And obviously, you can't resell digital copies.
A few days ago, some anon on 4/v/ posted a thread about Tokyo Clanpool. He pirated it. It's on GOG, so not surprising, but after the hell and high water it had to go through getting slammed by every platform's restrictions just to release, it made me want to call him out. AAA games can easily absorb small-scale piracy like that, but for a game like Tokyo Clanpool, it can easily be said that every sale counts. This is sadly one significant advantage gacha games have over traditional bishoujo/ecchi games; their always-online nature makes them effectively impossible to pirate. May also be a reason why the game industry as a whole is pushing GaaS so hard. Someone on 4/v/ posted an anecdote (too lazy to confirm) that Mihoyo, THE Chinese gacha company, started out making traditional games, but when almost everyone just pirated them, they switched to making gacha and found success that way. In a way, the main purpose of GaaS can be said to be curbing piracy. 

>>9237
>>9238
Oh trust me, I know your frustration. The stupid AGP Blancfag is single-handedly making me not want to post there any more. Not that I've been able to anyway, because I've been rangebanned for the past several days. Deleting cookies or posting from different browsers doesn't work, either. I'm definitely IP rangebanned. /nepgen/ over there is once again devolving into the typical hornyposting, probably because there's little else to talk about other than the declining state of Compile Heart and the industry in general, so clearly I'm not missing out on much.

>>9239
This was back in 2021, so I find it hard to believe Nintendo was involved here. Still, that does sound strange. Is that information really correct? I couldn't find anything about it on other forums for Danganronpa like r*ddit and GameFAQs, and you'd think something like that would be a big deal on release.
Replies: >>9241 >>9243
>>9240
>Someone on 4/v/ posted an anecdote (too lazy to confirm) that Mihoyo, THE Chinese gacha company, started out making traditional games, but when almost everyone just pirated them, they switched to making gacha and found success that way. In a way, the main purpose of GaaS can be said to be curbing piracy. 
Same thing happened in Korea, which is why their entire vidya market was MMOs until several years ago.
>and you'd think something like that would be a big deal on release.
Depends on the site and groups. Like I was banned on GameFaqs about a year ago for opposing the censorship in Xenoblade X because wishing to allow Lin to wear the same unaltered outfits as every other characters makes me a pedo.
Replies: >>9244
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>>9239
I've just come to accept it as the new norm. I doubt this scene will survive, either.
Replies: >>9244
>>9240
>Deleting cookies or posting from different browsers doesn't work, either. I'm definitely IP rangebanned.
Again, keep trying because it's a 50/50, try in private and try on other boards and then jump to /vg/. 
It's not really a block as much as it claims it is.
Replies: >>9244
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>>9241
>Depends on the site and groups.
There's still a good chance it would at least be mentioned. I checked R*ddit and GameFAQs and the subreddit has been around a long time. Maybe you'll have a greater percentage of people defending it, but it usually at least gets brought up, especially for something big like Danganronpa.

>>9242
Kodaka already said that Ultra Despair Girls would be outright impossible to release in today's environment. Funnily enough, it's right there on Steam, even though Steam would 100% ban it if it were submitted today. Stuff like that gives up-and-coming creators and out-of-the-loop foreigners like the Japanese a false impression of what's currently allowed on Steam, which is part of why they keep getting fucked over (because Steam refuses to disclose that their own standards have since changed). For another example, nearly the entire Senran Kagura series is on Steam despite all of them having several red flags that are known to get games banned today. So a publisher like Dragami Games would see that and assume LoveR Kiss would be fine (it would have been back then), only to get blindsided and lose the majority of the PC market to a permaban. It's part of why Steam's censorship is so insidious and such a problem.

>>9243
Got warned for too spicy political posting today, saw the warning, then immediately got the rangeban block. It's quite frustrating, but this time I DID use private mode and manage to get around it this time, so it seems what you say is true. Still, having to basically flip a coin on whether or not your post will go through really makes me not want to post there. I did post a thread on /v/, though, which is still up as of this post. You'd never guess what it is.
Replies: >>9245
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>>9244
>Still, having to basically flip a coin on whether or not your post will go through really makes me not want to post there. 
I'm actually trying to wane off 4cuck for similar reasons. Though, my reason are more related to the fact that the site is mostly bots farming engagement bait with the same 10 threads recycled over and over, and I find myself much calmer when I'm not even seeing those threads on the page. 

>"'Some asshole with 5 followers or some government sponsored state actor makes another post about video games'"
>WOW, IT DO BE LIKE THAT..
>540 replies and 117 images omitted. Click here to view.

>Neptunia thread 
>Maybe 5 ecchi images get posted
>This thread has been pruned or deleted
Replies: >>9246
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>>9245
I feel that hanging around and posting on 4Chan is reducing the time I have to actually play games, so if anything, this is just as good an opportunity as any to do what I should have done to begin with. I actually like the slower pace of posting here because I can reply on my own time instead of having the urgency of the thread possibly being bumped off the catalog or the topic being buried by recent posts.
For the most part, Neptunia threads these days just go to page 10 and get archived. It's rather depressing because it shows no one, even on /v/, cares any more. Meanwhile, shitty gacha threads will get hundreds of replies easily. I did, however, just see a Senran Kagura thread get pruned for no reason (the one whose OP was watermelon bikinis).
And now, it's time for me to play a game right now, in fact, because Freetube and Invidious just got hit with another block from Jewtube, so there goes any chance of listening to music videos there.
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https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

This is it, gentlemen. This is where it will be determined whether or not there is any hope left for Compile Heart, and possibly Japanese games in general. In eight days we will see if Compile Heart is still otaku at heart or if they have fully sold their soul to "global standards", as well as whether or not we're ever going to get a solid turn-based JRPG from them again. 
I am not kidding when I say my continued support of Compa all hinges on if I like what I see here. I believe I've held out hope for long enough. If they still refuse to give me a proper non-bastardized anime girl JRPG, I'm out.

They've put up a teaser that seems to show new goddesses, and honestly it makes me anxious because if they're representatives of current-gen consoles like people are speculating they are, I'm not going to be happy because once again like with the Candidates that opens the door for the main four to be retired and replaced. They already had the NEXT forms as representatives of the eighth gen, why would they break from that and make the current gen entirely new goddesses instead of new forms? Also, Plutia and Uzume seem to be missing, again. For fuck's sake, is Uzume's last outing really going to be a fucking spin-off of a spin-off cashgrab minigame? Is Plutia doomed to be forever cast into history because Nepgearfags didn't like her?
Honestly, everything about this has me anxious and on edge because it's basically going to be the final word on if there's any future for otaku games outside of gacha. Unless Compile Heart steps up here, it's over. All their peers (Inti Creates, NIS, etc.) have been faltering too. NIS's recent showcase was a smorgasbord of off-kilter shit that seems to indicate they're going through a sort of identity crisis too, the only thing really otaku they showed was, of fucking course, a Witch and the Hundred Knight gacha.
Replies: >>9250 >>9257
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Oh, and just in time for when I really need to weigh in on something, 4FuckingNiggerkikefaggot is absolutely determined to keep me from posting. Slapped with the rangeban message again and it just won't go away no matter what I do. I tried private mode five times in a row, I tried closing my browser (which deletes cookies), I tried using a different browser, I even fucking tried restarting my computer. Nothing works, my posts just won't go through no matter what.
Replies: >>9269
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>>9247
I don't know why I accidentally saved that second image. Here's the full version.
Replies: >>9258 >>9259
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I just tried to make a thread here (because I feel it's only fitting for the gravity of this release). I ended up deleting the first draft because I had crappy images and forgot the teaser website, but now I'm getting hit with some shitty "Thread creation locked" message the second time I tried to make it. God damn it, why am I striking out everywhere here? Who even has the authority here to lock thread creation anyway? The BO has been gone (again) for a while.
Replies: >>9252 >>9263
>>9251
>Who even has the authority here to lock thread creation anyway? The BO has been gone (again) for a while.
It's part of the board's antispam settings, and would have reset in an hour. That setting is under the control of the BO.

I've temporarily adjusted that setting, so go ahead and make your thread, Anon.
Replies: >>9254
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>>9252
It is done. Man, this whole thing has me so anxious and on-edge.
Replies: >>9263
>>9247
>Two obvious XBoxs with crowns
Finally getting green sister?
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>>9250
>Those 2 sillhouettes
Wait a minute...
Don't know why they chose green though, and the logo on maybe Grey Heart marks her as Vert related.
Muh marshmallow's not there though...
>>9250
would be absolutely tragic to get Green Sister in an era where Xbox as a whole is on its way out
https://x.com/NepCompileHeart/status/2031938760297103769
>Production announcement
Is this a bad translation or are we getting Kingdom Hearts'd?
I will unironically only have Atelier left if that's the case.
Since I have no where else to say this: Thanks Disney GaaS for killing the series.
>>9251
>>9254
Honestly you should be the new BO for this board.
Replies: >>9273
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Success! Now my Uni will outlive its stupid fragile proprietary port.
I also jammed some Switch Lite speakers inside for bigger oomph.
Replies: >>9265
>>9264
Congratz, Anon! Great job. Can you explain how to do it for others now?
Replies: >>9266
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>>9265
I'd love to but it's really hard to do on your own. You need to buy the USB-C board on AliExpress, remove the old port, clean up the old solder and follow the instructions on the product page.
You really, REALLY want to take this to a repair store unless you have some experience with a hot air station.
Video guide: https://youtu.be/GhrYGNrbuxw
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Two successful mods in a row.
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>>9267
>>9266
good job anon
I still have console hobby projects that I'm putting off forever, so seeing people actually doing it is motivating
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>>9248
Just tried with my phone, with and without Airplane Mode and Wi-Fi turned off (cellular only). Still can't post. It's looking like I'm just not going to be able to post on 4Chan any more because it's not worth having to make a throwaway e-mail when the whole point was anonymous posting.
Replies: >>9276
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>>9263
A while back, I was actually talking with him about transferring BO rights. He said he was concerned about the "quality" or stock of the people who I wanted to bring over from halfchan /nepgen/. According to him, back in the day, 8chan /nep/ maintained higher standards than /nepgen/ and he was concerned that bringing refugees from them over here would pervert the history of this place. I sent him a reply telling him what I could, being as honest as possible. I don't know if he just fucked off again, or if he didn't like my answer, but I never got a response back. So it fell through.
Replies: >>9274 >>9275 >>9277
>>9273
Also, he wanted the Re;Birth Retranslation threads locked to prevent potential vandalism. It seems he never got around to that, so if the admin wants to do that, you can.
Replies: >>9275
>>9273
If the current BO is unresponsive, then I suggest putting in a board request on the proper thread in >>>/meta/ . The Admin bases such decisions on the duration of the period with no logins, so be patient Anon.

>>9274
I don't think we can reasonably be involved in such board-culture-specific details. Best to wait for a (possibly new) BO to handle that.
Replies: >>9278
>>9269
>having to make a throwaway e-mail 
For me, doing so doesn't seem any less anonymous than not using one. Glowies can de-anonymize you by your IP alone and the commoners won't be able to trace a throwaway address to you anyways.
Unless you're concerned about your posts on some other boards being linked to your /vg/ or /v/ posts and a potential soyjack hack #2 making this info public. That would suck.
>>9273
All I know is he ended up in some RL shenanigans around that time. I'll try to contact him.
Replies: >>9278
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>>9275
>>9277
Should I hold off putting in a board request until we're sure the old BO won't respond?
Replies: >>9279
>>9278
Yes, I'd just hold tight for now Anon. I made that comment unsure if @Admin had managed contact. He said he'll try again, so he's clearly aware of your issue. Just follow his lead on the matter.
Replies: >>9281
>>9279
Right now I'm alone in the IRC channel he sometimes hangs out so it's gonna take at least a few days.
Replies: >>9284
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>>9160
>>9151
By the way, speaking of negligence. 4cuck has finally blocked pretty much all new cookies from being able to post. The ghost board on desuarchive has confirmed it: All clover cookies are blocked, all new cookies are blocked even with valid IP addresses. The URL to verify your email account does not work. So the only people posting on 4cuck at the moment are people who had valid login cookies before rapeape and co decided to shut the door on everybody which happened sometime yesterday. 

This browser I'm in is the last device I have with login cookies to 4cuck. I'm just as locked out as everyone else when it goes. I don't know when all of /nepgen/ is going to get locked out, but when it happens this will be the only place they can post. 

I'm depressed, honestly. worse of all: I know the shartyfags they're trying to lock out are likely sharing login cookies to keep posting forever, now. This may be part of a larger scheme to finally roll out the equivalent of 2chan's ronin passes to 4chan. I hope it fails.
Replies: >>9283 >>9286 >>9287
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>>9282
This also means, if anyone happens to update their browser: The spur fingerprint changes and the cookie is no longer good. So as people update, more people will get locked out. 

Passes must flow.
Replies: >>9289
>>9281
Understood, thanks for the update.
>>9282
>So the only people posting on 4cuck at the moment are people who had valid login cookies before rapeape and co decided to shut the door on everybody which happened sometime yesterday. 
My cookie that I've been using for sevetal months to phonepost with Chance survived, somehow. Should we shamelessly shill this place once 4chan becomes effectively paywalled?
Replies: >>9288
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>>9282
Well, that explains why I haven't been able to post at all the last couple days no matter what I try. My browser auto-deletes cookies on closing and I almost never use my phone.
It definitely feels kinda good to be untethered from that site now. Alas, I feel this will be temporary and not permanent, for the simple reason that they can't afford to lose all their traffic. It's the reason why they allow so much low-quality posting and bots to begin with. So I expect 4Chan will cuck and backtrack eventually when posting starts seriously dropping. Don't know if I'll ever go back, though. It would be nice if it drove another migration to here, but most of the /nepgen/ posters seem to be exempt from the banwaves for some reason (probably using normalfag browsers or phones).

So since I can't post on there, I guess I'll address this post from /nepgen/ here.

>I admit it will be weird to see their new outfits covering so much of their bodies, but I'm starting to accept that they'd rather focus on protecting the 2D than the 3D, especially here in the West
This is a very defeatist, and possibly consumerist, mentality to take. Remember, Compile Heart are not entitled to your money if they make a game that isn't up to your standards. Regardless of what the circumstances may be, it is their job to provide a game that you would want and enjoy. So if you don't like the new CPU designs and feel they are censored for "global audiences", don't reward Compile Heart for it. They will either realize their mistake, or they will die. Meanwhile, you can keep that money and give it to something more worthy like Tokyo Clanpool or LoveR Kiss by publishers that were willing to brave censorship to provide what their audience wanted instead of rolling over like dogs. Or you can just keep it entirely. Up to you. Point being, don't feel obligated to reward a game you don't like just because of the situation or because you feel the standards have fallen. They will continue to fall if you don't exercise the only power you have as a purchaser. I have made it very clear that after this game (the new mainline), I will give Compile Heart no more second chances. There are other things I can spend my money on. Old games, indies, CDs, anime, etc. Meanwhile, Compile Heart needs me, and you, much more than we need them, you need only take a look at their recent sales numbers. It is THEIR job to win your trust back; if they can't do that, death is the only fitting end for them, I hate to say.
Replies: >>9289 >>9290
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>>9286
>Should we shamelessly shill this place once 4chan becomes effectively paywalled?
I say yes, /nepgen/ may have its dumb posters and schizos, but Nepfags these days are unfortunately fleeting, and we can deal with the genuine problem posters like the IFtard and the AGP Blancfag here much more easily. However, if the old BO shows up again, he may have other ideas. Personally, if I get that board ownership, out of respect for his wishes, I plan to lock most of the old threads here anyway so they can be preserved as the time capsules they are. We can still use the rest of the board. Only thing is, what to do if those old threads start to slide off as new threads are made? What's the page limit here before threads are archived/deleted?
Replies: >>9289 >>9293 >>9294
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>>9287
>but most of the /nepgen/ posters seem to be exempt from the banwaves for some reason (probably using normalfag browsers or phones).
You can try and make a separate browser that doesn't auto delete cookies. Maybe you'll eventually be able to get one that allows you to post.
>>9287
>Compile Heart are not entitled to your money if they make a game that isn't up to your standards. 
This is a great take but I'm afraid lots of buyers would either buy first, think second or come to the conclusion that CH is in a sorry state and they need the game to succeed, so they'll buy it regardless because they love the series.
>>9283
>Passes must flow.
Ain't buying one. I can't buy one even if I wanted to. 
>>9288
>I plan to lock most of the old threads here anyway so they can be preserved as the time capsules they are. 
If the translation project is completed and there's nothing more that can be added to these threads, I'm not against it. The only threads on this board that are not dead as fuck are this thread, new mainline thread and the Vita thread (it gets new posts very rarely, though).
I really should've showed my mods off in threre...
Replies: >>9292
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>>9287
Good post, if you want I can just make it on that board.
Replies: >>9291
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>>9290
Pretty funny that I have to have you basically run as a postman, but go ahead.
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>>9289
>Ain't buying one. I can't buy one even if I wanted to. 
I think the fact it requires bitcoin already locks 99% of the people normie enough to fall for buying a 4chan pass for reasons other than shitposting to begin with. Anyone savvy enough to own bitcoin and use bitcoin wallets for trading isn't going to fall for the "I'm randomly blocking you" filter. If anything, they'll just register a free email account from tutanota and verify with that until it's banned, then do it over again. 

Or, what seems to be the more likely outcome, they just go do something else altogether. Some of the boards are down by 10-20% since they instituted this cookie ban travesty according to 4stats.
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>>9288
>What's the page limit here before threads are archived/deleted?
Your current limit is set at 200 threads, which translates to 20 pages. So you currently have plenty of 'new thread headroom', as the count extends to page 11 currently.
>>9288
>Personally, if I get that board ownership, out of respect for his wishes, I plan to lock most of the old threads here anyway so they can be preserved as the time capsules they are.
Make sure you archive them on archive.today as well
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Bought a little something to play F-Zero GX on the go. I ain't paying for Switch 2.
Replies: >>9297
>>9296
I don't even have a phone that will run most modern games. I sometimes wonder if I'm not exactly the person who should own a Steam Deck
Replies: >>9303
>>9297
You don't need to run "modern" games or PC games on your phone. Emulating PC games is not a miserable experience FPS-wise if you're playing not very demanding games but it's a pain to set up.
On the other hand, phones are emulation beasts. Most of the emulators run natively and you can even take advantage of the fact the Switch is basically an Android gaming tablet and run its games natively on your phone. I use my phone to play 3DS games I can't play on my Vita and it makes for a good handheld experience. It's not perfect because I occasionaly experience crashes in GPU-intensive scenes with Azahar emulator, but it still works better for me than Citra which often skips draws and produces a jittery scroll in sidescrolling beat-em-ups for some reason.
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Almost forgot about Otsuu's birthday.
>>9304
Happy Birthday!
>>9304
Happy Birthday
>>9304
Happy birthday!
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Not a lot of activity in here... everyone is holding their breath and waiting for the new mainline I suppose
Replies: >>9310 >>9315
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>>9309
To be fair, as I keep saying, the other /nepgen/ isn't very active either, especially when you take out the image posts for the sake of bumping. I've already said (in the other thread) why I think they chose new CPUs over giving the main four new forms (unless they surprise us and do both). And I shouldn't have to say how much I abhor the idea of gender-bending the Neps into traps just so they can have fanservice get past the filters, or how much I despise these feminist, gynocentric standards that have been foisted onto us since Anita Sarkeesian and MeToo that treats all (straight) male sexuality as evil. I am not becoming gay just to have fanservice again, and I oppose any solution that doesn't lead to straight male fanservice being allowed to exist on its own terms again instead of having to veil itself in socially promoted faggotry or niggertry to be accepted. Other than those two things, I don't currently see anything else from the other /nepgen/ worth addressing. If you have something to say, you can say it.
Replies: >>9311
>>9310
Aside from buying a new travel case for my Uni and asking my contact in Japan to visit Happinet only to get no response back, not much to say here.
I have a question for you, though it's slightly offtopic. Was it solely the yamato-nadeshiko type that made Yumi so much popular back in the day? Because I can't comprehend the reason why Japanese were head over heels for her. Is it cultural? Do you think Takaki had lost some ambition after Deep Crimson did not sell as good as Shinovi Versus?
Replies: >>9317
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Forgot my picrel whoops
Replies: >>9317
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>>9304
i wasn't in the mood to use the internet at all this past weekend, go figure it'd end up with me completely missing my favorite character's birthday. bleh.

happy birthday, otsuu!
i'm probably more associated with gretel, but looking at things from more of a writing/symbolism perspective, i think i like otsuu and toh but it's not his birthday a fair bit more.
i like knights, and i love all the symbolism that went into otsuu and her relationship with mermaid, as well as her role in the story
"the power of love" is something that emotionally gets to me more and more as i get older, otsuu breaking the rules of time and space and bending reality to be with her lover is insanely romantic and emotional to me; it's something i could see myself doing if the rules of our world worked a bit differently. seeing her nightmare form in the metropolitan building desperately asking "where's little mermaid...?" made me cry.

when i think about it, i'm actually surprised mary skelter 2, with its retroactive decisions and additions to mary skelter's story, turned out being arguably the best story in the series. usually retcons are a bad sign, but 2 did things really well.
it's like the game itself bent reality to its will in order to defy fate.
Replies: >>9317
>>9309
in my case, it's more that i'm shamefully kind of a secondary when it comes to mainline neptunia, so i never have much to add...
i will say, for the blancfag's sake, i do hope the new game is at least decent. i'd hate to see him let down.

i'd assume activity here (and i guess in the other nepgen) pick up when the new mainline actually comes out and also when tokyo clanpool starts shipping but i don't know when that'll be lol

semi-related, but i found out the ps vita neptunia games don't cost that much secondhand, so i was planning on buying those sometime soon, i think the biggest thing that was stopping me from playing those was that it was bothering me that i didn't get them physically (and for some reason i was under the impression that they were hard to get, when they're apparently not)
Replies: >>9317
Any word if anyone is reverse engineering that Nep app? It's a shame we never got it and clearly never will.
Replies: >>9325 >>9328
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>>9311
>>9312
Where are all of you getting these "contacts in Japan"? You're not the first one that said he had such a thing. What do you have him do, buy shit for you then ship it to you like a courier?
>spoiler
I assume that's a large part of it. Shinovi Versus also majorly outsold Deep Crimson in Japan, and I'm not sure if that was because it was the first Vita release or if it was because of Yumi (a chicken and egg scenario). Supposedly a big reason why Deep Crimson sold poorly in Japan is also because they got filtered hard by Yomi (the second boss) before the patch lowered her difficulty (said patch was included by default in the western release, so we never got to experience her original difficulty). But Shinovi Versus majorly outselling Deep Crimson precipitated the series shifting off of Nintendo consoles, dropping Timeline 1 (Burst and Deep Crimson) for Timeline 2 (Shinovi Versus and Estival Versus onwards) and increasingly shilling Yumi in game and promo material. Supposedly 7Even was going to resolve the timeline issues, but of course it never saw the light of day. Thanks N*ire you fucking bitch!

>>9313
>>9315
I've said it before, but I hold Mary Skelter 2 in very high regard, and the first two games as among Compa's best, largely for reasons like you said. It's such a heartfelt story that even someone like me who usually isn't into yuri can appreciate it. Finale dropped the ball in several ways, but it at least provided a conclusive end to the trilogy. Sometimes I am torn on whether or not that was for the best or if Compile Heart is just letting one of their best IPs go to waste. Then I remember what nu-CH tends to be known for and it swings in the former direction.
>and also when tokyo clanpool starts shipping but i don't know when that'll be lol
PlayAsia has a placeholder date of March 31st, and Eastasiasoft says production is in the final stages now. It should be soon, likely sometime in April.
Replies: >>9322
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Happy Saint Patrick's Day. I do not have many properly festive images of Blanc (and I am not posting V*rt), so this will have to do for now.
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Gachagroids live under fucking rocks. Do these fags not even check Gematsu every once in a while? This whole conversation reeks of people that just checked out sometime around 2020 and stopped paying attention to anything outside their scamming gacha bubble. Your "based Fedi weebs", everyone.
Replies: >>9320
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>>9319
You check these two users' timelines and it's almost nothing but Blue Archive. BAggots are a special breed of retarded nu-weeb, they LARP as oldfags but when you properly examine them their frame of reference and engagement is actually very narrow, it becomes clear they don't care for anything outside of gacha. The Japanese are evidently like this too and it's the most probable factor in why sales for anything that isn't more mobile garbage have collapsed there.
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I hate Gacha but I hate the game companies that ejected anything more risque than trenchcoats and the government agencies that decided to look the other way when ti comes to Mobile and become goose-stepping nazis when it comes to console games even more. 

I would go as far as to say the way it was engineered to push all games full of things that people wanted off consoles and onto mobile. Where mysteriously, none of the payment processors or government regulatory bodies or console game companies who were all unanimous in their holy war against them suddenly cared about their existence anymore, allowing Gacha to quickly stomp the rest of the industry and drown it in predatory gambling mechanics nobody likes to get a sliver of what we once had.
Replies: >>9324
>>9317
>Where are all of you getting these "contacts in Japan"? 
I just have a friend in there, no joke. But I guess I wouldn't get any photos, descriptions and first impreasions because I was ghosted. :(
>buy shit for you then ship it like a courier?
I wish. If only it was as easy as having a friend in Japan for me.
>filtered hard by Yomi
I'm surprised the same people weren't filtered much, much earlier by 5-01 in Senran Kagura Burst. This level is diabolical.
>>9317
>because it was the first Vita release or if it was because of Yumi 
I'd say it's a mix of both AND the fact it's a decent musou game that exploits the fuck out of Vita's hardware. At the very least, it's much, MUCH better than that 3D 2hu game imo.
Replies: >>9323
>>9322
>impreasions
Gomen. I'm wasted.
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>>9321
You have to consider the role of gacha in sucking the air out of the room for those games to really understand why it's so detestable. Vita games like Compile Heart's and Senran Kagura used to sell tens of thousands of copies in Japan alone, on one platform, in the early-mid 2010s. But by the 2020s, these games were already struggling to reach 10k if not 5k. Across both Switch and PC at that, and mind you, Switch alone has an install base that vastly eclipses the Vita's at its peak. So these games are selling a fraction of what they used to sell, on way larger platforms. Omega Labyrinth Life sold like 6 or 7k on Switch per Famitsu numbers versus Omega Labyrinth Z doing like 20-30k on the Vita a few years prior. I think Mary Skelter 2 did similar numbers on Switch (although you could say they already bought it on PS4). And Gal*Gun Returns sold a pitiful ~4k. All of those had to skip one or more platforms to release. True blue Japanese ecchi games, and yet they still sell poorly. Fast forward to today; LoveR Kiss Endless Memories sold like 5-6k on Switch, and Inti Creates' Majogami didn't even chart. At some point, you have to put the blame on the Japanese audience for not showing up, and then the question becomes, where did they go? The only conceivable answer is gacha, because that's the biggest difference between the mid 10s and now besides censorship; gacha becoming prominent.
So when your domestic audience has abandoned you for mobile skinner boxes, what are you as a struggling A/AA Japanese company to do? Why, look westward, of course. And this is a big reason why you're seeing all this censorship now; because the Japanese domestic market was lost to gacha, they now have to pander to the west to survive, and this means going through the western cultural commissars; localizers, Twittards, platform regulatory bodies; etc.
If Japan still had a thriving A/AA market, this wouldn't be such a problem. They could stick with Japan/Asia-only releases like they used to, only tossing out western releases for some extra cash or providing Asia-English like they did with some Vita games. But now that is no longer viable because Japan doesn't buy games any more. It's why Nintendo's brand of censorship is so insidious; they are cutting Japanese publishers off from western releases at precisely a time when they need those the most. Compile Heart could have brushed that off a decade ago, but not now. And it's all because gacha sucked the life out of the Japanese domestic market by completely capturing Japanese otakus.
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>>9316
What is there to reverse engineer?,
Replies: >>9328
I swear to god knowing Compa they compiled the game with debug symbols, no obfuscation, no encryption and no license checks
Go have a field day with it while you can
Replies: >>9328
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And they removed the pointer paragraph to this board from the new /nepgen/ OP again. 
Fuck it, they deserve their shithole. It's gonna be a bad day for them when they get locked out by RapedApe and they have nowhere to go.
Replies: >>9332 >>9385
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>>9316
>>9325
>>9326
Someone on r*ddit apparently tried to do it with some success.

https://redlib.catsarch.com/r/gamindustri/comments/1rvngby/android_neptunia_app_in_english/
Replies: >>9329 >>9330
>>9328
https://hyperdimension.neptunia.app/
>>9328
There are so many hobby RE projects like these I wish I could take over (mostly hackslations) but I can't finish a single one of them. I tried to fix Scar-Lead's horrible UX but I couldn't complete the patch.
Replies: >>9331
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>>9330
Your mistake was trying to fix something like Scar-Lead to begin with.
That game isn't worth your time, or anyone else's. Pure soulless safe horny trend-chasing slop. Go back and fix something like Fairy Fencer F ADF's PC port with its graphical glitches and constant stuttering even on a high-end PC.
Replies: >>9333
>>9327
It may be just as well. Not sure how much more saturation this place can get.
>>9331
This is actually a good challenge. From the looks of it, it's a game from the bygone better days that uses Compa's proprietary engine or some flavor of Phyre that people barely researched.
 
https://www.reddit.com/r/JRPG/comments/hr90bm/quick_psa_about_fairy_fencer_f_advent_dark_force/
There is a "fix" on Neppit that involves a translation wrapper. Remember when I asked you to try DXVK and it didn't work out? This is basically the same thing except it has better chance of working since people actually tested it with this game. If that doesn't work out for you, I can ask around and look into it but no promises whatsoever. I'm an amateur at best
Replies: >>9334
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>>9333
>Remember when I asked you to try DXVK and it didn't work out?
Uh, no, it's not ringing any bells. I don't even know what DXVK is.
Anyway, the post you linked mentions a memory leak issue, which is something I've seen brought up semi-frequently regarding FFF's PC port. Well, I don't know if it's been fixed by now or not, because I've gone two full playthroughs now without a single crash, consisting of several multi-hour play sessions. I don't know if it's just because my PC has a fuckload of VRAM to spare or if it got fixed, but I never had this issue (on the GOG version, if that's worth mentioning). Meanwhile, I'd have probably gotten at least half a dozen or more crashes on Switch by now. I've never seen a game crash so often without a clear trigger. The Switch port of Fairy Fencer F is genuinely atrocious and I say this as someone who has played almost all of his Compage on Switch.
Replies: >>9335
>>9334
Maybe I talked about it with some other Blancfag, then. Or not a Blancfag at all. He was trying out Neptastic and performance was abysmal for him. DXVK made the situation even worse.
>Compage on Switch
>Crashes
Surprising. VII didn't crash for me at all when I was playing it. But the performance of the ports is atrocious, Switch can do so much better when a game is using a custom engine and not something like Unity (fuck SVS, fuck GMRE, both games trash Switch's CPU and feature abysmal loading times)
>>9334
>I don't know if it's just because my PC has a fuckload of VRAM to spare
Memory leaks are often obvious. Wouldn't be surprised if it got fixed already.
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>>9335
No no, I remember having problems with Neptastic on Re;Birth 3 and someone suggesting me to use a translation layer, only for it to make the game run at like 5fps. My main problem with Neptastic was the random crashing, by the way, and I already figured out the solution a while back: disable the "memory optimization" feature in the Neptastic config. Only Re;Birth 3 has this problem, other people in Github were also reporting issues with that game in particular using Neptastic. Re;Birth 1 and 2 don't have those issues.
>Surprising. VII didn't crash for me at all when I was playing it. But the performance of the ports is atrocious
VII is definitely a lot more stable on Switch than Fairy Fencer and even reaches close to 60fps sometimes with shadows disabled and in dungeons. But it still has problems; there's a rare, but nasty bug where character control during battle can lock up because the game doesn't load properly and hangs, which can easily result in a softlock and having to reset. Performance is also all over the place depending on dungeon (like Fairy Fencer). I've been told it performs much better on Switch 2.
Replies: >>9338
>>9336
>No no, I remember having problems with Neptastic on Re;Birth 3 and someone suggesting me to use a translation layer, only for it to make the game run at like 5fps. 
That was me. DXVK is the name of that translation layer.
>>9336
>character control during battle can lock up because the game doesn't load properly and hangs, which can easily result in a softlock and having to reset
I thought that this was happening due to unstable overclock, and I'm glad that it wasn't. And that I'm not the only one who experiences this.
>>9336
>I've been told it performs much better on Switch 2.
In VII Compa implemented a very crude dynamic FPS mechanism. It renders the game at 30 FPS by default but if the hardware has the headroom to render at 60 FPS (the time to render the frame is small enough), the game will slow down its physics and other internal update rates tied to the frame rate in half while doubling the FPS target. It would run much better on S2 because it can provide that headroom.
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>>9338
Yeah, it's coming back now. I'm still skeptical because DXVK advertises itself as a translation for Linux and Wine, but I guess I'll give it a try... eventually.
>I thought that this was happening due to unstable overclock, and I'm glad that it wasn't.
The same glitch occurs in Fairy Fencer F's Switch port as well, but it's much easier to mitigate there since you have characters with automatic escape-from-battle skills (Smokescreen, specifically), so if you're stuck, you can just back out of the encounter and then reencounter the enemy so that the glitch doesn't occur. You can't do this in Neptunia VII because there is no way to escape from battles other than the usual "run to the edge of the battlefield", which isn't possible when your character movement is locked by the glitch. So you could very easily be stuck in a situation where you have to Game Over or reset the game.
>In VII Compa implemented a very crude dynamic FPS mechanism.
Interesting. Do they do their Switch ports in-house or do they outsource them too?

You know, speaking of Nintendo and the Switch, they pushed an update yesterday on the Switch 2 that is fairly interesting; it introduces a "Boost Mode" that lets Switch 1 games run and render in Handheld mode as if they were in Docked/TV mode. Lots of games benefit significantly from this. The Switch 2 seems like a pretty good piece of hardware on its own. It punches well above its weight for being built with (likely) 2020/2021 parts. It's just that everything AROUND it, mostly having to do with Nintendo itself, is what sucks dick, and I don't feel a "play Switch 1 games better" machine really justifies $450, and yet Nintendo lately really seems to be leaning hard on promoting it as that. The total lack of new games really reminds one of the PS5's blunder out the door, along with certain other factors as well (you know, the anti-Japanese censorship). Instead, almost every major recent Direct has been focused on fucking MOVIES! It's like they don't even want to be a game company any more. Fuck, I hate what Nintendo has become.
Replies: >>9342
>>9340
>Yeah, it's coming back now. I'm still skeptical because DXVK advertises itself as a translation for Linux and Wine, but I guess I'll give it a try... eventually.
Give Special K a try first since that's what Neppit users tested and confirmed as working. See >9333.
>Interesting. Do they do their Switch ports in-house or do they outsource them too?
Felistella developed RB ports. Meganep and FFF ADF were ported by Ghostlight afaik.
>it introduces a "Boost Mode" that lets Switch 1 games run and render in Handheld mode as if they were in Docked/TV mode
Nintendo stealing functionality from OG Nintendo Switch 1 homebrew plugins. https://github.com/masagrator/ReverseNX-RT
>I don't feel a "play Switch 1 games better" machine really justifies $450
You know my stance on Switch 2 well. I despise NSO Expansion Pack as a business model and There is zero incentive for me not to pay some more and get something like a Steam Deck or ROG Ally instead. For me, Switch 2 is hardly a competitor to any of those. And don't get me started on the sheer size of my Steam library when compared to my Nintendo account.
Honestly the designs are fine. They aren't as lewd as they once were but as long as the game is as good as Sisters Vs Sisters I'll be happy. Nep makes me happy.

>>9327
>hate nepgen
>want to invite people from there here
Are you dumb chihuahua blancfag?
Replies: >>9386 >>9406 >>9436
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>>9385
>Honestly the designs are fine.
Kill yourself, it's spitting in the face of the audience that has stuck around with them by essentially saying "the designs you liked a decade ago are too problematic for us today, so you have to accept this inferior substitute." It's complete lack of respect for the tastes of the audience they built up.
>want to invite people from there here
Where else would I pull from? R*ddit? At least here the annoying ones could be filtered out.
Replies: >>9403
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Even while Sony's censorship was at its peak, they never touched the HDD designs. Just in the last couple years, there are several games with more risque designs like Edens Zero and Majogami that were not censored. They did NOT have to censor the HDD designs, and yet they still did. I am well within my rights to shit on Compa here.
In the back of my mind, I was worried this would happen, that they'd use a new mainline/reboot as an excuse to finally censor the Goddess form designs, and they fucking did. I FUCKING HATE NU-COMPA!
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Yeah I don't know why I had much hope to begin with. 

I always look at "Bold new changes for the purpose of pleasing the shareholders" with a bit of skepticism because I always have to tell myself that there is a chance that something that was made that did not have me as the intended audience in mind. So I have to ask myself: Who is the intended audience? 

Surely it must be Neppit, because they hate the human body and were the first ones to rally against ecchi: Nope they hate it.
Surely it must be 4cuck since they are basically a Neppit colony at this point: Nope they hate it too.
Okay, then surely it must be the games journalists. Surely if I look on X or Bluesky: They're absolutely outraged, they think these designs are terrible and the censorship is beyond reasonable

Well, maybe it's because I'm looking on the English internet, if I use a Japanese proxy and start looking, nope they're even angrier than we are: >>9383

Okay, surely if I look on the Youtube video and in the archived chat comments, people will be glazing it because Youtube always glazes [New Thing]: Comments are disabled, Chat was almost entirely laughing at it and spamming memes

I can't make excuses for poor, dumb Compa because they could change the rating of their game and release whatever they want. CERO doesn't stop them from making whatever they want as long as they're fine with it being rated accordingly. So what gives? Surely they must know how unpopular this would be. Do they seriously think that kids are going to be playing their CERO A rated Neptunia game?
Replies: >>9391
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Posting this interview snippet again because it's more relevant than ever.
Tominaga needs to fired immediately, Compile Heart has been nothing but diving off a cliff since he took over. Seriously, how are they being outmaneuvered by fucking FALCOM of all companies in the otaku department?
Replies: >>9392
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>>9389
Aaand right on cue there are contrarians who realize that people are mad about it and are now flocking to the thread to proclaim "WELL, I ALWAYS LIKED NEPS, I LIKED THEM BETTER COVERED UP! WHAT A RETURN TO FORM!" because they're aware they can outrage farm (You)s from people for intentionally acting retarded. Don't fall for the bait.
Replies: >>9394
>>9390
>how are they being outmaneuvered by fucking FALCOM of all companies in the otaku department?
Falcom still censored the Trails remakes.
Replies: >>9394
all i did was say i don't like that they added more goddesses for some reason, i don't see the point of them bloating the cast even more, and i got jumped on bl*esky lol
toxic positivity is in every fanbase
Replies: >>9394 >>9395
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>>9391
>Don't fall for the bait.
Don't worry, I won't, because I can't post on 4Chan any more anyway, or I'd absolutely be tearing these faggots a new asshole through both threads by now.
>>9392
Yeah, which just makes it worse that Compa is falling behind even them.
>>9393
>bl*esky
First mistake.
Replies: >>9395
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>>9393
I need to see this bluesky contingent who this game was made for because so far I got nothing. Not 4chan (besides trolls but who cares what they think), not reddit, not official nep media, not even games journalists. Is it just whatever remains of the tie-dye haired warriors defending these changes? The same ones that let highguard and concord flop despite it being made to a T with their design specifications? 

Also as I post this: 4chan LITERALLY just went down again, lmao, karmic justice for Trolling.

>>9394
>Don't worry, I won't, because I can't post on 4Chan any more anyway, or I'd absolutely be tearing these faggots a new asshole through both threads by now.
Well good, because giving them attention just makes them feel more emboldened. What happens is that the jackals go through every new game release, never intending to buy any of them, just to see what looks like shit so they can dogpile on the few fans that were excited about it. This is their only hobby, they don't play nor like video games. This is /v/'s main pasttime, now.
Replies: >>9398
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Lol I think 4Cuck just locked up again. Threads are not updating and every page returns 403 error.
New Neptunia mainline was so shit it killed 4Chan.
Replies: >>9397
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>>9396
4cuck suffering a slow and painful death while idiots scream at everyone else to "go back to /nepgen/" truly is poetic ustice. Sadly this is probably Rapeape downloading too much dolphin porn again and not an extended outage.
>>9395
honestly, it just seems like the bluesky people are the types who just want "more neptunia"
like how people who like nintendo will just like anything that has mario in it, or how sonic fans will celebrate anything that references a sonic thing they like (as i was typing this, one of the replies i got was "i'm just happy to get a new mainline", by this logic, theoretically they could've just slapped "neptuna v3" on the cover of dokapon kingdom and some people would've been fine)

far be it from me to bully people who feel this way, there are a few series i'm a fan of where i'm just happy/grateful for anything, so i understand the feeling, just fandom culture in general where you're just flat-out not allowed to point out something and go "i don't think i like this", lest you get dogpiled, is something i really don't like
here i was thinking compile's fanbase was small enough to where it wasn't really a thing
admittedly, and somebody did make fun of me for this, i do feel like a complete stranger in this discussion since i'm a secondary, but i feel like even the perspective of "i'm an outsider looking in and this thing they're doing to seemingly try and bring in new fans doesn't appeal to me, someone who wants to get into the series but is kind of intimidated, and i don't think that's a good sign" should be worth something i feel like
Replies: >>9400 >>9402
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>>9398
I get the idea of just not wanting a franchise to be dead. If all they want is just to see the neps on screen then they could be happy with any number of spinoffs. But they should be careful what they wish for if that's their intention. Sometimes, dead is better. 

>theoretically they could've just slapped "neptuna v3" on the cover of dokapon kingdom and some people would've been fine)
They probably would be if this is the logic. The logic doesn't make much sense other than "Why ask questions just consume product then wait for next products" which is why this franchise gets stuck in spinoff hell so often.

>spoiler
I don't actually care if anyone is a secondary, but I do care about the ones who come in and immediately demand to caters to specifically 2016-era American-centric internet politics like what has seemingly happened to the English Speakers who moved in on a franchise that introduced itself with promotional art and cutscenes with this and said "You know what this needs? More clothes and less Japanese humor, frankly I hate Japan, why isn't this like The Last of Us?" which you would think wouldn't be a group of people who exist, but somehow they do, and they still suffering crippling cute aggression whenever anyone reminds them where this franchise started.
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Also in other news, 4cuck seems to have gone down the very exact SECOND to the day that Iran hit a major power station in Israel and caused massive blackouts across Tel-aviv.

hmmmmMMMMMMMMMMMMMMMMMMMMMMM Neppers, I believe that I'm starting to notice... Surely.. the outage farm that hates fun and japan... couldn't be... right?
Replies: >>9402 >>9404
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>>9398
>or how sonic fans will celebrate anything that references a sonic thing they like
I've written off anything having to do with the series after Lost World because it's become abundantly clear that Sega is never going to make the type of Sonic games that appeal to me. That's not to mention that other problems such as the outright mess that is the movies (Which I had zero interest in despite being an absolute autisat over the OVA), and how the guy leading the comics (And now the game stories) is a rewnowned Feminist.

>>9401
>Surely.. the outage farm that hates fun and japan... couldn't be... right?
No, because look at what happened to Fatal Fury the moment the Saudis gained control of it.
Compa and IF have gone downhill for years, don't pretend like "censoredslop" is the main reason. Spinoff hell, almost lying to fans, indecisivity over direction, making lowest effort games. I'm starting to believe that Felistella and Tamsoft did all the real work. Yeah no more fanservice pisses off the ecchifags but that's only part of the problem.

>>9386
There's more to nep than just fanservice yes? "Oh no I can't see Purple Heart's cleavage anymore, game is ruined"
That's gachafag mentality and I know you hate them. Surprised you haven't mentioned them yet, but I'm glad you haven't. unless I'm misreading, 

You might get your wish since 4chins has gone down again. Be careful what you wish for lest you attract the fake IFfag here.
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>>9401
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>>9403
>There's more to nep than just fanservice yes?
No, there isn't. A series losing it's fanservice is indicitive of them no longer appealing to the people who made the series so renowned and successful in the first place. We saw a similar action with other games, like Dead Or Alive 6. A game which tried to "tone down" the sexual elements in the name of being a "real fighter", only for the actual gameplay of the title to get nerfed to Hell as well.
Replies: >>9407 >>9411
This new captcha sucks.
>>9385
>Honestly the designs are fine.
They are absolutely a downgrade, especially Noire and Vert. I miss the skin Blanc used to show. Noire lost her boots as well.
I doubt I will get angry but if everything else is as disappointing as this initial reveal I will not be spending money. Speaking of money, the lack of a PC version at release is also disappointing. I have a PS4 and Switch so I suppose if I get convinced to get it I could buy it.
Replies: >>9415 >>9422
>>9405
>No, there isn't.
The series would not have gotten popular at all if all it had to offer was a little bit of ecchi. Not like the previous games were filled to the brim with it.
Replies: >>9408 >>9410 >>9413
>>9403
>>9407
>There's more to nep than just fanservice yes?
i don't think anyone sensible would disagree, but it's also generally just not a good sign if the creators either can't make things according to their vision, or if they're willing to compromise at the cost of their vision
especially in nep's case, where the ero-kawaii is rather inarguably part of its identity...
Replies: >>9412
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>>9403
It was literally part of their bread and butter and intrinsic to the audience they cultivated. And it just so happens they cuck out on it on the same schedule as everyone else when they're a fucking niche company who shouldn't be falling for these "global audience" memes in the first place. They are an otaku company. Otaku want fanservice. End of story. Don't compare to me to a gachafag just because I demand a level of aesthetic consistency from my (former) favorite publisher and can recognize when the things I enjoy are being sold out for plebs.
>Be careful what you wish for lest you attract the fake IFfag here
He will be banned on sight, the mods/admins here actually care and I myself might get board ownership if the old BO doesn't show up soon.
>>9407
>The series would not have gotten popular at all if all it had to offer was a little bit of ecchi.
Did you not read me entire post? Them removing the fanservice is ALREADY a warning sign that they removed other content in the series that appealed to fans.
Replies: >>9412
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>>9403
>There's more to nep than just fanservice yes?
Going to chime in where it's not my place to: 
I'm one to agree that there is more because I like all the neps, but to exclude any part of them is reductionist. 

To use an equally reductionist food analogy: "There's more to Peanut butter and jelly than just the jelly, right?" Yes, but without it, I just have a peanut butter sandwich. Neptunia's strength was never the fact that it was an RPG with cute girls in it, it's not even really my favorite RPG. But it's my favorite game series that has all of the elements that neptunia does best inside of it. Yes, Fanservice, Otaku humor, all of the things modern Compa doesn't want to be is part of that package. 
I can see where someone could like a Neptunia game but not care if it has fanservice but not want a Neptunia game and not want fanservice. Just look at this promotional art from mk 2.  Can anyone look at this and say with a straight face "The fanservice isn't why I like this game. I really just like it for the gameplay". Which sure, can be true, but is also not really accurate in itself. 

As an anecdote: Personally, I liked Dogoo. Only because it was a fairly short, fun spinoff that has LOTS of mai waifu Uzume in it, but I would NEVER say that it is worth its asking price if you wanted it for anything other than Uzume and some more cute nep moments. It's just a game for me because it has things I like. Would I like it without uzume? Probably not. The same goes for fanservice for many people. 

>>9405
I think what is happening, or what is happening on 4chan at least: Some people are going through what is the equivalent of Troll's Remorse, only it's Ecchi remorse. They're ashamed that they used to like all of these franchises covered in cheesecake, because it's more widely popular and more accessible than it used to be. Before, you had to dig to find japan-only MK2 promotional art, but now people post it on twitter with their ugly mugs and real names attached, and that's cringe. So they get the equivalent of cute aggression to overcompensate for ever like it.
>>9408
>can't make things according to their vision, or if they're willing to compromise
This might just be the vision now, not like it is the same people working on it.

>>9410
The rest was mostly the humour and I cannot imagine that is gone but if that is gone as well then the series is dead.
Replies: >>9414
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>>9407
>Not like the previous games were filled to the brim with it.
So what do you think it says when they can't even meet THAT standard any more.
I repeat; the HDD forms were NEVER censored until now, even under peak Soyny censorship, and the bath scenes were once-a-game fanservice. You're really telling me they CAN'T even give that any more? Why would they take those away if not for selling Neptunia out to non-otakus?
Fucking hell, even the PROMO MATERIAL and store bonuses are lame now and those used to be a feature of almost every otaku-oriented series. Even GUST still has mildy risque store bonuses for Atelier, yet Compa can't? What, are they trying to make Neptunia a family-friendly bing bing wahoo series now or are they honestly trying to sell it to Twatter hood weebs? Either speaks poorly of them.
Replies: >>9418
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>>9412
And I think this is the actual answer no one wants to admit: Modern Compa just isn't the Compa who made the games we like. So our hopes and dreams of having a new golden age get dashed with every dose of reality, and that's where the conflict between old and new happens. Some people are fine with just liking the old as a time capsule and moving on with the new, and others absolutely despise that attitude.

This announcement feels like an exception because I can't really find anyone who really, unironically likes it or likes it enough without exceptions. They're either pointing out major design elements they despise, don't like that the gameplay seems to just be 4GO at this point, or they despise the design changes altogether. Really, I spent an hour looking for the community that seems overwhelmingly positive about this game, and I can't find it.
Replies: >>9417 >>9418 >>9447
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>>9406
>This new captcha sucks.
I'm glad someone else is going through this hell because it's asking me to fill it out EVERY POST now when it was EVERY FEW POSTS before. I thought it was just typical "WE THINK YOU ARE A BOT" nonsense because I use private browsing but I'm starting to think someone pushed a bot panic button someplace, like maybe on /digi/, and this is the consequences we feel on the nep board.
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>>9414
Ship of Theseus, then. KingKrouch said the same thing and he's been as frustrated with Compile Heart's current direction as I have, as someone who's followed them much longer and even beta tested and did mods for them. Everything started going to shit when Tominaga took over and I assume most of the old staff left with the old president, frustrated with Sony's bullshit like Kenichiro Takaki was. So now all we have is a husk desperately trying to be something they're not.
>>9415
I think it activates whenever the board goes above a certain amount of posts-per-minute. And we certainly got a major boost in activity when the new mainline trailer dropped.
Replies: >>9422
>>9413
It is easy to assume the worst but I am going to wait and see, even with their track record. I have not seen enough yet for me to completely write them off.
>the PROMO MATERIAL
This is where it got risque and I was already complaining about that change. Have they shown off any store bonuses? Not expecting what we used to get but I am curious.

>>9414
I certainly do not want to admit it but it is a possibility.
I would be surprised if there is anyone genuinely completely excited by this reveal, there is a lot to be disappointed by, especially since this is supposed to be a mainline game but it just looks like an expanded SvS going off of the gameplay.
I cannot get angry like the others but I am quite disappointed, to say the least.

>>9415
I had one post that did not require it, hopefully it does not last long.
Replies: >>9419
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>>9418
>Have they shown off any store bonuses? 
I think these are supposed to be the sketch versions.
They look on par with what we got for Death end re;Quest Code Z, i.e. lame and boring. And mind you, Code Z is a CERO Z GAME!
Replies: >>9420
I just got to the bit where they showed off the L2D. This Planeptune remix is fucking terrible. How has ever version besides the original been crap?
Also really hoping that text in the top left was saying the transformation was not final because that looked really stiff.

>>9419
Well they remembered the kawaii at least...
Honestly I just do not feel anything when looking at these.
The music they have chosen to show off is mostly mediocre at best too...
>>9406
>>9415
>>9417
>I think it activates whenever the board goes above a certain amount of posts-per-minute.
Close. It's actually posts-per-hour, and it's part of the antispam settings. This setting is under control of the BO, and it was at 5. I've temporarily upped it to 20pph during this event. Cheers.
Replies: >>9423 >>9424
>>9422
Nice to know, cheers.
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For the record, I am probably just as upset about the death of turn-based as I am about neutering the designs. Turn-based JRPGs are increasingly becoming a rarity outside of indieshit and I blame it all on retarded journos smearing it as "boring" and "outdated". This was a perfect opportunity for Compa to revive the turn-based system and they wasted it to ape Genshit. I hate it. I want my comfy turn-based RPGs back, you niggers! Compile Heart used to be the kings of these overtly otaku-flavored ecchi JRPGs and now they're just all over the place between roguelikes/lites, shooters and actionshit.
I'm also wary of how they're going to treat Blanc when she's apparently been outright replaced, her city and all, by the Switch Bitch. It is nice to see she finally found success in her writing hobby, but, well, part of Blanc's character is that she's always been shit at writing though it's her hobby. Old Blancbro suggested it's because due to her position, she doesn't have anyone to seriously critique her to help her improve. It's a nice thought as a waifufag to be that one that helps her improve, but here, I wonder what happened. Did she just luck out or something? And how is it going to affect her role in the story.

>>9422
Thank you. Those captchas were getting annoying and took me multiple tries to solve each time.
Replies: >>9426
>>9424
There is not much between them but them not using a turn based system is a bigger hit to me than the downgraded designs honestly. On the topic of designs, Neptune's hair is shorter now. More noticeable on the model than the sprite, I feel. Was not something I wanted to see changed but this is the only change I am not disappointed by so far.
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Addressing this post from /nepgen/:

>So why are people saying the new designs are showing less skin when the next forms, except maybe a bit, SHOW LESS SKIN? They are all covered now; you can fucking see Noire's thighs. Like when those forms got announced, no one said, "CENSORSHIP LESS SKIN." Now they are saying when they are showing more.
Because, put simply, censorship of otaku games and content for "global/modern audiences" had not been completely normalized back when VII released, so people had little reason to doubt Compa's intentions. This on top of the fact that VII was obviously not lacking in the fanservice factor, between Uzume's bare buttocks on screen, the extended transformation sequences, and pantyshots being more present than ever, it arguably upped the ante in that area over the Re;Birth games. So no one could feasibly accuse it of being censored or made for that purpose. Meanwhile, these new quasi-NEXT forms are a). releasing in 2026 when censorship of Japanese anime games is fully normalized and industry-wide, b). as far as we know, completely replacing the old HDD forms which were more risque and basically one of the last remnants of old Compile Heart soul in modern Neptunia games, and c). unless Compa REALLY surprises in this regard, is almost certainly not going to be featured alongside risque CGs, skills like Uni's Charley Horse and Blanc's Tanzerine Trombe blatantly flashing you with panties, and we've already seen the transformation sequences are lame. So now given the circumstances, people are more scrutinizing than they were back then. It REALLY does make you wonder why they replaced the old HDD forms with these quasi-NEXT forms considering everything else, you can't help but doubt.
Replies: >>9433
>>9428
>does make you wonder why they replaced the old HDD forms
Chances are they just wanted something new and actually remembered the NEXT forms for once, I am willing to give them the benefit of the doubt for this, at least.
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>>9385
>chihuahua blancfag?
Who let the IFfag here?
Replies: >>9438 >>9449
>>9436
There was another anon who kept using that moniker, IFfag moved onto gay blancfag.
Replies: >>9442
d'aww...
chihuahua actually sound kinds of cute...
Replies: >>9442
>>9438
I thought it was just the jeet who had some beef with him
>>9440
I'm instanly reminded of Beverly Hills Chihuahua whenever I see people use this moniker
I've had it on DVD and rewatching it over and over is a core memory I guess
Replies: >>9444
>>9442
Nah, the other anon though, I do not think is a current /nepgen/ regular.
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i>>9414
Compa abandoning Phyre/whatever in-house proprietary engine they had stronly suggests that staff turnover was indeed the case. Even programmers left Compa.
They have a long story with game engines like Phyre and even licensed Orochi engine to make VIIR. Then, all of a sudden, they throw their proprietary engine in the bin and move on to a generic game engine that a lot of people know how to use which means hiring new programmers is easier.
How did they manage to hire people that don't know how to use it is beside me. Scar-Lead's use of Unity is atrocious and I suspect SVS/GMRE on PC are the same.
The fact that new programmers and tech artists couldn't be bothered to make flight animations smooth when the character stops or strafes is fucking baffling. Tech artists and game designers not bothering themselves with special boss fight mechanics is upsetting too. They can't show something like Sharing Field bossfights in their trailer because they can't be bothered to make a bossfight any more complex that simply makng the floor invisible and scaling up the enemy model. They cut corners on a highly anticipated game. It'll come back to bite them on release, mark my words.
I know most of the stuff is subject to change but they can't change the fact that trailers usually show the most climactic parts of the game (as climactic as possible without major spoilers) and if they can't show better mechanics in the trailer then there's no reason to expect that they would ever be implemented.
Replies: >>9454
>>9436
I called him that because he very occasionally goes on these massive almost rabid rants about gacha and otaku culture being repressed, etc on /nepgen/ that almost me think he was trying to start some sort of otaku revolution. 
It reminded me of a chihuahua. A call to action with inaction. Bark with no bite. Maybe if it was 2010 I'd be supporting him, but it's 2026 dude. There's no point to burst blood vessels in your brain over this. Times change because the powers that be said so. What has he done to "fight" back? Bitch about it, make fun of gachafags, fap to Blanc for the 37172th time? How is any of that gonna help change the outcome of the current ecchi culture?
He's more civil here though so I'll refrain from further for now.

I don't hang around in nepgen much anymore as like most of 4chan it's hard to get any real serious discussion beyond the shitposting outside the occasional off-topic /v/ thread.
Replies: >>9451 >>9452 >>9453
I guess that makes three then.
>>9449
Words can't help otaku culture. If CH is, in fact, living on borrowed time and investor money, then nothing can. Not much one can do without assuming a lead position in CH/IF staff anyways.
While I don't play gacha and can't say anything about it, the enshittification of CH games has been very apparent and I can't really blame Blancfag for going on a rant after every horrible release like SLS, Calamity Angels, Villion anouncement... you name them.
Replies: >>9452
>>9449
He wants legislation against gacha games so that the industry is forced to allow big otaku spenders back into the normal console game market (especially in Japan, where overwhelmingly most of them exited consoles for mobile)
But we're in an industry that won't even allow Roblox, which lives off legitimate pedophile money, to get any legislation done against it. In fact there's many reports that over half of the industry's income comes from Roblox alone and it would be 1983 levels of drop off without it. I don't see it happening ever.
>>9451
I doubt there's secret shadow jews keeping Compile Heart afloat for the purpose of mocking otakus. As a private company Idea Factory has no reason to close CH unless they feel like it. If they feel CH games keep their line up varied besides otome (which seem to sell a lot) then they're probably happy to leave it even if CH releases aren't selling anymore.
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>>9449
What, are you trying to say I should just remain silent while the things I enjoy are constantly under attack? 2010? Really? This shit only really took off in 2018 because some depraved kike groomed harlots in Hollywood and now every straight guy with a functioning libido has to pay the consequences for some reason. What am I supposed to do, build a time machine so I can go back and shoot Asia Argento before she can out Weinstein and start #MeToo?
I've done everything I can, and I've stuck to my principles no matter how hard it's gotten. I don't buy censored Compile Heart games, I religiously buy uncensored ones as well as games by other publishers like LoveR Kiss, I was an advocate for Compile Heart to ditch Sony for years. I make it loud and clear why I don't buy when I don't buy, and I constantly protest these outrageous platform guidelines as much as I can. I even fucking moved to PC just to keep getting these games, something I NEVER thought I'd have to do. What more can I do within the bounds of legality? Go ahead, I'm open to suggestions. But no matter what, I am not obligated to support censored, enshittified games.
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>>9448
Ok I got home and watched the trailer.
Yeah I was going to say: Let's put the censorship argument aside for a minute. My biggest problem besides that, because it is important let's not mince words, is that alongside that: it just doesn't look very good

Also can I comment on how it seems that Compile Heart is at LEAST 10 years out of date with the industry? The Xbox Series S is a dead console, now. The entire S line going back to the One S is a dead-end that was reviled by developers when it was relevant. It was a new console when they made re;birth. What the fuck were they doing the last 16 years if this is what they think a modern commentary on the industry is like? It just seems like such a strange topic to talk about just as Xbox as a whole is on its way out. Unless that's going to be the plot, but I somehow doubt it. The big vert game when leanbox is basically an apocalyptic wasteland.
Replies: >>9455 >>9469
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>>9454
Okay hold on, maybe "Doesn't look very good" is a harsh thing to say about it: It doesn't look much better than 4GO did nine years ago, how about that? When I say "Doesn't look better" I specifically mean the gameplay. I can live with playing old games that look dated, but I didn't expect the entire franchise to just jettison turn-based combat when 4GO came out and just never touch it again.

It's sour timing on abandoning that format too because it seems like Turn Based games are making a huge comeback.
Replies: >>9457
>>9455
>maybe "Doesn't look very good" is a harsh thing to say about it
I would not say so, especially since it is just SvS with a little more added by the looks of it.
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The designs were changed in three different ways:
1) NEXT forms were adapted for their use as regular HDD forms by removing bulky armor elements
2) Old designs were simplified
3) Old designs were censored
I'm neutral to the first type of change but I frantically oppose the simplification and censorship. See https://boards.4chan.org/vg/thread/560675853#p560914912.
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>>9454
>What the fuck were they doing the last 16 years if this is what they think a modern commentary on the industry is like? It just seems like such a strange topic to talk about just as Xbox as a whole is on its way out
To be fair, I'm sure they had to scratch their heads quite a bit to come up with a relevant story scenario that wasn't just a repeat of before (i.e., another Arfoire-centric "piracy is... le BAD" scenario). Anything more relevant is likely off-limits or beyond their capabilities. They've proven they're too cowardly to tackle the censorship problem, because both times they brought it up with N*ire, they treated her with kid gloves and went as far as to try and justify it. They can't really tackle the gacha problem and how it's taken over the market and affected their livelihood without risking alienating at least a major portion of their audience who all likely play at least one gacha nowadays. Something like Re;Birth 3's postgame story would just piss people off now even if they deserve the callout for supporting such a dirty industry. The only other major thing I can think of is AI slop and the Pandora's Box it opened, which may be touched upon in this game, we'll see. It's clearly going to be about Xbox and we know Microsoft loves their AI sloppa, they shill it more than anyone.
Replies: >>9470 >>9471
>>9469
Maybe Leancopilot is the reason why the meteorite looks like an Xbox emblem.
>>9469
>They can't really tackle the gacha problem and how it's taken over the market and affected their livelihood without risking alienating at least a major portion of their audience who all likely play at least one gacha nowadays.
Rather ironic that they choose to become cowardly about pissing people off when everything about Infinity's announcement thus far has done nothing but piss people off. I mean, why not just go all the way?
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Washed up 2010s otaku developer making games for consoles
>shikata ga nai... the restrictions are strict, there's nothing we can do but censor everything. prease understando and buy our new $60 Nepshin Impact game with $10 burqa DLC so we can sell in Middle East countries
>20k copies tops, doesn't chart on Famitsu top 30
Meanwhile, indie dev studio formed from the ashes of Shade, bent but not broken, releasing game exclusively on PC for $10
>pic related
>+100k copies
Your move, Compa.
Replies: >>9475 >>9478
>>9472
it'd be nice to know which game this is
Replies: >>9476
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>>9475
Did you watch the mp4? It's TurretGirls. The update including this mode just dropped yesterday on the Steam version. The GOG version hasn't gotten it yet, but the dev said it's coming, so I assume GOG is just taking their sweet time approving the update.
Replies: >>9480
>>9472
I've been saying this on nepgen for ages. I had so much more fun with Nitroplus' Dolls Nest last year than any Compile Heart game in a long time, and the game was only 20 fucking dollars, that's not even with a sale. Way better production values and character models than Compile Heart has had since the end of the 2010s too. I was really happy to have a game where I could be a robot loli and go around collecting new outfits and hairstyles as a bonus.

I liked TurretGirls too but maxed it out in about 4 hours. Game is only 10 bucks though. Fucking Riders has about an equal amount of content yet almost costs as much as a full game. Compile Heart could learn a fucking lot from these hit appropriately priced PC otaku games.
Replies: >>9479 >>9481
>>9478
>Dolls Nest
I need to play this at some point, played the demo and found it to be pretty decent. Bit rough but if they are looking to make more games like this I will be quite happy to shell out for them.
>>9476
GoG has been so fucking strange how they'll want to be the savior of gaming but then take forever to approve a minor update to a game. This isn't just ecchi either, they'll keep generic games versions behind their steam counterparts for nebulous reasons.
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>>9478
Dolls Nest is something I've had my eye on as well, in part thanks to the (possibly yours) shilling. Alas, it is not on GOG, so it will have to wait until I clear out my GOG backlog and/or open a Steam account.
>>9480
It's really hamstringing them as well. Theoretically (unless you just hate not having DRM on your games), there's little reason to not just toss your game over there for some extra cash even if GOG is much smaller than Steam since your PC game is already done, it's not like consoles where you have to recode the game for new architecture. But GOG's insistence on being as slow and obnoxious as possible, coupled with the "curation", goes a long way towards making devs not want to deal with them when Steam is right there with 100x the userbase and doesn't usually give near as much hassle.
https://www.youtube.com/watch?v=9SEURjHmIYM

I don't know if this is old, but here's some gameplay someone got from one of the Japanese streams.
Replies: >>9483
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>>9482
The combat looks obscenely boring. There's nothing remotely interesting happening. The effects are garbage. I doubt there will be the kind of combos present in Tales of games. The turn-based system at least let us see flashy special attacks and transformations. This is just lazy to the extreme, and makes grinding even more of a chore since I can't just turn my brain off and click delete all enemies skill like I can with turn-based. 
The dungeons look much larger now, likely to give space for the flying mechanic. Flying through the cities in HDD looks nice, probably the only thing I enjoyed in the trailer.
The new Live2D looks janky and overproduced. Too much pointless movement making them look like they're inflatables rather than actual characters.
All in all, it just looks like SvS/GMRE with an inflated budget. Why the fuck couldn't they at least have brought the turn-based back? Also, the fact that they showed the new goddesses in the party suggests to me they're going to be pushed on you for most of the game and Blanc, Noire and Vert aren't going to join until at least halfway through. So it's basically the Candidates all over again.
Replies: >>9484 >>9487
>>9483
>Why the fuck couldn't they at least have brought the turn-based back? 
That would require them to develop a new combat system or reuse and port Felistella's system from Phyre to Unity. The boss fights they've shown in the trailer make it apparent they're cutting corners HARD.
The only good programmers and tech artists CH used to have probably all left when Tominaga came around.
Replies: >>9491
>>9483
>Why the fuck couldn't they at least have brought the turn-based back?
Considering they seem to have lost so many of the old skilled staff they had to move away from there own game engine i think it's just the new hire's having no idea how to do it well, so they are doing what they where taught in collage half-assed action gameplay.
Replies: >>9491
I really hope Compile Heart is not just relying on contractors like 343 or Falcom does.
Replies: >>9494
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>>9484
>>9487
Come on now, it can't be that hard to develop a turn-based system. It's probably easier than actionshit, actually.
Speaking of Felistella, this was already shared in 4/nep/, but they filed for bankruptcy last December. Pour one out for Stella, she didn't make it out of the dungeon this time...
It's getting really concerning and depressing seeing all these big-name Vita devs starting to drop dead. Even worse if they get "saved" by being bought out by some chink or Weimerican ((( investment company ))). At least Shade sorta came back as Nanairo Enterprise still doing what they do best. Someone get D3P to sell Bullet Girls back to them please, because Bamco obviously isn't going to let them do anything with it.
Replies: >>9492 >>9496 >>9504
>>9491
>It's probably easier than actionshit
Not when you already have a system on the engine. Why waste time making something new?
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>>9489
At least Falcom hires good contractors. PH3 do really good work on their PC ports. Meanwhile, Compa is stuck with Ghostlight who are not only mediocre coders but also have sketchy history with refusing to respect the content of the games they're porting (e.g., Agarest 2, Mugen Souls).
Replies: >>9495
>>9494
>good contractors
It is a mixed bag. They do it for the writing too and that took a huge hit with Sen III. Some argue Sen in its entirety was quality drop.
Honestly I do not get why so many people rate PH3 so highly, what is so special about his ports? The CLE ones work just fine too.
Replies: >>9497
>>9491
This is one of the results of both gacha's continued siphoning of otaku game players and games like "Maglam Lord" (Stella's final game) needing to share space with massive publisher major games on the Switch/PS5 instead of having their own walled garden with similar games like on the 3DS/Vita.
Hopefully the gang can pull a Nanairo like that and release a nice small ecchi JRPG on PC, but I'm not counting on it.
Replies: >>9497
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>>9495
>Honestly I do not get why so many people rate PH3 so highly, what is so special about his ports?
Admittedly I'm a newbie to Falcom PC ports, but they're well-liked by the community as well-optimized ports with lots of options for running on various setups. Ys X Proud Nordics for example, there's options for toggling shaders, draw distance, internal rendering resolution, volumetric lighting, etc. as well as presets for less experimental people geared towards low-high end PCs. Now compare that to Compa ports where you get screen resolution and maybe shadow toggling at best. He also went out of his way to add an experimental co-op mode to Ys VIII that's not in any of the console versions.

>>9496
I can't stress how much I hate gachapigs and their complete lack of self-awareness on how much damage their shitty scam games have done to the industry literally just by existing. Most of the popular gachas aren't even very risque. Blue Archive in particular is a 12+ game whose rating is almost due to gambling aspects, any pre-2020 Neptunia game mogs it in actual fanservice let alone something like Genkai Tokki, yet its fans treat it like the savior of otakudom.
Replies: >>9498
>>9497
Most of that is standard for pc games, no? I guess JP ports missed out on stuff like that but most of it is stuff I never really cared about. I am happy so long as the game looks decent runs well and I have not often run into port issues with JP games.
Adding coop is impressive though, I will admit.
Since we are on about Falcom pc ports, I have to say that being able to change the music as easily as you can in Sen I and II is something that I like a lot. Not that it is all that necessary in those two games. III onwards uses a different file format and the music no longer loops automatically which annoys me quite a bit because a lot of the music in III is absolute shit and/or forgettable. Mostly forgettable from IV onwards, the Falcom Sound Team is a shadow of its former self unfortunately.
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After all of this disappointing shit with the Nep Unlimited reveal and seeing the awful state of Compile Heart and Japanese gaming in 2026, I need a palate cleanser. Let me just boot up LoveR Kiss Endless Memories here...
>5 minutes in
>already getting your bones almost jumped by your sister and "accidentally" wiping your sweat with her panties
*breathes in* Mmmmm, yeah, just the right dose of based Japan I needed in these trying times. Arigatou, Dragami-sama. I miss Compa's JRPGs, but I suppose a photography VN dating sim is fine too.
>vndb owner died
so goes another piece of 2000s otakudom. despite the site being run -like- a 2000s nerd drama forum sometimes, it's admirable they never caved to modern otaku-hostile purity and removed problematic titles or whatever. fuck knows how things will end up from here.
Replies: >>9501
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>>9498
>Most of that is standard for pc games, no?
Maybe western games, but as you said, Japanese PC ports tend to be lacking in even basic QOL features or optimization, probably because they always favored consoles and PC was largely relegated to being eroge machines until the late 2010s. KingKrouch rants about it all the time, he also said IFI treats their beta testers like shit and barely pays attention to feedback.

>>9500
Yeah, it's been all over 4Chan. There is definitely reason for concern since whoever takes over, especially if he's a "newgen" weeb, could end up enshittifying the site. Too many of these newfags have no respect for the old culture they're imposing themselves on. I'll pour one out for Yorhel. I can only hope he handpicked a worthy successor.
Replies: >>9502 >>9503 >>9505
>>9501
>I can only hope he handpicked a worthy successor.
This.
Replies: >>9503
>>9501
>>9502
Apparently he was only 38 and was active on the site like a week ago. This was extremely sudden and I think it's unlikely there was any future plans laid out...
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>>9491
>Come on now, it can't be that hard to develop a turn-based system. It's probably easier than actionshit, actually.
The point I was trying to make is thay they're trying hard to reuse as much stuff as they can. Why develop a new battle system that would be more in line with older numbered games when they can just reuse the clunky action system from SvS?
I can't shake off the feeling they're cheaping out on the mainline game... they probably are, because how in the hell are they able to develop two titles at the same time? Why couldn't they start development at a more fortunate time, to avoid sharing resources with Villion Code?
Something about how CH markets this game and the time they chose to develop me strikes me as odd, almost if this release is being forced.
Replies: >>9506 >>9508
>>9501
>KingKrouch rants about it all the time
So does everyone who fiddled with Compa's shitcode. Stuff is so bad it leaves me genuinely surprised how the fuck they are able to claim that they have a team of developers that know what they are doing.
Updating camera and mouse in the physics update loop at 50 hz is so retarded that I can only commend KingKrouch on his effort to fix that shit in SvS without killing a single person responsible for this disaster. He had to rewrite the rigidbody controller from scratch.
>>9504
Villion Code is just the SvS battle system too. (The dungeons in it are also procedurally generated shit.)
It's like how in the mid 2010s they were kind of reusing the turn based Nep battle system for many of their games just with some extra gimmicks. This system is pure shit though and the new Nep footage doesn't look like they did much to improve it at all.
I guess since all that throwing random shit at the wall tactic from 2023-25 didn't work they might just start spamming out RPGs with this combat system. DERQ 3 is supposed to be this year still, wonder if it too is gonna adapt this.
Replies: >>9507 >>9508 >>9511
>>9506
>Villion Code is just the SvS battle system too. (The dungeons in it are also procedurally generated shit.)
Yes, it does. It's really hard to innovate and forget the huge compromise between action and step-based that is SVS battle system when you're developing two games at the same time.
>I guess since all that throwing random shit at the wall tactic from 2023-25 didn't work they might just start spamming out RPGs with this combat system. DERQ 3 is supposed to be this year still, wonder if it too is gonna adapt this.
Bringing action combat to a mainline DERQ title is a questionable move at best.
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>>9504
>The point I was trying to make is thay they're trying hard to reuse as much stuff as they can. Why develop a new battle system that would be more in line with older numbered games when they can just reuse the clunky action system from SvS?
BECAUSE THIS WAS THE NEW FUCKING MAINLINE!
This was their big project, the long-awaited, hyped-up big leap forward for Neptunia, at a time when all their other projects were flopping across the board. It HAD to impress. People were hoping for a REAL return to reform, and yet what we got just looked exactly in line with the slop we've been getting since SvS. It doesn't look like a mainline, it looks like yet another spinoff with an inflated budget, and that's people's overwhelming impressions of it. They fucked themselves by doing nothing to differentiate this majorly hyped-up title from everything else that's been ending up in the bargain bin.
Compa is either retarded, completely out of touch, or both.
>almost if this release is being forced.
I wouldn't be surprised if it is. It really feels like they decided to fast-track this after all their other IPs started shitting the bed, because they were perfectly comfortable before keeping Neptunia in spinoff hell for 10 years to feed a war chest for other projects.

>>9506
>DERQ 3 is supposed to be this year still, wonder if it too is gonna adapt this.
That's probably not coming until next year at the earliest. And at this point, I'm fully expect it to be actionshit too. Someone at Compile Heart, probably Tominaga, has fully convinced themselves that turn-based is lame and out of date and not trendy, as they are clearly avoiding anything like the old Neptunia Victory system like the plague.
Replies: >>9509 >>9510
>>9508
I do genuinely believe the poster in a /v/ thread that said this was definitely a spin off until Game Maker and Riders launched outside of Famitsu's Top 30 so they just tacked mainline status on it. I'm willing to bet it doesn't even pass SvS's Famitsu debut.
>>9508
>Why develop a new battle system that would be more in line with older numbered games when they can just reuse the clunky action system from SvS?
<BECAUSE THIS WAS THE NEW FUCKING MAINLINE!
In case this wasn't obvious by me declaring the point I was trying to make, this question was rhetorical. Them doing so makes it obvious that they're cheaping out on the mainline game and it fucking sucks. I hate that they stuck to the system with ZERO quality of life changes done to it. Fights are still being fought on a separate arena that tortures you with load times and lag whenever you enter or exit it. Welcome to Hell Nintendo Switch users, I hope you have a modchip and overclock plbeing installed.

As far as I know, the new mainline was in development since 2023-2024. See https://noisypixel.net/compile-heart-developing-new-mainline-neptunia-game/. 
>They fucked themselves by doing nothing to differentiate this majorly hyped-up title from everything else that's been ending up in the bargain bin. Compa is either retarded, completely out of touch, or both.
Not being able to do so with a FOUR year head start is actually fucking insane.
Replies: >>9512
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>>9506
>>9507
making derq 3 an action rpg would be my personal breaking point with compa
code z's gameplay is something i can excuse, i knew from the start it was a spinoff (er, more pseudo-sequel i guess) and even then that one's writing, tone, and setting was more in-line with the first game's, so making 3 different from the first two would be genuinely blasphemous in my eyes
code z's direction makes me doubt they'd actually do that, but i'm beginning to wonder if i'm too optimistic when it comes to these things
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>>9510
>FOUR
>2023-2024
>the year is 2026
>actually 2-3 year head start
What the fuck have I been smoking? Where am I? Do I know you guys? Are we even real?
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>the disgusting AGP "Blancfag" is STILL posting about how much he wants to skinsuit and defile my wife
You have no idea how much I want to go over there and rip him a new asshole, but I've actually been doing a good job of staying off of 4Cuck lately and I'd hate to get stuck on that place replying to morons and master baiters again.
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>>9513
Don't feed him, isn't it obvious that he lurks here?
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>>9514
He is just hornyposting. Why do you think he is doing it to piss anyone off?
Replies: >>9516
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>>9514
No, I'm pretty sure most /nepgen/ posters don't give a shit about this place, or they wouldn't have removed the ad/PSA for here from the OPs the moment I stopped making them.
>>9515
He straight up told me once he does it because he was mad about me being possessive and defensive of Blanc from the more degenerate coomer "Blancfags".
Replies: >>9517
>>9516
No he did not, that was another anon making a guess about the reason why he latched on to Blanc.
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Today on 4/tardgen/:
>everyone who criticizes/is disappointed with the new mainline trailer is "chihuahua Blancfag".
Rent-free.
Replies: >>9519 >>9520
>>9518
I am you, you are me.
>>9518
oh, congrats! you're famous!
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I have no idea what the idiots over there see in Rouge even before considering what her existence means for Blanc and Lowee. Why are they all so... into her? Is it really just the "gloomy shy girl" thing she seems to have going for her that makes them want to do things to her? She seems to be the most popular of the new goddesses and I feel like an outlier in not liking her.
Replies: >>9522 >>9524
>>9521
>gloomy shy girl
Not sure about that. All I can say is that I like her design, others seem to dig it too.
>even before considering what her existence means for Blanc and Lowee. 
This might be the last Nep game to see the light of day anyways.
>I feel like an outlier in not liking her.
...Probably because she casts a shadow on Blanc and you're a Blancfag. I were you, I'd probably be mad, too.
Replies: >>9523
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>>9522
>This might be the last Nep game to see the light of day anyways
It may very well be, considering this very much feels like a Hail Mary to begin with, and I'd hate for it to end this way, but Compile Heart are stubborn little cockroaches, somehow they've found a way to survive all this time.
>...Probably because she casts a shadow on Blanc and you're a Blancfag
Yeah, that would be the main reason. I can hardly state how much I hate what they're doing with this plot and the new goddesses. They even fucking changed Lowee, now it's "Sweenia". And Blanc is now a bit player in her own nation.
It makes no sense to me why they're doing it this way, either. Blanc has been the Famicom/NES, the SNES, the Gamecube, the Wii, and the Wii U, but suddenly she can't be the Switch? It's even worse for Noire and Vert since Nintendo at least doesn't stick to a single format for their consoles; Noire has been every single Playstation up to 4, but she can't be the PS5?
It feels to me like they really want to get rid of the main four for some reason, even though as Neptunia is a character-centric series, that would literally be suicide. The only reason many people are even still invested here is for their favorite characters or waifus, myself included, and if those characters are gone, so will those people's investment.
Replies: >>9524
>>9521
>what her existence means for Blanc and Lowee
I can almost guarantee most people are not thinking so negatively about it.
I like her boots but not much else. Too much Mario in her for me.
>I feel like an outlier in not liking her
Does this matter? You like what you like and it is not like you are popular there anyway.

>>9523
>It feels to me like they really want to get rid of the main four
Could be the Japanese desire for a younger cast of characters. They kind of tried it with mk2. Bandai did it with SoulCalibur V too but worse since they outright replaced a lot of the previous characters and everyone hated it there, myself included. They also just omitted a few too, for some reason. So long as we do not have an SCV case I will not be as harsh on replacements here since the originals seem to be permanent fixtures.
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I'm reallt curious about the history of Compile Heart now that I know some of its employees left around the same time when Takaki left Marvelous. Were there any huge resignations in Compile Heart and how many people that worked on Neptunia previously have survived to this day?
Replies: >>9526 >>9528
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>>9525
The big one was Norihisa Kochiwa in later 2020, former CEO/President of the company and producer of almost all of their major games throughout the 2010s. Neptunia, Mary Skelter, Genkai Tokki, etc., he oversaw all of it.

https://www.compileheart.com/news/?num=20201001

He had gone on record previously complaining about Soyny's policies targeting their main business. The last game made under him was Mary Skelter Finale. Coincidentally, that was also one of Compile Heart's last decent games. It was indeed very much a "Takaki leaving Marvelous" situation; people were comparing it at the time, and hindsight has only strengthened this as you can basically draw a hard line between Compile Heart before his departure and afterward with Tominaga coming on board and the implementation of the self-censorship for the west and the "many batters" policies that have seen them turn away from otaku-centric games and towards making a smorgasboard JP indie-level slop instead of the JRPGs that were their forte, and dogshit like Villion: Code. Norihisa likely took most of the old guard with him when he left as well. His departure was the death of Compile Heart's soul.
Replies: >>9527 >>9529
>>9526
Thanks for the insight. I can't find any info on what studio he's currently working on. Old staff seemingly disappeared into thin air.
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>>9525
Honorary Nep?
>>9526
>Norihisa likely took most of the old guard with him when he left as well.
Do we know what he's doing these days, I would love to see him start a spiritual successor  to compile.
Replies: >>9530
>>9529
Hopefully he and the team that also left founded something, although when Shade died in ~2023 it didn't take long for Nanairo to appear, and when NIS lost a bunch of talent also around 2021-2023 that "SuperNiche" studio by their former president showed up not long after. It's been a while with the Compile Heart talent drain now.
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>new mainline entry
>it's a thinly-veiled realtime spinoff game with censorship
This is why i pirate all games no matter how much i like the franchise/developer.
I'm proud to be a Majikon follower.
Either way, i can only hope CH dies after releasing this disaster of a game that spits on everything that is Neptunia.
Gameplay-wise, trailer left a lot to be desired. But unless I take the controller in my hands and try the game for myself I don't think I can say for sure the gameplay will be bad. If Compa figures out three simple things, I'll actually go as far as to say they finally have a decent combat system.
1) Cancel disks are so essential that they should be force enabled by default 
2) Forcing player to switch between characters slould not be done by coupling it with EXE Drives and damage multipliers; instead, give characters useful skill that, if used correctly, will allow complex buff/debuff setups that can possibly eliminate grinding
3) Chance-based healing system fucking sucks, something they should've learned after the very first Nep game
Replies: >>9556
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Famitsu article has restored my faith in humanity. Mizuno is nowhere to be seen but, from the looks of it the game isn't as bad as the trailer would otherwise suggest.
Tsunako overseeing the game is good news, too.
Replies: >>9549 >>9556
>>9547
Link?
Replies: >>9550 >>9567
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>>9549
Dunno. Some anon posted it in 4/nep/. There's a rough MTL in the thread too.
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Replies: >>9552
>>9550
>>9551
thank you
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>>9533
>>9547
For me, the trailer and article just confirmed a lot of my initial suspicions, particularly about their intentions to drop turn-based all along since SvS was going to be the new mainline at first. As I said in the other thread, they could make literally the best action-based system in RPGs ever and I would still be mad because I've always favored turn-based and always associated Compile Heart games with it. Being quaint, comfy little moe JRPGs was what I liked about them. The flight system looks really nice, I'll admit, but frankly, I don't have faith in Compile Heart to make the fields and dungeons as large and detailed as it would take to really give that feeling of freedom and let me get engrossed in the world and scenery like I do in Xenoblade games.
At least the interview showed Compile Heart are well aware of how stupid and suicidal it would be to try and phase out the main four, so maybe I can relax my concerns about that part a bit.
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Today was Aoi Yuuki's (Peashy's seiyuu) birthday.
Even if Compile Heart did go through with that "all-star" idea they initially had for the new mainline, I wonder if they would have brought back Peashy. She was never popular, unlike Plutia, and was the target of many complaints when the anime aired, as it gave her a lot of screentime. Funnily enough, I liked her, though. Her last appearance was 4GO, same as Plutia, and since then they've basically neglected her.
Between her lack of popularity and arguably being the most sexualized loli in the series barring promo material (even if it's mostly by proxy of Yellow Heart), I'd imagine it'd be much harder for them to justify bringing her back. Honestly, I think the only reason Rom and Ram are still allowed to make appearances is because of grandfather clause and riding Nepgear's enduring popularity by being in the same group. I don't think there's been a single new loli introduced to Neptunia since the turn of the decade, and I probably shouldn't need to discuss the reasons.
Replies: >>9562 >>9563
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>>9561
>I don't think there's been a single new loli introduced to Neptunia since the turn of the decade

ENTER
Replies: >>9563
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>>9561
It's kinda funny, many of the characters I like most in this series are the tertiary "one-off" goddesses. Plutia, Uzume and Peashy are among my favorites, but when it comes to the main four, the only ones I really like are Neptune and of course my wife. And I'm pretty ambivalent towards the Candidates. I don't know, they just feel more "special" to me, and their stories are self-contained and thus more "complete". That said, probably don't tell Blanc I praised P-Ko, she seethed so hard at Yellow Heart's mere existence that she implemented new laws in Lowee and nearly melted down at the poor girl in a Nepstation episode to the point she walked off the set.

>>9562
What's her measurements? If she's more than 150cm, I'd hesitate to consider her a loli.
Replies: >>9564 >>9570
>>9563
>What's her measurements?
Have they released the full measurements for anyone after mk2? I was sure they did for Plutia at least but I no longer have anything that says it if they did.
Replies: >>9565
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>>9564
Plutia and Peashy's measurements as well as several other Makers came from the manga. After that, I do not know if they released anyone else's measurements.
Replies: >>9570 >>9588
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>>9549
They didn't even bother to give her a canon height. All I know is that Big Nep is 158 cm and Pippih is shorter than that.
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>>9567
>>9563
>>9565
She's pretty close to Nep, hard to tell.
Replies: >>9571
>>9570
No, I'm not counting the ahoge
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Today's fresh blackpill: Koei Tecmo just dug up the corpse of another Vita otaku series just to defile it. Rereleasing the Blue Reflection with even MORE censorship, and likely delisting the originals as well, meaning you'll have to get them through piracy.
Mel Kishida should have vetoed the fuck out of this, since Blue Reflection is HIS baby, but it seems that interview around the time of Second Light wasn't just journos putting words in his mouth after all; he's fully bought in to the "global standards are necessary" thing.
Reiwa Japan is just one disappointment after another. They can't even leave old treasures alone now. Pray they don't dig up YOUR favorite series and shit on it next. I've been adamant about not wanting a Xenoblade 2 remake/DE for this very reason; I don't trust modern Nintendo to not desecrate it.
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I don't know how people can see this and have any hope for the new Dead or Alive game. There's a reason Soyny was comfortable showing that in their State of Gay, and no, it's not because they've decided to be based again. Honestly, if you're an otaku, you should just have Koei Tecmo on a permanent blacklist by now.
Replies: >>9575 >>9580
>>9574
I don't even have hope for the DOA6 rerelease, wish they just did 5 with all the DLC instead
The /v/ thread is almost all defense like "you should be grateful we even get new content" and "it's just towels, mod them out."
Modern otaku gamers are so fucking starved for non gacha experiences they will sacrifice everything for just a drop, even if that drop is contaminated with death poison.
Replies: >>9577 >>9593
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>>9576
I'm not even surprised, but I view this as an insult, especially when it's an old game that they're exhuming just to censor. It's like directly telling everyone who played the original "gomenesai, the game you played back then is too #problematic now, so we're altering it for people that hate you". It's a straight-up slap in the face.
I was never receptive to the "just mod it" argument either. That just pushes the burden of getting an unneutered, undefiled experience to YOU, when it should be the PUBLISHER/DEVELOPER who you're PAYING for the game to provide that. And it's just an endless rabbit hole, too; KingKrouch got major burnout and retired from modding in large part because he was so sick of being Compile Heart's effective unpaid beta tester because they never even tried to improve their PC ports. And why would they when they can just push that burden onto unpaid modders? It's a terrible precedent to set.
Replies: >>9583 >>9593
>they've quite literally exhausted everything in the circus they can take away from us so now they're dragging out corpses from the Vita just to censor them

It's grim. Feels like I'm gonna go depression mode seeing these console price hikes and studios like Stella and Shade keep dropping due to the hostile industry. Oughta just pick up moon runes and play endless untranslated shit till I die
Replies: >>9587 >>9599
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>>9573
>updated to be more in line with the current era
This shit just makes my blood boil. This is a DIRECT insult to everyone who played the original or enjoyed that aesthetic. Hurr durr it's outdated and problematic. Someone please take Kishida out to pasture already. Why is almost EVERY single fucking publisher in Japan like this now? It's a perfect fucking mirror of what befell the western industry in 2013-16.
Replies: >>9580 >>9593 >>9605
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>>9573
>Pray they don't dig up YOUR favorite series and shit on it next
They've already done so. However I've just learned to stop caring beause that's the only way to defeat them.

These censored remakes exist for a few reasons. The first is to "replace" the original versions, but that can only happen so long as people accept these remakes/remasters/releases instead of rejecting them and playing the originals. Meaning, it doesn't matter how many times KT or Nintendo or Bamco or SquarEnix or whoever else does this to an old game. I'm going to be playing the original Vita version of Blue Reflection and Freedom Wars, the PS1 version of Chrono Cross, the Wii version of Xenoblade, and so on.

The second is that it is SUPPOSE to get a rise out of you. There really is no such thing as "bad publicity". The more you express a large vocal rejection of these works, the more entrenched they will become as you only further increase their presence in the public space. Meaning the only way to take the wind out of their sails is to just become indifferent about the matter. I'm not saying you cannot express any amount of dissatisfaction, but the point is to not draw anymore attention than is needed. Just point to the censorship/changes, tell people to play the original, and leave the matter at that.

>>9574
>I don't know how people can see this and have any hope for the new Dead or Alive game
You're largely talking to shills. Like the one asshole on Sleepy/v/ that's been earning his paycheck defending KT for the past year when people rejected NG4.

>>9579
>Why is almost EVERY single fucking publisher in Japan like this now?
They've BEEN like this for the past two decades? Do you remember the massive campaign towards the end of the Aughts and early 2010's where you even had leading Japanese developers like Con-Man telling the world how Japanese games were "behind" their Western counterparts? The only difference I'd argue now is that it's becoming more apparent how much the industry has been infiltrated because of how the devs who built up the industry, and rejected much of this, have either died or retired.
The biggest reason for this trend is actually quite simple.

They believe it will maximize profits by attempting to appeal to as large an audience as possible instead of only to their "core" audience. 

Gacha is not the reason for this btw. Gachas including non-Chinese ones, regularly get censored for similar reasons.
Replies: >>9585 >>9593
>>9580
Yes and no, I've seen this defeatist copypasta everywhere. Don't waste your time with shit remakes, but never let them live it down either. Because if you don't they'll never be thrown out. Don't ever let them have the "Oops, we thought this was what the audience wanted" card.
>>9577
>KingKrouch got major burnout and retired from modding in large part because he was so sick of being Compile Heart's effective unpaid beta tester because they never even tried to improve their PC ports.
What frightens me is that I can't make the argument about the old gurad and programmers leaving Compa anymore. I looked it up myself, no, they're still here! They're just extremely dense and rigid, they use crutches that work just fine on consoles but they shit themselves when they're forced to use a PC game engine because they still live in the blissful 2014 where things like Vita still exist as far as I'm concerned.
I wonder if them having to use Unity was a direct result of Sony pulling the rug from under Compa's feet and making PhyreEngine (Nep engine Compa used up until VII) inaccessible for them.
>unpaid beta tester
The fact Compa doesn't get a proper beta tester is another big red flag that current CH CEO is an incompetent retard on par with Atari's Sam Tramiel.
Replies: >>9584
>>9583
>gurad 
guard gomen
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>>9580
>but that can only happen so long as people accept these remakes/remasters/releases instead of rejecting them and playing the originals
I already do this, more or less. Like hell I'm going to play something that exists to spite the audience of the original
>The more you express a large vocal rejection of these works, the more entrenched they will become as you only further increase their presence in the public space
Uh, that one might be hard. Every time this happens I just get more and more pissed that an entire industry that be used to be literally built on catering to people like me now treats me as second-class. At the least, I don't have a Twatter account because I hate that site.
>They've BEEN like this for the past two decades? Do you remember the massive campaign towards the end of the Aughts and early 2010's where you even had leading Japanese developers like Con-Man telling the world how Japanese games were "behind" their Western counterparts?
First of all, I want to say I only got through a minute of that video before I wanted twist that soybeard's head off.
>just get with the times, you outdated chuds
Second of all, maybe I just wasn't paying that much attention since for a long time I mostly just gamed in a bubble, but to me, Japanese games only REALLY started down this path in 2020. 2020 really seems to be the cutoff point when just about the entire Japanese industry went full "global audience"-pandering mode. I used to play games by bigger publishers like Nintendo, Capcom and Bamco, but when I noticed those were starting to get pozzed, I started leaning on these otaku games more (although I was into them since the 3DS days). And what really makes me fume is that with Capcom, Bamco, Square Enix, etc., I can at least kinda see why being AAA companies they might feel they need to cast such a wide net to justify their budgets, but WHY THE FUCK ARE COMPANIES LIKE COMPILE HEART AND GUST DOING IT TOO!?" Companies that always' pandered to a niche audience first and foremost, and built their business models around that. It makes NO sense to me why THEY of all companies would fall for this "global/wider audience" shit. NO ONE, and I repeat, NO ONE who is remotely interested in a game like Neptunia or Blue Reflection is going to be happy about this censorship. It draws NO ONE and only ALIENATES those who are already there.
Increasingly I wonder if some of those 4/v/ posters have a point about Japanese otaku developers getting something like Troll's Remorse (call it Otaku's Remorse) after years of being browbeat by the west for making problematic anime girl games. Kishida Mel seems to be a shadow of his former self. Something seems to have changed in him between the first Blue Reflection and Second Light. What happened to the man who used to boast about how he held meetings with the developers talking about the intricacies of each girl's feet and socks? That was a man who was unashamed of who he was and what he made. 

>>9581
So what was the reason Brown Dust 2 tried to censor? Did they really, honestly think that dropping the thing that literally saved them from EOS would help them grow?
Also, you cannot deny that the Japanese console/retail game market is much smaller and less vital than it was a decade ago. The Famitsu numbers don't lie. What reasons for that would you propose besides gacha muscling in?
Replies: >>9590
>We didn't censor it, we updated the fetishism to be in line with modern taste

My sides. Just kill me please. This is codeword for "we won't sexualize the heckin MINORS anymore"
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>>9578
Don't worry anon, you can always go back to your beloved original releases.
While i like older nepu games, hoping for any good new releases today is crazy, hence why i am emulating 90s/00s games.
>>9565
Some differences but cheers.
>>9580
Never actually saw the full video for this, still no less annoying after they explained themselves.
I really think we're underestimating the impact covid had actually. 

>>9585
I can't speak for BD2. I don't play it.
I am glad though that mihoyo didn't listen to most of the west. They managed to boycott an entire region simply because there wasn't enough dark-skinned characters. Mihoyo didn't give a fuck. At least Asians still got that going.

Also reminder that gachas started in Japan. Blame them for their raise and blame covid and China and creating a competent game (no matter how much you seethe Genshin IS a real video game) that made hundreds of millions during a special time and making all the companies want to abandon themselves in pursuit of that money.
We've had this conversation before. Also reminder that Compa also tried to make a gacha and when that failed spectacularly they were forced to keep making their games. I WOULD'VE commended Compa and IF for keeping to their principles but nah. They don't deserve praise.

Now a decade later after several big false alarms and the chance to oneup VII (that put Neptunia on the bigshot map for a brief moment) and the chance to show the world what "real" otaku video games should be like and the chance to remind the world why NEP will be the next big thing AAAAAND we're this shit.

Nah. Gacha ain't the problem. Lazy as fuck caved developers coupled with greedy as fuck corperate shitheads combined with an ever-increasing pozzed and prude audience that are now making their screeching voices heard means a slow and sexless death to the industry.
Replies: >>9591
>>9590
>Gacha ain't the problem.
It is a problem, just not one all that related to Neptune.
ALSO Japan is so cucked, that instead of letting gacha (the ultimate evil according to some of you) die, they let it prosper enough to get the attention of other countries who all made better versions of games using gacha for its monetary system enough to make it more successful than it ever was in Japan. 

Blame Japan. But also blame America for showing Japan how to exploit its weaker-willed audience through lootboxes and then Japan deciding to combine that idea with modified pachinko.
>>9573
>>9579
i was just confused at first, because i could've sworn blue reflection was already released (and censored outside of japan regardless) on just about every modern platform that matters, but it's apparently a collection for the next gen consoles.
i don't mean to sound dismissive, since i do agree that it sucks that probably the most convenient way to play these games is compromised, but i also don't think it matters too much, the original versions of these games are already accessible enough, assuming koei doesn't pull a sega and start delisting them.
>>9580
>They've BEEN like this for the past two decades?
this is a bit of a stretch, one guy going "western games are better" definitely didn't mean the entire industry was like that back then, you could argue ecchi games as a subgenre hit a peak during that exact timeframe with the 3ds and the vita.
>>9581
amidst all the doomposting, i think i agree with you the most.
>>9576
>>9577
>"just mod it out"
this reminds me of the berseria remaster that just came out another rerelease that doesn't really need to exist, i was talking about how it still being censored bothered me, and two people told me that
ignoring the argument the blancfag already mentioned, that it shouldn't be my job as the user to optimize a product i already bought, it also fucks over people on console, which is probably the only reason why we're getting remasters of ps4 games
pcfags are way too comfortable with letting companies get away with stupid shit because "oh i'll just mod it"
Replies: >>9594
>>9593
>one guy
It was a decently common sentiment, this is just someone being very open about it.
Replies: >>9595
>>9594
among westerners it was, i don't remember anything indicating that it was a common sentiment among japanese game devs, aside from the ones that were basically already globalized like sega and capcom anyway
Replies: >>9596
>>9595
Fair, I forgot that was the original point. Capcom is all that immediately comes to mind for. Their desire to be more Western was not all bad though admittedly, at least prior to Lost Planet 3s development.
Replies: >>9600
>>9573
NO I LIKE BLUE REFLECTION, FUCK
>>9573
What I find baffling is this doesn't even look any better, I think it looks even worse than the original. Why would they just re-release something just to ruin it?
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>>9578
The circus is a great way to put it. They ran out of clowns because their new politically correct clowns weren't entertaining. So they're forcing retired clowns to come back, but have to force them to change their tone anyway.
>>9596
>Capcom is all that immediately comes to mind for. Their desire to be more Western was not all bad though admittedly, at least prior to Lost Planet 3s development.
FF13's entire game loop was based around them copying from CoD: https://archive.ph/Z46aV
<“The basic RPG functions are to go into towns, prepare for battle by going to shops, then go out in the field,” Toriyama explained. “In that sense, Final Fantasy XIII doesn’t have towns or shops—it’s more that players are thrown into a story, presented with different situations as they move forward in the field and keep progressing that way.”
<Here’s how that relates to Call of Duty, in Toriyama’s mind.
<“In that sense it’s more similar to an FPS genre, like Call of Duty,” he said. “That’s not to say it’s an action shooting game at all, so Final Fantasy XIII takes some different aspects of different genres, transcending different types of games.”
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>>9600
What a baffling statement and comparison. Incidentally, I dropped XIII once I finally gave it a chance. Felt just as linear as X but the battle system was worse and I hit a roadblock so I just traded it in.
>>9600
See I think FF13-2 does the system the best but they REALLY should have workshopped the system they were going for instead of putting it straight into an FF13 game. Back in the day, they would have made another, smaller budget RPG to test the system before it went into a mainline FF, but everything about FF13 seems screwed up looking at it from the outset.
Replies: >>9603
>>9602
XIII-2 and XIII-3 were supposed to be a Chrono game and a Valkyrie game respectively.
>>9573

In the past i have tried supporting games i liked or that did not censor i even brought the neptunia games on gog despite already owning the disks it's really starting to feel like wasting money and pissing into the wind maybe i should just double down on my anki reps and just play old psp and vita games.
Replies: >>9607
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>>9573
>>9579
This is just the tip of the iceberg, in fact. Not only did they censor the bath and changing scenes, they also removed the "wet clothes" effect entirely and even censored DIALOGUE CHOICES.

https://www.4gamer.net/games/990/G099078/20260316001/

So much of this seems excessive even for Soyny and Nintendo. Koei Tecmo has a near-decade long history of deliberate self-censorship at this point beginning with them refusing to release Dead or Alive Xtreme 3 in the west. There has been a clear effort on their part to distance themselves from overt otaku fanservice in the past several years. Considering all of this, I was bracing for the worst the moment the anniversary stream was announced, but I still clung to hope that they wouldn't butcher an OLD game, would they? Well, yes, they very much would. Can't wait for Bandai Namco to sell me "modern audience"-friendly versions of Omega Labyrinth and Bullet Girls or SEGA to rerelease Stella Glow with all the Tuning and romantic subtext removed because Popo and Mordimort are heckin underage and Hilda is an eternal loli.
Replies: >>9606
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>>9605
>Some scenes have been adjusted... for social trends.
Whoa. Can we get a gun and adjust their body temperature to better match the cold pavement?
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>>9604
Removing your funding from the industry entirely for abiding this behavior is also a valid form of protest, and I think one that more and more people will embrace as time goes on, especially with the global economy continuing to shrink and games and consoles/PCs only getting more expensive while games themselves only get shittier despite the higher asking prices. Eventually the industry will be forced to adapt or face a second crash. Still, there are at least a handful of things that have come out recently that are worth supporting. LoveR Kiss Endless Memories is something I've been enjoying the past few days, and it's so shamelessly otaku it really feels like a breath of fresh air in this era. No, I'm not going to stop shilling it.
Replies: >>9609 >>9611
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Just for the record, this is not me, nor is it my friend, the other Blancbro who has sadly most likely passed away.
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>>9607
>LoveR Kiss Endless Memories is something I've been enjoying the past few days, and it's so shamelessly otaku it really feels like a breath of fresh air in this era.
I already got that one on gog i will probably just wait for people on chans to try these games and wait these days but real otaku games will still get my money. Etrange Overlord looked ok though sadly not turn based i will as i said wait for someone else to be the canary these days.
>>9608
>the other Blancbro who has sadly most likely passed away.
i don't know if it's right to pry, but this feels really sudden, what happened to him?
Replies: >>9611 >>9612
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>>9610
Blancbro told the thread that he wasn't feeling good, and, after some time, he ceased all activity. 
I hope Blancfag isn't mad at me for using -bro and -fag to tell the two apart.
>>9607
>LoveR Kiss Endless Memories
Onodera actually used to work with the comany that eventually developed LoveR Kiss, even though he wasn't involved in its development afaik. Small world.
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>>9610
He asked me to keep the details of this private, but at this point, it's been long enough that I can assume he's passed on. Still, I'll try to keep it brief.
He had been sickly since summer last year. First it was blood in the urine in July. Then in late August, he ended up in the hospital over cellulitis. His stay was long enough that apparently his legs atrophied and when they tried to discharge him he fell and had to be helped back onto the bed. From there, he just got worse and worse and never left the hospital. They put him through physical therapy to try and get him to walk again, but soon into that, he started having uncontrollable tremors in his hands to the point it became hard for him to type or use a phone, which is why his online activity declined around that time. Also, the stress of being unable to walk and being confined to a bed made him depressed and suicidal to the point he had to be administered anti-depressives for a while. Around late October is when I lost contact with him and (at least what I'm 99% sure is) his X/Twitter account went inactive at the same time. I sent him a couple e-mails after that, none of which got a reply. I assume either something related to the hand tremors did him in (likely something related to his nervous system) or he committed suicide.

Talking about or even thinking about it makes me depressed because to be honest, he was the first person I ever really felt a genuine connection to in a long time. Rarely do I actually have fun talking with someone about the things I like, but it was with him. It was to the point I was kinda bouncing ideas off of him. He was a walking encyclopedia of Neptunia and Blanc-related things, to the point it made me envious just how much of a torch he held for Blanc. It made me want to be like that for Blanc, too. He reminded me so much of myself, and even parts of me I thought were gone with age.
I miss him. I miss him a lot, and I mean that truly. I can't believe I only got to know him for a single year.
>>9612
This does sound a lot like metastasized cancer, something my father is currently going through. I'm truly sorry for your loss.
>He was a walking encyclopedia of Neptunia and Blanc-related things, to the point it made me envious just how much of a torch he held for Blanc.
For what it's worth, you're not that far off from being a walking Neptunia encyclopedia yourself. This exact combination of words actually popped up in my head a couple of times. I think I've learned enough from you for my friends to be concerned about how knowledgeable I am about the series and how it changed throughout the years, despite being in 4/nep/ and trashchan /nep/ for no more than a year or so. To that, I owe you the credit. Thank you for taking the time to answer my stupid questions from time to time.
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>>9612
I'm truly sorry for your loss. I've never really put much distinction into anonymous voices that come through my computer screen, but I do care about anyone I've interacted with going through some hard times. I'm sure I talked with him a few times, but it was never more than a couple odd jokes here and there. I hope we can try to fill the gap he left behind.
Replies: >>9615
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>>9613
>For what it's worth, you're not that far off from being a walking Neptunia encyclopedia yourself.
You flatter me. I still have a long way to go on that front. I've only played three Neptunia games to completion so far (VII, Re;Birth 3, Action Unleashed) and only started in 2021-ish. Blancbro had a decade head start on me and played almost everything including the original trilogy (not the Re;Births). He fell in love with Blanc from the first game (but per his own account, it took a while to really sink in). In his own words, it was pure compulsion to watch or play anything with Blanc in it. I'm nowhere near that level yet. A lot of times, it was me coming to him with questions about the series, about Blanc's character, etc.

>>9614
I hate to be blunt, but none of you have really resonated with me in that way. When we clicked, it was very quick, almost immediate. I had actually been aware of him for some time from lurking the 4Chan archives and /nepgen/ threads for years, and he was a figure that always stood out to me. The way he was so passionate and practically autistic about Blanc really reminded me of how I used to be a long time ago, so I was curious about him from the start. He seemingly became inactive for a while in 2024, then I ended up delurking to rant about the absolute state of Compile Heart constantly ballwashing Soyny and N*ire over Blanc and was genuinely surprised when he came out of the woodworks pretty much right there agreeing with me. Everything just kinda naturally flowed from there. I was seriously really happy to find someone who had basically the exact same preferences and mindset as myself. 
The only who has come close since is that one Unifag (the waifufag one who makes all those commissions). I was starting to kinda enjoy talking with him to the point I was making those long posts again, then of course he up and disappeared too. How frustrating...
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>>9612
I was curious as well, so thanks for the update, even if it is not good news.
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I'm seeing gachatards hype this image up as "uooh cute and funny! We're winning!" and whatnot and you can just tell their asses got into """otaku"""  media in the last 6 years. Show these dudes the average Vita game
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>>9620
That was already obvious when they voted for a random ZZZ slut over motherfucking Rin Kokonoe.
Gacha is their whole world, their interest begins and ends with what they can find on their smartphones.
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>>9615
>to completion
100%?
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>>9622
Re;Birth 3, yes, including all the Colosseum battles. VII, everything except Neplunker Zero and the later Colosseum battles because postgame is broken. Action Unleashed, main story done, Gamindustri Gauntlet done with several characters, still have Neptral Tower to go.
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>>9615
>I hate to be blunt, but none of you have really resonated with me in that way. When we clicked, it was very quick, almost immediate. I had actually been aware of him for some time from lurking the 4Chan archives and /nepgen/ threads for years, and he was a figure that always stood out to me.
Nah I totally get it. We share the same board about the same interest but we do not share the same passion. That's why I'm sure losing him must have really hurt. Finding someone else who shares the same passion where the only communication you get with them are short-form essays with a picture attached is really a matter of luck.
>>9621
>their interest begins and ends with what they can find on their smartphones
Rather ironic itself since I spent a month in high school emulating Zelda: Minish Cap on my smartphone. Here these retards have device with near unlimited choices in what you can play, yet they play nothing except the most modern game.
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>>9625
I always wonder about how much of that boils down to "It's easy" or how much of it is an active choice to not engage with the past because it's seen as "Unc stuff". It may just boil down to good old-fashioned ignorance: the modern generations and even the generations who have ignored gaming until recently don't know what they have missed and think very little of it. My father thought games were all like Pong and Digdug up until the mid 2000s and I'm sure there are a bunch of normalfags who were like that until games popped up on their smartphones. 

Even if one does not like indulging in emulation, a second-hand 3DS and some of the best handheld games ever made is STILL cheaper in this nuclear hellscape that has become the retro gaming market than trying to get one legendary swimsuit pull in one of these gacha games, much better value as well. a PCH-2000 Vita on Ebay is about $170 USD and considering what you get: That's better than literally every gacha game.
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Also the ID system here let's me remember that I've made 60 posts in this thread alone the past month, am I being a little obsessive with posting?
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>>9627
Ehh, happenings are, well, happenings. Don't worry Anon its all good.
>>9615
I know the feel. I had a few such people on double-/v/'s waifu threads. I had not known their like before, nor do I feel I shall meet their like thereafter.
>>9626
>because it's seen as "Unc stuff".
This seems like a very common reason going off of what I have seen. It would be one thing if they tried older games and could not enjoy them because of the controls or something but avoiding it just because "old bad" is ridiculous.
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>>9630
>It would be one thing if they tried older games and could not enjoy them because of the controls or something but avoiding it just because "old bad" is ridiculous.
It could also be that older games demand a certain amount of "patience" on the part on the player due to the game design being much more "rough". Even playing some sixth gen games throw you for a loop because of how everything was less unified. For example, in 2002, you had shooters like Dead To Rights, Metroid Prime, and Die Hard: Vendetta all release on the GameCube yet controlled wildly differently. Dead To Rights had 360 degree movement tied to the control stick, while the C-stick controlled the camera, but nearly all of the game's aiming was automatic. Metroid Prime functioned on classical tank controls. And Die Hard has the dual-analog scheme. Meanwhile everything after 2010 has adopted the same control scheme with little variation across almost every game. So you can hop from one game to the next and not have to relearn the controls.
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>>9631
Fair point but if you are a gamer those are just things you get used to. Then again we are assuming these people were not playing when they were little so that is not really relevant, I suppose.
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VISA, Mastercard, PayPal, and Stripe shall no longer force censorship, according to FTC Chairman Andrew N. Ferguson
His warning against denial of service to any legal business, encompassing Anime and Adult Content, to all 4 payment processors:
"It is inconsistent with American values to deny law-abiding individuals the ability to run their legitimate businesses and feed their families because they attracted the ire of rogue American officials, overzealous activists, or, more worryingly, foreign governments seeking to control public discourse.
That is why President Trump's August 7, 2025, Executive Order on debanking makes clear that it is unacceptable to debank law-abiding citizens due to 'political affiliations, religious beliefs, or lawful business activities.'"
Source: https://www.ftc.gov/news-events/news/press-releases/2026/03/ftc-chairman-andrew-n-ferguson-issues-warning-letters-ceos-paypal-stripe-visa-mastercard-about-debanking-american-consumers

Burn baby burn
>>9634
That's great news. Thanks, Anon.
>>9634
Weird, Resetera and Bluesky told me only they could be the ones who could get something done about the credit jews and that they're so totally sorry about how they treated Japanese games.
Replies: >>9638
>>9612
Rest in peace Blancfriend
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My order for Tokyo Clanpool on PlayAsia updated to April 13, so I guess a release date has finally been set, in two weeks.

>>9634
This sounds like good news, but at this point, I'm going to wait and see if it actually has any impact before I start doing victory laps. If it does, next needs to come a "Fair Access to Online Markets" act to limit what major online markets (Sony/Nintendo/Steam, etc) can deny or reject in the name of their "brand", because they were doing this shit well before the credit cards started to deny service to user-generated content platforms left and right. I'm sure Nintendo isn't so concerned about being debanked for hosting Neptunia as they are concerned with pursuing a more "family-friendly" image coinciding with them trying to reinvent themselves as the new Disney/Marvel and think hosting the diddy blud anime games would cut into that somehow.

>>9636
The entire Blue Reflection thread on REEEEra is them celebrating the censorship of Quartet. They were never sorry. Even when they were pretending to care when the credit card fiasco with Steam and itch.io was going down, never once did they denounce figures like Anita Sarkeesian or their role in creating the cultural groundwork for this. All they did was just try and gaslight you about how they "were just critiquing" (exact same lies they pushed during GamerGate) or that they had no influence (when virtually every single western developer was treating Feminist Frequency as an instruction manual by 2016 at the latest).
I have no allies to the left. Period.
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>>9626
>I always wonder about how much of that boils down to "It's easy" or how much of it is an active choice to not engage with the past because it's seen as "Unc stuff".
It's simpler than that. It boils down to what they can talk about on social media. Everything is a vehicle for online social clout to them. The reason they won't touch old games is because there's few people left to talk about them, because they're not "the new, hip thing". This is also why they constantly demand remakes, so the "old thing" can become "new and trendy" again.
Gacha's endless content treadmill and design philosophy makes them the ultimate games for farming this social "currency", and they took off just as everyone went terminally online during the COVID lockdowns. Years before, the Japanese tended to call them ソーシャルゲーム ("social network games". This is also what Re;Birth 3 calls them in its postgame story.

https://ja.wikipedia.org/wiki/%E3%82%BD%E3%83%BC%E3%82%B7%E3%83%A3%E3%83%AB%E3%82%B2%E3%83%BC%E3%83%A0

These games are modeled around exploiting the need for social clout, from having the five-star character your friend couldn't pull, whining that your pull sucked, PvP battles, always needing to keep up with the endless powercreep, talking about the latest over-designed slut etc. So it comes as no surprise when one thinks about it that they have become the dominant industry in an age where social media rules over all and almost everyone on the planet, even in the most run-down, shithole country imaginable, is able to access the Internet and thus social media.
Gaming is no longer being enjoyed as a hobby for the sake of itself. It's being stripmined for social media upcummies. Everything is being tailored to maximize social media engagement. This is why single-player, content-complete up-front experiences are being pushed to the wayside, because you buy them once, play them, enjoy them for what they are, and then move on, versus a gacha game which aims to keep you stuck and engaged on its content farm forever, or as long as it is maintained by its developers, at least, and thus make you a part of its "community".
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NonononononoNONONONONO NO! DON'T YOU FUCKING DARE MARVELOUS! I SWEAR TO FUCKING GOD I WILL FLY A PLANE STRAIGHT INTO HQ IF YOU DESECRATE SENRAN KAGURA!
Asuka and co. are MARTYRS! Leave them the hell alone and let them rest in peace!
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>>9640
This is from a real, recent interview by the way. Apparently from the Project N artbook.
I don't know how much more I can take of seeing everything I used to love raped, defiled, and paraded around like a trophy by my worst enemies.
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>>9641
Whilst he is not wrong that there is, or was, more to Senran than ero this is still disappointing.
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https://boards.4chan.org/vg/thread/561863118#p561990234
>8 years of opaque and arbitrary censorship politics in making it hard to release games without unexpected bans, delays and unwanted expenses when the game gets blocked downstream by the platform in order to avoid attracting overzealous actvivists and getting cancelled.
>I hate this but I can't expect it to change any time soon after the island man jig went up and the world is in total pedohystery mode. Katsuragi's existence is a risk, Mirai's futa gun is a risk, every single piece of fanservice in Senran Kagura will attract TERFs and other Karens with a double digit IQ because those probably don't know about parental controls and age ratings and think they're entitled to make the companies remove the games they don't like instead of actually leveraging age ratings and blocking their kids from playing the game. Hell, they'll yell bloody murder if it doesn't concern them in the slightest just because they can.
Here's the thing, though; at no point did anything described here actually happen in the peak years while Sony/Nintendo/Valve were hosting these games. No one ever actually complained about Gal*Gun being on Switch except New Zealand. No actually complained about Steam having ecchi games. These companies are reacting in a way they do not need to. No tendie is going to give up his bing bing wahoo to boycott Nintendo for hosting Underage Panty Quest XVII no matter how much he may find it personally distasteful (if he even knows it exists). No one ever gave up using Steam for hosting H-games, in fact its userbase has only continued to grow in the years since. No Snoygroid is going to give up his God of Soy to do the same. These companies see a "brand risk" in places where it does not actually exist. Or rather, "brand risk" is the excuse they're using to ban the games THEY personally find distasteful. Nintendo wants to be Japanese Disney, Sony wants to be the goyslop movie game producer. Both view anime tiddy games as conflicting with those goals. This is the inevitable problem of tying marketplaces to brands, and why we need a public marketplace for goods that isn't tied to any brand. 
People are putting too much stock in the "social environment" as if these multi-billion dollar global corporations are really that easy to push around. No, they're the ones doing the pushing and you need to hold them accountable. They could easily continue these hosting these games if they wanted to, the very fact that they haven't taken down the old ones is proof of that. I cannot stress how absolutely fucking retarded it is that something like Tokyo Clanpool can't release on Nintendo Switch uncensored when Mary Skelter 2 has, nearly 1:1, the EXACT SAME "OFFENSIVE" MINIGAME, completely uncensored, and up for sale globally. Anyone that was going to complain about Tokyo Clanpool would have complained about Mary Skelter 2 as well. There's just no excuse for it other than plain, simple faggotry.
Replies: >>9644
>>9643
>at no point did anything described here actually happen in the peak years while Sony/Nintendo/Valve were hosting these games. No one ever actually complained about Gal*Gun being on Switch except New Zealand. 
That's right. I don't know what particular event caused the shift in the attitude towards the sex appeal in JP games but it was sure a drastic change. 2017-2018 seems to be the turning point.
>Or rather, "brand risk" is the excuse they're using to ban the games THEY personally find distasteful
This is what you get when aforementioned Karens penetrate into the company and get to enact censorship.
>These companies are reacting in a way they do not need to. No tendie is going to give up his bing bing wahoo to boycott Nintendo for hosting Underage Panty Quest XVII no matter how much he may find it personally distasteful (if he even knows it exists). 
You're thinking about gamers meanwhile most activists like Collective Shart have nothing to give up in the first place.
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>>9638
>If it does, next needs to come a "Fair Access to Online Markets" act to limit what major online markets (Sony/Nintendo/Steam, etc) can deny or reject in the name of their "brand", because they were doing this shit well before the credit cards started to deny service to user-generated content platforms left and right.
How does that work when you have government officials ALSO demanding that companies "police" who is allowed to use their service? You cannot have it both ways. Either companies are allowed to choose who they do business with, or they're required to have their entire business model be an open book to everyone.

To give a practical example, look at the housing crisis of the Aughts. The government practically made it illegal for companies to deny loans to "risky" clients, on the justification that such practices were "racist". So, as a result of that law, companies began distributing loans without a care in the world, and the result was the collapse of the global economy.

Another example is Epstein. On the one hand, you're demanding that banking and credit card companies should have no "moral" responsibility in regards to how their clients use their services, but then you had senators ridiculing companies like Bank Of America because they refused to freeze Epstein's accounts when it became apparent he was using them for illegal activities.

And as an example directly relevent to this conversation, what about the question of age ratings? Sega and Nintendo were both equally dragged in front of the American senate to explain how they could possibly "ever" allow games like Night Trap and Mortal Kombat to be allowed on their systems in the first place. And while it did result in the widespread adoption of age ratings for video games during the 90's, that still wasn't good enough. Sega, one of the first companies to adopt age ratings, had an X rating available for video games in Japan. And you did have several companies take advantage of that, from Elf porting Nonomura Byouin No Hitobito to Jaleco releasing their strip mahjong arcade series Idol Janshi Suchie-Pai. And these were all uncensored. Only for Sega to turn around and later restrict content to what would be the equiavlent of a "CERO D" rating today because they didn't like the image of being the "adult" console. Then you had all the media outcry over a game like Thrill Kill despite it being only a fraction as graphic as Mortal Kombat, and already being approved for an M rating. Then let's not forget HILLARY FUCKING CLINTON starting a massive campaign to rake R* through the coals over GTA:SA's "Hot Coffee" minigame that was never implemented (And in an M rated game), and Manhunt 2 (Which intially was given an A rating, but couldn't released anywhere except on Steam because every single console manufacturer already declared that they will "never" allow an A rated game on their system). So it quickly becomes a game that they have these systems in place, yet that's still not "good enough". From the controversy over the sex mini-game in Mass Effect to Six Days In Fallujah being in development Hell for 18 years because someone "dared" to treat a real-life war with some nuance.

So where do you draw the line?
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>>9645
I cannot claim to have all the answers. I just know there is a problem. When an entire series that is M-rated (for all intents and purposes that is PG in America) is de facto banned from literally every single commercially viable platform, something with the system is broken. One platform deciding they don't want it (Sony) is bad enough, but within normal parameters. Two (Sony and Xbox) is worse, but okay, there's still Switch and Steam, two platforms that will allow it is good enough that we can say there's still some semblance of a fair system. But when FOUR, ALL FOUR main commercial platforms, including one that sells ACTUAL PORN (Steam) ban an M-rated series, something has gone wrong with the system and it needs addressing, let alone when a Teen-rated series like Neptunia (absolutely PG by any standard) is struggling in this environment too. 

Here's the gist of the problem: when a situation like this pops up, normally the free market solution is that a new platform will appear offering a marketplace without so many restrictions and strings attached, and challenge the ones with a stick up their asses. Largely, this is how it went down during the 90s; when Nintendo were being obnoxious with the censorship, along comes SEGA who step into the ring and offer a platform for material Nintendo will not accept, and build a name for themselves on that. This continues with stuff like the TurboGrafx and Playstation. The thing is, this happened when the industry was in its infancy and the console market was competitive. This is no longer the case in the modern day. The major players are now established. The costs of entry are now too high for competitors to emerge, not to mention having to compete with Nintendo and Sony now having a nearly three decades-strong ecosystem and associated consumer investment. On PC, Steam presents similar issues. Barring something extraordinary, the market is now too set in its ways for any viable alternative to arise. Anything that can't get past Sony/Nintendo/Steam's censors has to survive on the fringes. Look at what happened to Tokyo Clanpool. A Vita game from a decade ago, that had to release on a fucking USB stick. What that game went through should not have happened to any M-rated game.
You ask me what my solution is to this, well, like I said, I cannot claim to know a perfect solution. At first, I would want to propose that anything that isn't literally AO-rated shouldn't be allowed to be rejected on content/"brand"-related grounds (it can still be rejected for being broken or being an obvious AI asset flip so that companies can still maintain a semblance of quality control). This would give publishers an incentive to pursue a rating as well, whereas in the current environment there's no reason for these games to pursue ratings when they'll just be rejected by the storefronts anyway. The uncensored PC version of Tokyo Clanpool doesn't have a rating because the only store it got a rating for (Switch) rejected it anyway. But then of course, the downside here is that this means the ESRB/PEGI becomes a single point of failure where if it gets subverted and made as retarded as Australia's system where a goddamned Hunter x Hunter game got banned, these games get screwed regardless.
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>>9646
>Anything that can't get past Sony/Nintendo/Steam's censors has to survive on the fringes. 
What if some desperate publisher challenges the decision in court, using independent regulators like ESRB to back the fact that the storefront restrictions are malicious because the game does not violate any of the company guidelines? Is there a legally enforceable fuck-over clause somewhere in the guidelines that grants them the ability to deny service and business to anyone for whatever reason without having to disclose it?
Replies: >>9649 >>9654
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>>9634
GOD I hope this shit dies. I'm afraid it may be too late and the chilling effects of it may have set in whether or not the FTC starts fining them or not. Which, they should, they shouldn't just slap their wrist and tell them to stop but instead levy fines and restrictions for the damage they've already done. 

Still, at least it's something instead of cold ignorance or inaction.
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>>9647
I'm shocked it hasn't happened yet, but I can only assume it's because the storefronts are very careful about which publishers and companies they screw over: Constantly adjusting to ensure that nobody with a backbone/a good legal team starts trying to challenge them under antitrust legality.
The Apple Store lawsuit isn't even that old (2024) and what storefronts + payment processors are doing was way worse than that. I get why no one wants to legally challenge Steam or Sony, but the lack of action may have damaged everything past the point of no return even if every politician stands up and tells them "No". they're not going to be forced to pay out to every Japanese developer they screwed over.
Replies: >>9654
>>9645
As I've said before, this issue has been going on for ages, this is nothing new.
All of sudden some of you all only care because now it personally affects (you) and trying to find some scapegoat (there isn't) as if eliminating it will solve the problem (it won't).
Replies: >>9651
>>9650
I've cared for literally as long as I've been able to use a computer, why the fuck wouldn't I? I cared back when it was about 4kids censoring anime that I only got to see through network TV rebroadcasts.
Elon's wonderful Twatter update (specifically mixing JP twitter's algorithm into the US's) put the Date A Live April Fool's day post (Date A Preschool) onto all the amazing US shounen niggers feeds and now they're ripping it apart with Speed gifs and nigger.jpgs. Based Elon is saving Otakuism and Ecchi!!!
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>>9652
Figures it is Yanks. I just saw a few posts bitching about it myself, not going to waste my time looking for more though.
>Based Elon is saving Otakuism and Ecchi
Do people genuinely believe this?
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>>9647
>>9649
In addition to picking on targets too small/financially weak to fight back, there's also the matter that AFAIK there isn't yet a solid legal precedent for compelling private platforms and marketplaces to host/allow something to be sold even when they have effective monopoly-level power. The prevailing sentiment is unfortunately "hurr durr private company do what dey want" (except of course when it involves the system's pet minority groups). Only with the obvious abuses by companies as large and ubiquitous as payment processors is this sentiment starting to change in any way. Unless a judge really scrapes antitrust law wording in such a way, you'd likely have to revise said antitrust laws to account for "natural monopolies", because currently the definition of "monopoly", at least in the US, is strictly limited to those that actively undermine their competition rather than passively through stuff like the network effect.

>>9652
Like the guy below you, I don't remember anyone actually saying that. If they did, it was probably because Elon promised to remove Twitter's heavy algorithmic censorship and lighten up their policies when he took over. It's been several years now and I can pretty confidently say very little has changed from Jack Dorsey's Twatter. You still get banned for posting too spicy political opinions, shadowbans and algorithmic deboosting is still a regular occurrence (someone actually got Grok to admit this as well as how the system works, it's arguably even WORSE than Dorsey's Twatter), bots are rampant, third-party clients like Nitter are nearly dead, and of course, loli artists still get banned constantly. Worse is that people on Fedi actually fell for it, so Fedi has been experiencing a steady bleed of users lately and activity has declined even though it's objectively the superior platform that ACTUALLY COMMITS TO ITS PRINCIPLES. I have personally seen several users I "follow" (read: I check their profiles via Nitter semi-regularly) get banned over time, including one just in the past couple days. He respawned via an alt, but that's exactly what people had to do under Dorsey too. All in all, I feel no regrets avoiding that whole shithole like the plague.
Replies: >>9662
Tokyo Clanpool soundtrack feels like it was made by a demoscene collective, or at the very least by someone who used to work with retro sound chips from SNES/Genesis days.
Maybe I should give this game a try.
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>>9656
I haven't heard it yet (still waiting for my copy to ship from PlayAsia in two weeks, probably won't have it until close to the end of April), but for me, it's this.

https://www.youtube.com/watch?v=VBFJ-XvRzSU

I really like the emotional piano-driven soundtracks of Death end re;Quest and Mary Skelter.
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I need a Uni Nepugurumi and I need it right now.
Replies: >>9664
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>>9654
>you'd likely have to revise said antitrust laws to account for "natural monopolies", because currently the definition of "monopoly", at least in the US, is strictly limited to those that actively undermine their competition rather than passively through stuff like the network effect.
I will give Antitrust legislation some credit, here: It does account for that. A Trust is a collection of companies that have decided to collude to control a market and price-gouge customers. Kind of what is happening with banking and payment processors right now.

The problem is that the people in charge of bringing antitrust litigation to court is the FTC, and that's 100% a political body. If the best they can do during the term of the president who had multiple streams of credit cut off from banking and payment processors is a strongly worded letter, then any mainstream politician is virtually powerless to ever elect an FTC with teeth.

They're mostly immune because we have this fragmented system where the onus to fix anything relies on a revolving door of politicians who routinely spend more time fragmenting responsibility than attempting to fix an urgent problem.
Replies: >>9663
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>>9662
There is also the problem that lawsuits take time, and even the "speediest" anti-trust lawsuits take several years before seeing a court room, let alone a judgement. For example, the lawsuit against Microsoft began with the initial investigation in 1990, was closed in '93, re-opened in '94, finally became a court case in '98, didn't reach a judgement until 2000, was overturned in 2001, began settlement talks in 2002, and didn't actually reach and agreement on the settlement until 2004.

To put that in perspective, during the time of the anti-trust suit against Microsoft went from investigation to trial to finally seeing a conclusion, over three million Americans experienced their entire educational career, we had experienced three different presidential administrations, video games has gone from being released on cartridges to CDs to DVDs to digital downloads, we had seen the rise and fall of Saddam Hussein and Osama bin Laden, and the computer market went from Commodore/Amiga/Apple/Atari/IBM/NEC/MSX to M$/Apple.

That's a big reason why I don't support almost any legislative actions, because this shit takes too long, so you might as well take it upon yourself to do something because it will be faster (If not take the same amount of time). Now you can point to SKG and their success in Europe, and talk all you want about how "that's" how a government is suppose to operate, but I want to put a pin in that and look at the rest of European political landscape. Their people pay sky-high taxes to support a massive welfare state that has caused almost all their industries to come to a screeching halt. They've shut down almost all of their manufacturing and production because they want to achieve that "green agenda". Every single political party colludes for the expressed purpose of preventing a populist leader who actually represents the people from rising up (If not throwing them in jail and keeping them tied up in court on trumped up charges). They're outright replacing their citizens with foreigners who cannot even speak the nation's language. And you see violence and crime outpacing anything that America was ever capable of during our worst years. But that suddenly "doesn't matter" because at least they're holding "evil" companies "responsible", the same companies who survive on government subsidies and began implementing many of these anti-consumer systems at the behest of the government?

I'm not saying there isn't any "hope" on the matter or that there's "nothing" you can do. The point I'm more concerned with making is asking that you be realistic. That's a big reason why the solution I have reached regarding this situation, and have been advocating for, is to just reject the modern gaming platforms and stick to older systems that have no DRM (3DS, Vita, and Wii U are my "final" consoles, the Switch (2) is DRM-free (Outside of select Cloud/Game-key titles) but I refuse to support Nintendo for other reasons), and to use alternative non-pozzed storefronts on PC (So no using Steam, GOG, and Itch.io).

Also as an aside, I should add that the actual "Anti-trust law" is complete bullshit, as all the law says is that the government has the right to regulate business. Not monopolies or trusts, ANY business. And everything we've come to understand as the legal framework of the law is the court legislating from the bench as opposed to actually following what the law says. So it's all as "legal" and flimsy as RvW.
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>>9661
There's a few still up for sale on eBay. It's gonna run you +$100, though. For some reason, the Candidates are going for much higher prices than the main four now. When I bought Blanc and her sisters, Blanc ran me almost as much as Rom and Ram combined, but now she's less than either of them. Either someone bought up a bunch of the sisters, or stock for them was underproduced compared to the main four.

>>9663
Oh, I'm aware it takes ages for this fossilized bureaucratic corpse of a system to make much of a move on anything. Our ancestors built entire cities in the time it now takes to just approve the construction of a single road. It's just that the situation at hand is so dire that I'm really just hoping for a Hail Mary at this point. Never did I imagine that it would come to a point that we'd see entire series locked out of most mainstream platforms just because they feature (relatively mild) anime fanservice. Tokyo Clanpool's whole situation is just completely mind-boggling to me and really opened my eyes to just how bad it's gotten. The reaction on 4/v/ was telling. "Damn, this must be the most over-the-top hypersexual skullfucking rapefest porn game ever if it got banned from this many storefronts", and it's just a Vita game from less than a decade ago whose content you can already find similar takes of on Playstation/Switch stores, that's just how far the standards have fallen since S*ny turned this fucking screw in 2018 and messed with something they never should have. Curse them! Curse them forever!

Regarding the solution you propose, that really does seem like the best case-scenario for moving forward, and part of the reason I started investing more in PC gaming is out of some hope for the future. Probably the best way to go about it would be to publish the initial game on such stores and gradually chop it down for the mainstream storefronts. Steam at least allows for patches, offsite or otherwise, for the "risky" content. But it puts the onus on the Japanese companies themselves to consider such a solution, and unfortunately, many of them are heavily invested in the console ecosystems. Look at Compile Heart, they ADORE Playstation and Sony, and it shows in how they portray them in Neptunia through Noire. Eastasiasoft are at least dedicated enough to advocate for such measures, and I see some promise in Dragami Games with LoveR Kiss, but other than that, the situation is pretty grim. Returning to >>9641 again, it's not hard to read "in a form that suits the current era" as meaning in a way that will pass Sony and Nintendo's content standards when they could probably get a new (proper) Senran Kagura on Steam with a patch at minimum plus GOG/ZP/DLSite/etc. uncensored. But they clearly want it on Playstation/Switch no matter what. Inti Creates said something similar about Gal*Gun, that "if we just made it for the platforms that would (currently) allow it, it would be like abandoning all those players on the other platforms that enjoyed the previous entries on them."
I've said it before and I'll say it again; the Achilles' Heel of modern Japanese otaku devs is the insistence on pushing one global, censored version instead of an uncensored version first and a censored version second for the platforms that demand such. This redirects fan ire and frustration at the platforms instead of you and ensures people that want an uncensored version can get it. But instead, they just censor ahead of time (likely out of cheapness/to keep costs down), people notice, and then the publisher takes the ire instead. Compile Heart has been doing this since 2020 in order to keep publishing on Playstation, and it's led me and others to buy much less of their games because we can see the clear difference and others to just write them off entirely. It's really stupid, but these companies take a long time to change if they do at all. The industry at large is going through contractions that are seeing large numbers of publishers struggle to stay afloat. I would hate to see Compile Heart go under in spite of all my frustrations with them, but it may happen if they don't get their shit together. I guess I just have to put some faith in what's left to be able to survive underground sort of like what they (the bishoujo game industry) did during the 90s censorwaves in the wake of the Otaku Killer.
https://news.denfaminicogamer.jp/interview/260402w

Yuke's did a new interview on their now-recently completed acquisition of Aquaplus and they mention wanting to port Dungeon Travelers, Routes, and Tears to Tiara to Switch. Hopefully there's nothing in DT that triggers anything wrong for a JP eshop release. There's no touching mini games but the loli-service is extreme.
Replies: >>9667
>>9634
Possibly another victory:
>Niconico Owner Launches New Adult-Oriented Creator Platform
https://archive.ph/kxpKp
<Kadokawa subsidiary Dwango, the company behind Niconico, has officially launched a new content platform called “Sapocia,” positioning it as a fan community service geared toward adult-oriented creators and audiences.
<According to the announcement, Sapocia allows creators to set up their own paid fan clubs, where users can subscribe to access exclusive content and interact more directly with them. The platform supports a range of media formats including articles, videos, livestreams, and ASMR content.
My understanding of the press release is that it's going to be like Patreon, but it mostly seems restricted to video content. That's not to say people couldn't also use it for artwork and game development.
Replies: >>9667
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>>9665
Guess I ought to take a win where I can get it, but just 3-4 years ago, not only would there have been no question of whether or not it could release, but it would have released globally as well. Aquaplus really picked a terrible time to switch teams to Nintendo like a lot of the JP industry. I would rather they have released it to GOG like most people were asking after 2 and 2-2 got banned from Steam, but apparently Aquaplus are allergic to not having DRM.

>>9666
There seems to have been quite a few new platforms popping up on the Japanese side lately. DLSite launched Pommu recently as well. A couple years ago, Niconico was forced to purge most of its adult content for the global credit cards. This seems like an effort to split that content away from the greater Niconico brand.
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