/nep/ - Hyperdimension Neptunia

Now with 200% more Nepping


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https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

https://youtu.be/-RjvJ54BKSw

https://www.compileheart.com/neptune/next/dimension/

Gentlemen, the moment you've all been waiting for here will soon be here. All of you have been waiting for this moment. ...All of you that are still here, at least. It's been over 10 years. The teaser shows several new goddesses, whose designs seem to indicate they are the reps for new-gen consoles. Surprising considering VII made the eighth gen new forms for the main four in the form of the NEXT forms.
For those of you that turned your back on Neptunia over the spinoff hell, what would Compile Heart have to do here to win you back? Just make another solid turn-based JRPG? Outfits/character customization options (so you can doll up your waifu)? A plot tackling issues plaguing the game industry in the modern day like GaaS, censorship, etc.? Fanservice? Or do you believe Compile Heart are beyond redemption at this point?
Honestly, the situation in the industry has become so dire, not just for Compile Heart, but for their peers and "otaku games" (as they're called) in general, so a LOT is riding on this release. Probably too much for modern Compile Heart to bear. But bear it they must, because if this fails, I can confidently say they have no cards left to play. Their sales are in the toilet with recent releases not even charting on the Famitsu Top 30, so this, their ace in the hole, pretty much HAS to succeed or they're done.
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Honestly, my standards are at rock bottom by now. All I really ask of Compile Heart from this new mainline is for it to go back to turn-based, have outfits/customization options and not be jewish with them (i.e., locking them behind digital deluxe editions), have a decent story with good characterization, not shaft my wife Blanc, and not be completely castrated for "global standards" (e.g., black voiding pantyshots/cope spats). That's all I truly demand.
Replies: >>9260
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At last.
I pray that they don't fuck the soundtrack up. The direction it was taking in Re:Verse, SVS and GMRE was honestly quite concerning... I don't feel the new and remixed tracks fare well against older games.
Fingers crossed for it being a proper return to form with no brainless SVS/GMRE combat system burdening it.
Also... god I hope this is not going to be the third time they'll try to make a Nep gacha.
Replies: >>9260 >>9270
>>9256
They never did figure out how to make goddess forms work in that gamestyle either
>>9255
Same. Disappointed there's no Ploot, but let's see what happens since this will likely be the last game.
>>9253 (OP) 
HEAVEN OR HELL, LET'S ROCK. Whatever happens, it's been an honor shitposting with you all for all these years
Replies: >>9337
>>9253 (OP) 
>make another solid turn-based JRPG?
This would do it, it being on par with 2010s writing would be ideal. SvS did not hold me.
I want decent music back too, SvS stuff is mostly mediocre.
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I'll repeat what I said in the other thread and say I'm not really happy with the idea of new CPUs representing the current gen consoles. It basically retcons the NEXT forms which were supposed to take that role, and once again introduces the idea of the main four being replaced again since they now have actual "successors". All this time, the goddesses were supposed to represent the companies/publishers as a whole as well as home consoles, with the Candidates being their handheld divisions. Now we're looking at, apparently, every new console being repped by a new goddess. It also means Blanc now has to share even MORE of her screentime and spotlight with a new Lowee goddess when she already has to contend with Rom and Ram. 
*sigh* I'll guess we'll just have to wait and see. I'm also disappointed at the apparent lack of Plutia and Uzume as well. So I guess those two are just going to be relegated to spinoffs forever now if they even appear at all, huh?

>>9256
>I pray that they don't fuck the soundtrack up. The direction it was taking in Re:Verse, SVS and GMRE was honestly quite concerning... I don't feel the new and remixed tracks fare well against older games
I've heard nothing from them, so I can't speak for them. I'm hoping for something VII-tier myself. That game, along with Mary Skelter 1 and 2, showed me Compile Heart games could have truly great soundtracks. Mary Skelter's in particular is amazing. At the very least, I want a Fairy Fencer F ADF-level soundtrack, which was very good, but not quite VII-tier in my opinion.
Replies: >>9272
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Another thing; everyone seems to be excited about the prospect of Vert finally getting "sisters", but to me, this feels like basically cheating. The Xbox Series X and S are mainline Xbox consoles with the S just being a pared down X. Logically, by all indicated in-universe logic, they should be Vert, but because Xbox is obviously never going to release a proper handheld (and they apparently don't want to count the ROG Xbox Ally), they basically rewrote the rules to make the Xbox Series into new goddesses, just to (apparently) solve the Vert sister question. It feels like a cop-out.
>>9270
>home consoles, with the Candidates being their handheld divisions. 
Unfortunately this division aged like fine milk, none of the four lands have a proper handheld experience anymore, except for Lowee, but Switch has its own obvious problem if we think about its place in the CPU/Candidate classification.
Giving Vert sisters through underhanded means is not far off from how she tried fo get a proper handheld Candidate by slapping an Xbox sticker on a ROG Ally. 
I do think it's okay to give her a sister or two for the final Neptunia encore. Apparently, Compa decided to make her VII dream a reality. Would she call them Vert and Vert in the new game at least once, I wonder?
Replies: >>9280
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>>9272
>but Switch has its own obvious problem if we think about its place in the CPU/Candidate classification
I actually thought a Switch form for Blanc that works kinda like a combining mecha with Rom and Ram would be cool. 
The only other nation that actually had a "proper handheld" experience past the 2000s was Lastation, actually, and we all saw how Uni was treated. Lowee being the last bastion of console handhelds was to be expected. But I guess Compile Heart just doesn't want to grapple with the implications of this.
>Giving Vert sisters through underhanded means is not far off from how she tried fo get a proper handheld Candidate by slapping an Xbox sticker on a ROG Ally.
That's the thing (or part of it). The entire "everything is an Xbox" campaign is absolutely ripe for joke potential, if not an entire joke plotline about how pathetically desperate and irrelevant Vert has become. And they seemingly just threw it all out to cheat the Xbox Series into being pseudo-Candidates all along.
When you think about it, outsourcing the developments of the ninth and tenth console generations to a new set of goddesses seems like just another way for Compa to dodge seriously changing the status quo and characterization/development of the main goddesses and Gamindustri in general. Because if you look at it objectively, modern Gamindustri is a gay cyberpunk dystopia.
Replies: >>9295 >>9302
>>9253 (OP) 
https://prtimes.jp/main/html/rd/p/000002584.000031422.html

There's going to be a public demo at Happinet Game Fes on March 28. If you hang around the Japanese side of the net, you might get some extra footage and information.
>>9280
>Because if you look at it objectively, modern Gamindustri is a gay cyberpunk dystopia
Speaking of which, shouldn't they be including a Candidate stand-in for the Steam Deck?
Replies: >>9298 >>9299
>>9295
2nd Grey Sister?
>>9295
I don't think they're ever going to acknowledge it, sadly. Remember PC land right now is PC-98 games and doujin Windows games from the 95/98 era. Alongside the mobile sisters.
Also I am concerned that Dogoo was not an attempt to make new models for everyone before the next mainline game which featured everyone.
Replies: >>9301
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>>9300
I am pretty sure the models in Neptunia Riders vs Dogoo were based on the same ones used in Virtual Stars or Sisters vs Sisters onward. The theory was that it was a demo for Uzume's new model, who had unfinished assets in the files of SvS. But unless Compile Heart surprises us, it doesn't seem like she's going to be in the new mainline...
>>9280
>combining mecha with Rom and Ram would be cool. 
Being able to toggle between docked and handheld modes (less AGI, longer wait time after attacks but more damage and tankiness / commanding Rom and Ram independently to deal Rush-like attack that would set up status aliments) would be pretty great, too. I really wish they could actually show this as a rare example of a CPU Candidate graduating and finally becoming a CPU on par with their predecesors. Switch being a hybrid console is probably CH's only chance to do so.
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There seems to be this persistent idea going around on the subr*ddit and possibly other sites that the NEXT forms were only a temporary power up that needed the Gold Towers/Gold Third to function, or some similar excuse as to why they can't return. In VII, there is nothing that implies the NEXT forms are anything but permanent parts of the CPUs' repertoire after achieving them. The Hyper Share Crystal was made from Shares and "Gold Third Energy", but it's important to note that "Gold Third Energy" is just Shares transmitted through the Gold Towers into a form the Gold Third could receive and use. The Gold Towers were nothing but an adapter. In essence, the Hyper Share Crystal is just a really strong, glorified Share Crystal that essentially "jumpstarted" potential that the Goddesses always had in them. And after the NEXT forms are achieved, they can be accessed at will provided the Share requirements are met. Hate to come off like a shounenfag (even though I admittedly kinda am), but basically, think Super Saiyan 2. Once Gohan achieved it and held it the first time, he could access it at will as long as he didn't become to rusty and out of shape. Hell, the Neptunia manga reinforces the comparison with a gag.
So why did the NEXT forms not return? Probably mostly laziness on Compa's part, realistically speaking, but honestly, I think Compile Heart kinda regretted making the NEXT forms from the get-go as they shook up the power scale too much for their liking. The NEXT forms definitively make the Goddesses qualitatively superior to the Candidates and CH has always tried to push and reinforce the idea that the Candidates have at least equal standing with the Goddesses, and the entire existence of the NEXT forms undercuts, not to mention the fact that it puts them on a powerscale such that they should wipe the floor with most threats easily. If Neptune actually remembered she could go NEXT Purple in SvS, she might have beaten Arfoire on her own or at least not jobbed and got kidnapped. Then SvS doesn't happen or can't be a Nepgear story like they want it because Nepgear is a passive pussy who NEVER steps up unless Neptune is out of the picture. So evidently, they'd rather pretend the NEXT forms don't exist, and have gone as far as to make new Goddesses to represent the ninth gen of consoles just to avoid having to give new forms to the Goddesses again, despite all the questions that raises.

>>9302
This is a bit more involved than my idea. I basically had Rom and Ram (representing the Joycons) transform into attachable parts for Blanc (representing the main console), giving her a form that has both physical and magical power as well as durability with the only weak area being speed (as the Switch lags behind its competitors significantly in sheer processing power). Also, the Labo would be an armory of special weapons for her, because the whole idea was to be like a creative soapbox.
>>9260

https://m.youtube.com/watch?v=OcRQTFYzXTs

It's up boys
Replies: >>9341
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>The Dawn of a New Neptune
They're really hyping this up as the be-all end-all. This better be good. If they've really been putting everything they have into this, it should be as much of a leap forward as Megadimension VII was to the original trilogy.
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>>9337
30 minutes now. This is your last chance Compa, not just with me. Make it fucking count!
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Replies: >>9344
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>>9343
If it's CERO B or God forbid A, I'm going to tear Compa's head off.
>Noire VA leads the first part of the presentation
( ͡° ͜ʖ ͡°) foreshadowing
I don't understand a word of this.
They're talking about anniversarry and giving tourists a brief overview of the series as far as I can tell
Trailer is up
https://www.youtube.com/watch?v=6Ovq6riRoWk
GMRE battle system
Replies: >>9485
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They showed the designs early.
Red flags already; all these designs look neutered.
>action-based AGAIN
Fuck you Compa
>White Heart's outfit doesn't show one bit of skin
FUCK YOU COMPA!
Apparently the story is about Xbox fucking dying
HOLD THE FUCK UP
PC IS NOT IN THE PLATFORM LIST
WHAT THE FUCK COMPA?!
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At the very least you can play it on Switch
Replies: >>9354
>>9353
If anything, that's probably the reason why they lameified the designs. They're getting to get approved for a western Switch release. 
God damn it Nintendo!
God damn it Compa! All you had to do was say no!
Replies: >>9355
>>9354
>trying to get approved
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They did away with White Heart's leotard for a version of her NEXT White outfit with a plate over her chest because apparently even that is too much for nu-Compa.
I'm so fucking done with this company. They have no soul left and have completely sold out for gaijintard approval.
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Vert isn't even allowed to have cleavage any more either, so don't even try to say it's just the lolis (even though they got hit the hardest).
These captchas are getting annoying as hell. Let me post, damn it!
Enjoy bankruptcy you spineless bugmen, this was your last chance and you blew it. Toss Compa on the same pile as nu-GUST. I bet there won't even be pantyshots.
Will there be Swimsuit DLCs?
Replies: >>9362
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>parka just long enough
>probably the lowest camera angle
the graphics rub me the wrong way. almost as if they were trying hard to make it look like genshin
flight mode too
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The fuck? Small Nep looks like Big Nep now.
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I don't know why I got my hopes up at all. The fact that they stooped as low as to make something like Villion Code should have been the final evidence. There is no otaku spirit left in Compile Heart at all. The new mainline is blatantly trying to ape Genshin aesthetics too with its pseudo open world feel and battle system. How pathetic that the trend-makers have been reduced to trend-followers.
DRAGAMI-SAMA SAVE US! (pic related).

>>9358
Probably, but swimsuits are safe horny at this point unless they're REALLY risque (e.g., micro bikinis). The real benchmark was going to be the HDD forms and they failed that with flying colors when even Ms. Thunder Tits can't show cleavage in a supposed otaku game.
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>there are already shills in /v/ defending the death of turn-based Neptunia for shitty half-assed wannabe Genshin combat
Decapitate these subhumans and shit down their necks.

Also, WHY does Blanc wear full leggings now? EVERY single prior design for her had her show at least a little leg. It was one of her charm points especially UD Blanc's lovely Miko socks. Even Neptune still has legs but she can't have them? Are they tiptoeing around her because she's from the loli nation? For fuck's sake Compa, you know your audience, and yet you still do this...
Transformation sequences are censored, too.
Fuck my life.
Replies: >>9381
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>they made Blanc step down for the new Switch bitch
Another thing I don't like; the others don't seem to have stepped down, and Rom and Ram are apparently being pushed in her place. Normally I'd want to see how they handle this (they're not just gonna get rid of her, are they?), but with everything else, I'm just ready to tune out of anything from this company entirely. They're hopelessly cucked.
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>WE
>WANT
>THE
>GENSHIN
>IMPACT
>AUDIENCE
Replies: >>9371
4/v/ now
>uhhhh how do we fix the fanbase? they want a good product that isn't obviously ashamed of being an otaku game
Fuck you, fix your product and your company, you shill!
Replies: >>9368
>>9367
ignore the tourists that place no value in the identity nep games used to have
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Donald J. Trump, President of the United States of America, I beseech thee, fucking launch a nuclear missile at Tokyo and annex Iwo Jima and Okinawa already, these goddamned spineless nips to be retaught the meaning of hate and resistance or they will go extinct.
Replies: >>9370
>>9369
drumpf loves DEI compliance, he'll be sending them Big Macs for this.
>>9366
from my outsider's perspective:
i like the way the models and some of the environments look (namely the city area, though that's probably just because i like cities)
something about the shading/lighting makes it look...generic? to me; i can't quite put it into words, i can totally see what you mean by calling it genshin though
it looks like they're using 3d models during the cutscenes sometimes, i feel a little mixed on that since i kind of like 2d portraits more in general, though also i thought the way the portraits looked in most of compa's games looked kind of cheap before, and i feel like the 3d models work a bit better with how the characters move and emote a bit bitter...i'm not sure which approach i prefer
i don't like the character designs, though i already didn't feel strongly about how nep's characters looked before so i'm not sure how valuable my viewpoint is; i did always think nep's parka was the most adorable thing ever and i loved it, but here it looks kind of soulless, and i get that feeling from all the other designs
i don't know who thought adding more characters to the cast was a good idea, i already felt like the cast seemed kind of bloated before
and finally, i checked out immediately when i saw it's not turn-based, the battle system was probably my favorite aspect about re;birth 1 from what i played of it

i think it probably would've been a better idea to do a reboot and start with a new continuity
Replies: >>9378 >>9441
A friend of mine who plays a lot of gacha is telling me CH stole assets from Genshit 
Dafuq
Replies: >>9377
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I kneel to IntiGODs, at least they're still doing shit like Majogami, which clearly Compile Heart can't even manage something like that now. And Inti aren't ashamed of being otaku like Compa clearly is.
Replies: >>9376 >>9379
This new installment centers around an apocalyptic threat facing Gamindustri. The story follows Neptune, who finds herself alone in a white space after a catastrophic meteor. Guided by an unknown voice and marked with a strange number, she gains the ability to “retry”, looping between endings and new beginnings.

As she progresses, Neptune reunites with allies and encounters new companions and enemies, ultimately attempting to overcome repeated failures.


Not a huge fan of them finally giving us explorable cities just to change them. Gameplay looks better than Gamemaker, looks like Star Ocean 6 actually. I'll give it a shot, especially if it comes to Xbox.

>tfw no Ploot
I will have to sob and pacify myself with Vert's bountiful bosom while she does the just as keikaku (which means plan)
>Covered titties
Let those puppies gooooo!!
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Observations from the 4/v/ thread.
>The censorship is absolutely real. Look how subtle the changes are here and what was specifically targeted. The cleavage window removed, the panty bottoms changed to shorts. Vert was already a "safe" design for modern """otaku""" games and she still got hit. They definitely toned this shit down to have a chance at being able to release this on Switch in the West. I hope they still get hit for betraying their values.
Replies: >>9384
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>>9373
I was pretty happy Majogami hid a loli-service beach episode behind a very cryptic ending unlock. (A shame they have to resort to literally -hiding- risque content, Gal Guardians 1 was like that too in which the game becomes Gal Gun in a very hidden ending path). But yeah, at least they're trying.
Replies: >>9378 >>9379
>>9372
in compa's defense, most game assets in general are royalty-free/stock assets
i don't think every individual game is going to make completely unique grass for each release
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>>9371
>i think it probably would've been a better idea to do a reboot and start with a new continuity
It's already looking like a pseudo-reboot. The description makes it sound like something destroyed the old Gamindsutri (likely that Xbox meteor) and Neptune had to deus ex machina reset everything, resulting in a world where these new Goddesses exist and everything is altered.

>>9376
I'm still mad about them effectively shelving Gal*Gun even if I can understand their reasoning. But they at least made it clear they regret not being able to make a Gal*Gun 3, and from Majogami and stuff, they're still TRYING to be an otaku company, even if their gameplay is becoming more and more jank. So I still respect them enough to not put them on a permanent blacklist like I'm about to with Compa. I'll probably pick up Majogami on Switch eventually.
It's a fucking shame that LoveR Kiss was the only real, unneutered otaku game of 2025 that we got, and Tokyo Clanpool is looking like it'll be the last thing I ever buy from Compa (and even there only by proxy of Eastasiasoft who are far more based and principled than CH is).
Replies: >>9379
>>9373
>>9376
>>9378
coincidentally, i actually bought majogami a few weeks ago
though i didn't know much else about it other than it's a 2d hack and slash kind of game
excited to get into it, hopefully before the next decade since i'm drowning in backlog currently
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I had such low standards here. All I asked is that it at least be as ecchi as the original trilogy (not a high bar to clear, Neptunia never went as far with the ecchi as Compa's other pre-2020 IPs), have a solid setup, and be turn-based again. It's fucking unreal how they managed to fail ALL THREE of those checks in the FIRST FUCKING TRAILER!
I'm practically speechless, reduced to frothing with rage at how outrageously goddamned lazy and castrated they are.
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>>9364
So much for improving on this.
Compa won't let Uni blow a kiss at you any more because Compa hates you.
https://www.youtube.com/watch?v=6Ovq6riRoWk

>comments disabled
It's like they knew people were going to tear into them.
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The Japanese are noticing too.
>>9375
>/nepgen/ wants me dead for quoting that Vert underboob anon
can i kms
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I M O; these new designs kind of suck. It's not even a lewd thing, it's a "Can I put these characters in a lineup and tell them apart from Gacha characters?" 

Because I can still do that with any of the original Neppers to this day. Their designs are simple but striking. They're designs are so simple that I could even do it if they were naked, because even the tiniest details like their hair, the shape of their heads, or their eyes are simple and striking on their own. These designs are close to 16 years old at this point. 

I don't want to say this is because of lazy design or because a design requirement for more clothes than the originals has meant that they now have more busy designs, but it's definitely the kind of thing I will struggle to tell the difference apart in.
I am mixed on this new game. Lowee and Lastation goddesses have nice boots at least. Not all that fond of the redesigns for our four besides Neptune but her trainers are worse. Immensely disappointed that it is not a turn based rpg.
Also I'm going to repeat a pessimist view that I repeated in another thread: The censorship could be because they want to sell us the original costumes as DLC. In Dogoo, this was about $5 just to put their old clothes on.
Replies: >>9425
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>>9416
>In Dogoo, this was about $5 just to put their old clothes on.
Riders vs Dogoo doesn't have the original outfits, it's just the swimsuits, race queen outfits, and "apocalyptic" Mad Max-style costumes.
At least one season pass is present;

https://store.playstation.com/ja-jp/product/JP0031-PPSA22606_00-NEPTUNEDXDEGGAME
Replies: >>9429
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>>9427
I imagine this will just be outfits and items and the like, maybe a new area or some Makers. I will be genuinely surprised if they add in Uzume or Plutia through it.
Sadly, considering everything else, I think Plutia's gone for good. They obviously can't deal with Iris Heart if they don't even want to show the old HDD processor forms any more.
Replies: >>9430 >>9431
>>9429
>Iris Heart next form
>Leans into the devil/angel symbolism implied by her OG processors and V true end

I'd like to see it. Also the meteor threatening all of Gamindustri means we may see Arfoire playable yet.
>>9429
Most likely outfits and attachments, yeah. Just surprised since this was not something they did when I was really into Nep. Also since season passes no longer mean "All the dlc at a discount." we know there is probably going to be a fair amount. Hopefully not Falcom levels of dlc.
The original designs and maybe the V ones are almost guaranteed to be sold as dlc. Swimsuits are a guarantee, beyond that and some joke attachments though, I could not say.
>Uzume or Plutia
Returning characters beyond the main eight are probably not happening, no. Sucks for me too since I want Ai chan back but this is a goddess only series now. Goddess tier at best.
Replies: >>9432 >>9443
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>>9431
It hurts..
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>an entire game about Kekbox jobbing.
I admit, that sounds pretty funny and surprising. Xbox's spectacular fall from grace is certainly worth writing a plot around.
Replies: >>9462
>>9432
That is just how it is unfortunately. To be fair the games already suffer from character bloat and we know the little sisters are in Unlimited. That is already eleven main(?) characters. Even the greatest of writers would struggle with that.
Replies: >>9437 >>9443
>>9435
>To be fair the games already suffer from character bloat and we know the little sisters are in Unlimited. That is already eleven main(?) characters. Even the greatest of writers would struggle with that
if only the people on bluesky could understand this
Replies: >>9439
>>9437
Not on there and have never been, what are they saying?
Replies: >>9441
>>9439
i just made a thread where i basically repeated what i said here >>9371, and like three people jumped me saying that my character bloat observation was wrong and that i should play all of the spinoffs before critiquing the fact that they added new cpus lol
Replies: >>9445 >>9446
>>9431
youtube.com/watch?v=9SEURjHmIYM

Isolated gameplay. Switch seems to have Pippih's fighting style so she might be DLC as a reskin? They fixed Neptune's attack speed which was terrible in SvS.

>>9435
The hobbit trilogy almost did it right
too bad most of that was cut for Tauriel and Legolas scenes
Replies: >>9446
>>9441
The spinoffs are not really relevant to this game so I am not sure why they said that. Compile Heart were able to get away with this, picrel, because the non goddess characters had mostly limited roles.
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I pressed the wrong button like an idiot...
>>9445
>>9441
To continue, making four new goddess characters means those same limits cannot be enforced here.
Honestly, I am not sure what their point was.
Also on your last point, this is supposed to be a reboot of some kind. I guess that is why Arfoire is returning, I assume as a villain.

>>9443
I do not think there is much reason to do reskin dlc but it is a possibility.
>hobbit trilogy
I can only take your word for it, I could never get into LoTR.
Replies: >>9456
>>9446
Basically all the dwarves had little character building moments that were removed (IE: Oin had a scene in Dale before the mountain, most of Bofur's made it in to the extended) in favor of a love triangle with a non-book OC and cringe worthy greed bad Alfrid.

To add some levity to these threads, can we all just agree to my head canon that Next Blanc lost her hat during her ult and just couldn't find it again?
Replies: >>9458 >>9459
>>9456
No clue who any of them are but it seems like they should have remained. Especially if they added some poorly done love triangle in its place.
>>9456
>Next Blanc lost her hat
Ram hid it.
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>>9459
>Blanc and Noire lost their Power Gloves
Rom and Ram wanted to play with the Power Glove and Uni stole Noire's Move controllers to play a shooter game.
>>9434
It's funny because last /nepgen/ thread I specifically made a shitpost about Phil Spencer being the final boss of Leanbox, trying to turn everybody into an XBox while driving it into the ground. Seems Compa agrees.
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People on 4/v/ are, as typical, shilling for the new game and censored designs, this time by using the "b-but they HAD to do it or they'd get ding dong bannu" excuse.
No they didn't. Never once, even during their peak censorship, did Soyny ever touch the original HDD designs, and arguably even Nintendo isn't to blame there because GMRE released with them at the same time they killed the Re;Births.
Every mainline prior had bath scenes, fanservice CGs and skills, etc. None of it went as far as some of Compa's other IPs, it was fairly baseline and typical of anime-style JRPGs. To drop even those, to the point the rating of the games lowers (from CERO C to B, ESRB T to E10) is Compa compromising in a way they really don't need to. I am not being unreasonable to ask for at least Re;Birth-level fanservice. You can say maybe Nintendo is an issue there, but every other platform is more cooperative with such material now, even Xbox. Nintendo is the outlier at this point and Compa choosing to neuter themselves even further for them is a choice they made on their own. The Switch release is blatantly just for the Japanese audience at this point anyway. This insistence on doing "one-size-fits-all" releases and censoring for the lowest common denominator has become the Achilles' heel of Japanese game publishers. It is a habit they need to break yesterday. No one is going to hold it against you if one platform insists on an inferior experience, but giving the same inferior experience to everyone else is just insulting them. And tell me Compa, how well has insulting your playerbase gone for you, huh? I feel you need only look at your recent sales numbers and the frigid reception to your long-awaited ace in the hole.
Replies: >>9464
>>9463
>No they didn't. 
In their defense, God knows what kind of changes the corpos demanded. Corpos are very anal about their representations. Maybe that's the reason why Neptune NEXT is mostly untouched while the rest are censored? Some suit felt like the mascot is too spicy for their company?
I wouldn't put the self-censorship beside them but that's even more unreasonable than assuming that censorship guidlines came from someone else. Self-censorship is hysterical because it raises the question, who the fuck are they making these games for? Audience that hates fanservice will never even look at Neptunia because of its past and conveniently ignoring for the sake of reaching a "broader audience" is not only disrespectul to fans that like older games, it's also pretentious as fuck
Replies: >>9465
>>9464
*convinitnely ignoring it
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About the new designs, for the human forms, the primary feel I get from them is that the director told the character designer to "modernize" the CPUs. Because that's the feel I get from them, they're meant to be "modern", with all that implies. They're sleek, simplified, and made "safer" overall, like how all these companies started trotting out new "modern" logos that looked like they were made in MS Paint in five minutes by a freshman. They all give off an "office" look, too, as if the Goddesses have been reduced from the sacred figures they once were to mere bureaucrats. Desacralization at work, a trademark of modernity and its consequences.
The only thing I really like about the new designs, is that Blanc looks much more like a loli now. They made her obviously smaller than Neptune, she's clearly the loli of the group like she was meant to be. And God, it's so cute, she's perfectly wife-sized. I want to hold her in my lap so badly, she's so tiny and precious. Ah, I love her so much. So sick, too, of all these fanartists drawing her with aged-up or "thick" proportions, or ignoring her for Rom and Ram. Maybe they'll finally acknowledge her as the lovely petite loli goddess she is now.
Replies: >>9467 >>9473
>>9466
>The only thing I really like about the new designs, is that Blanc looks much more like a loli now. They made her obviously smaller than Neptune, she's clearly the loli of the group like she was meant to be. 
This comes at the expense of making Neptune drop her goofy parka which contributed a lot to a loli image of her own.
>>9466
>They're sleek, simplified, and made "safer" overall
This is NOT what they should look back. I'm surprised the development and artist team didn't push back against this change. Tsunako worked so hard on refining the old designs and simplifying them must've felt like hell. I feel sorry for her.
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>>9253 (OP) 
So let's recap what we've observed so far.

>It's not the return to form we were all hoping for, it's just more of the same type of game we've been getting since 2020 from Compile Heart, since Sisters vs Sisters. Gameplay is still action-based and seemingly more open-world, cribbing from modern JRPG trends largely stemming from Genshin Impact which the game's overall aesthetic increasingly resembles. Examples of other JRPGs that followed this trend include Atelier with Ryza 3 and especially Yumia; in the latter case, GUST specifically billed it as "modernizing" Atelier for a global audience. We can assume similar intentions are at play here with Compile Heart and this new Neptunia.
<Consequently, it's looking like turn-based Neptunia is dead for good, this was the perfect chance to bring it back as this is supposed to be a new mainline which were all turn-based previously and we were told SvS and GMRE were just spinoffs, not necessarily indicative of what was to come. Well, turns out, unfortunately, they very much were.
>The new designs are very "modern" and bureaucratized, lacking much of the ero-kawaii appeal the old designs had. The new HDD forms use the NEXT forms as a base with pieces of the old processors. They too are much more conservative than the old designs. Promo/store bonuses are in sketch phase and they too look very basic and tame. Any hopes for a return to pre-2020 fanservice levels are swiftly falling to pieces
<The story is seemingly a pseudo-reboot set in a vastly altered Gamindustri caused by Neptune time-looping to prevent an impending future catastrophe. The prominent X on the meteor suggests it will focus heavily on Xbox. Noire, Blanc and Vert have all stepped down from their roles as the rulers and icons of their nations in favor of a new generation based on ninth-gen consoles, now serving in advisor roles (further reinforcing the bureaucratic subtext). Once again, like with mk2, the question of succession and the replacement of the original four is raised as it seems they are being primed to be pushed to the sidelines, to say nothing of the Candidates who were supposed to fill that role initially. The rules of the setting have seemingly been rewritten.

Overall, very disappointing, especially for those like myself who were pinning all their hopes here for a proper return to form. It seems nu-Compa is firmly set in her ways and we are never going to get the pre-2020 kino back. Ship of Theseus theory comes to mind; increasingly pre-2020 and post-2020 Compile Heart seem like vastly different companies with entirely different approaches to development and marketing as well as the audiences they target. For those of us who were attached to the old Compa, it seems it is finally time to bury the cope for good and move on.
Replies: >>9473
>>9466
>>9468
I think the "bureaucratic subtext" could work as a plot point if CH make the game about how the modern industry is almost entirely centered around topics like the increased politics surrounding game development, that it's more about increasing that share and company value than make a game people will actually buy, and how modern media is designed to be inoffensive (Unless it's pushing a "politically correct" message) rather than appeal to theri demographics. So it could make sense in the context of such a plot, but I have zero faith in these people having that level of self-awareness.
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The more I think about it, the more I hate these new goddesses effectively upstaging the old ones. Lowee isn't even Lowee any more, it's "Sweenia", and Blanc has been reduced to a bit player in her own country. Why does Compile Heart keep doing this? Why do they keep trying to push out the main four? Do they not like them any more? Do they genuinely think there's nothing more they can do with them?
Fuck you, it's LOWEE, not this "Sweenia" place, the Switch was Blanc's idea, and your ugly, baggy "Red Heart" will NEVER replace my goddess White Heart!
Replies: >>9477
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>>9474
I hope to God these changes aren't permanent and these new goddesses don't stick around. I already hate that Switch Bitch just for standing where Blanc stood and effectively replacing Lowee. It makes me anxious and upset just thinking about it.
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>>9348
comments are turned off, well that's sure a sign of confidence and the fan-service is heavily tuned down.
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>>9477
>I hope to God these changes aren't permanent and these new goddesses don't stick around.
Sadly if this is what compa is putting out you will get that wish but the money's paw is that it will come from compa shutting it's doors.
>>9485
>comments are turned off
Most of the videos I have seen on that channel have them off.
Not sure if they normally do it but they did disable dislikes, that is not a good sign.
Replies: >>9490
>>9485
>>9488
i notice japanese companies in general usually have comments and ratings disabled, all of nintendo's japanese directs are like that
Replies: >>9493
>>9490
Likes and dislikes I want to say I do not often see turned off but then I do not often watch stuff like this.
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>"it won't betray your expectations"
>betrays every single bare minimum expectation anyone ever had
I cannot stress this enough. Who the absolute fuck wanted Nepshin Impact or thought SvS/GMRE's actionshit system was good? They just put up with it because they were told they were just experimental spinoffs and the next mainline was going to deliver what they were hoping for.
This could have the absolute best action-based system in any RPG ever and I would STILL be mad because I play Neptunia (and Compile Heart games in general) primarily for turn-based JRPGs, not this.
Replies: >>9535
>>9534
This was probably for some shit like Super RPG or even VII-R lol. I still believe the concept of a "new mainline" is something they only broke the emergency glass for after Game Maker didn't chart Famitsu in 2023. That's why it's still so spin-off pilled.
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>>9253 (OP) 
Someone posted pages from the Famitsu interview about the new game, so I took the liberty of feeding them into an AI translator.
Some key takeaways:

>This slop has been in planning for 5 years, development for 3

>Confirmation that Sisters vs Sisters was initially intended to be the new mainline, only for Tsunako to veto it at the last minute, so it was converted into a spinoff

>The above means they indeed intended to move away from turn-based from the start and SvS was always intended as a showcase of what was to come

>The new goddesses were a late addition; it was initially conceived as an "all-star" title featuring characters from the past games, meaning Uzume and Plutia were likely going to come back before these bitches stepped into the picture (also possibly why Uzume got a new model for Neptunia Riders; she was originally going to reappear here before plans changed, so now she's stuck with that crappy low-effort spinoff)

>They're indeed worried that people will take this as them trying to phase out the main CPUs, so they settled on making them seniors (a half-compromise as they still effectively lost their positions to these new CPUs, and Lowee isn't even Lowee any more). If they didn't want to make it look like they were being retired, they did a poor job of it because no longer being the patron Goddesses effectively means they will eventually cease to exist from lack of shares

>Rouge is weak to cold, a complete contrast to Blanc, Rom and Ram who specialize in it

>Ciel is obsessed with AI slop and automation, and clashes with Noire who favors human work

>Eclipse Heart took the most work since the fusion concept is a first for the series; she was designed as an "ultimate ojou-same".

>The flight system was inspired by the original anime and was suggested by Tsunako. In general, Tsunako had a very active hand in development.

>Hyperdimension is depicted as a proper planet for the first time, revealing the scope of Gamindustri.

>"Apocalypse Bosses" like the giant shark are based on the theme of "game over", which will be apparently be a major theme of the game

>Dungeons have more gimmicks now like strong winds, and are being designed to be traveled by either land or air
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>>9537
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So going by this, it seems Compile Heart was moving away from turn-based JRPGs at the same time as most of the bigger players (Square Enix, GUST, etc). Everyone seems to have gotten the memo to ditch turn-based at the same time. That, and/or Compile Heart, like other smaller Japanese studios, looks to bigger AAA ones for "guidance", and saw Square Enix and the like moving away from it as a sign they should too. Either way, Atlus has become one of the last legacy holdouts for turn-based JRPGs and even they are feeling the pressure from journalists and industry trends to change. At this point I fully expect DERQ 3 to be action-based as well. Turn-based RPG is likely going to be dead in Japanese games outside of indie by 2030.
Replies: >>9540 >>9541
>>9539
It's really funny to me that Sega's been recently bitching that "the Western journos gave us 10/10s but our games still don't sell??"

https://www.videogameschronicle.com/news/sega-says-strong-reviews-for-its-recent-games-isnt-yet-translating-to-better-sales/

Like it genuinely comes across as that they scraped Resetera as hard as they could on how to make a JRPG in Metaphor and now nobody talks about that game anymore and it isn't even remotely the next Persona as they were hoping
They must be kicking themselves now when turn based is making a comeback is when compile move to action. >>9539
>So going by this, it seems Compile Heart was moving away from turn-based JRPGs at the same time as most of the bigger players (Square Enix, GUST, etc). Everyone seems to have gotten the memo to ditch turn-based at the same time.
Ditching turned based did not work out well for anyone that did it so far, I really do wonder what could be going on behind closed doors they have to know they are upsetting all there old fans with this.
>>9537
I mean I'm sure everyone already figured it out already but Rouge is docked and Red Heart is handheld.
Too bad as a SeHa stan this just makes me wish we got a WonFes Game Gear too.

>SvS was mainline
I knew it

>Ploot
So is it 100% confirmed she's not coming back then?
Replies: >>9544
>>9537
>Confirmation that Sisters vs Sisters was initially intended to be the new mainline, only for Tsunako to veto it at the last minute, so it was converted into a spinoff
huh, i didn't know tsunako had that much influence
Replies: >>9544
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We have a name now for the one responsible for Neptunia's post-2020 direction: Hikaru Tasui, who has been producer since Sisters vs Sisters. So then it can be reasonably assumed this guy was the one who had Neptunia abandon turn-based. Either him or Tominaga directly.

>>9542
>Rouge is docked and Red Heart is handheld.
Wouldn't it be the other way around? Docked is supposed to have more power.
>Ploot
>So is it 100% confirmed she's not coming back then?
I'd say pretty much, if even poor Uzume had to settle for a low-effort spinoff. Unless, again, they really surprise us with the DLC, but then is Reiwa Japan really capable of handling Iris Heart's dommy mommy shenanigans? It's probably her or Peashy/Yellow Heart that got Re;Birth 3 specifically banned from the western Nintendo eshops. With Re;Birth 2 it was almost certainly Trick's licking CG with Rom and Ram, and hell if I know what got Re;Birth 1 killed.
Putting this game on Nintendo consoles in 2026 was probably a really bad mistake. Japanese developers have really got to stop developing for the lowest common denominator platform with their multiplat strategies. Just ship a cucked version if they demand it, don't force everyone else to have a worse experience too. Stuff like that really makes me think multiplat becoming the industry norm was a mistake in general.

>>9543
She's the main artist of the series and one of the creative leads since the beginning, so I'm not surprised.
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>>9544
>We have a name now for the one responsible for Neptunia's post-2020 direction: Hikaru Tasui, who has been producer since Sisters vs Sisters. 
Damn it, I forgot his image. Ladies and gentlemen, behold the scumbag that took your turn-based kino away from you so he could sell you Genshin Impact with Neptunia characters.
Replies: >>9548 >>9618
What a complete & utter faggot
>>9545
He's got a couple pre-cuck IF credits but yeah you really notice him pick up the CH/IF roles post 2020

https://www.mobygames.com/person/484471/hikaru-yasui/credits/sort:date/
>>9544
Rouge: Low energy, hates the cold, doesn't want to leave the house
Red Heart: Energetic and zippy extrovert
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Candidate designs sort of leaked
Nepgear lewded
Replies: >>9555 >>9569
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>>9253 (OP) 
The Candidates are getting new designs too. Kadokawa already semi-leaked their base form designs via the plushies. It's kinda hard to make final calls based on super-deformed plushies, but based on what I can see, Rom and Ram are now wearing berets with visors instead of the plush hats they used to wear, which puts them closer to Rouge's design instead of Blanc's who is still wearing a hat more similar to what she always wore. Not sure how I feel about Rom and Ram's aesthetic drifting apart from their own sister, it feels like they really want to sell Blanc as being "outdated".
Uni is another point of concern. She still has a skirt, but it looks to me like she has the same leggings now as Blanc. In literally every single game she's been in to date, Uni has been a walking pantyshot machine. If they take that away here, something has REALLY gone wrong at Compile Heart.
The Goddess designs have yet to be fully revealed, but both White Sisters are clearly wearing hats now, and Black Sister has what looks like antenna. I can say for almost certain that if they've gone out of their way to change the Candidate designs, you're probably never getting something like Black Sister's Generation/Next-Gen Cradle Processor again. That is probably the skimpiest, most revealing HDD processor in the whole series. They may sell the old Processors as DLC, but I would be surprised.
Honestly, what's going to be the in-universe justification for changing the Candidate designs? The main CPUs are at least clearly based on their NEXT forms and the eighth-gen consoles still, but handhelds disappeared after the eighth gen unless one counts the Switch which is already being repped by Rouge. So in a sense, handhelds have been in stasis since VII, so from a real-world standing, the Candidates shouldn't have changed at all unless Compile Heart is going to start counting shit like the PS Portal as Uni.

>>9554
God damn it, you ninja'd me while I was writing the post.
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>>9555
I don't know about visors, it looks like the Tagmension outfits got thrown in a blender with Mina's. I suppose we're waiting until we get the official reveal.
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>>9544
>We have a name now for the one responsible for Neptunia's post-2020 direction: Hikaru Tasui, who has been producer since Sisters vs Sisters. So then it can be reasonably assumed this guy was the one who had Neptunia abandon turn-based. Either him or Tominaga directly.
>Ladies and gentlemen, behold the scumbag that took your turn-based kino away from you so he could sell you Genshin Impact with Neptunia characters.

WHERE THE FUCK IS MIZUNO AND WHAT HAS HE DONE TO HER
I speak for everyone when I say that men have no place in leading Neptunia development. Full stop.
Replies: >>9560
>>9559
Lol. What practical alternative is there?  :D
I'll just forward my 4/nep/ post here:

>Even Onodera is gone. For fuck's sake, what is going on with CH staff? Mizuno is gone, so is Onodera and I'm starting to think that there's not a single soul in there that used to work on step-based Neptunia games.
>Everyone is gone, except for Tsunako, but that's easily explained by the fact that she's an artist with an art style that basically defines the series.
What happened to Mizuno, Onodera and others from the Neptunia founding team?
Replies: >>9616
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>>9554
>>9557
Mina for comparison
>>9537
What AI translator is this?
Replies: >>9616
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The demo is up and running in Akihibara's Happinet. So far, no one has posted anything notable that I can see.

>>9568
As I said, I imagine Norihisa took a lot of people with him when he left. Either that, or Tominaga is such a scumbag he fired all the competent people and replaced them outsourced scabs.

>>9572
https://imagetranslate.ai/translate-to-english
I used this for the first two pages. It uses Grok as a base. Then I guess I ran out of free credits, so I switched to Google Image Translate for the third one.
Replies: >>9617
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>>9616
I find it pretty funny that it's literally right next to the demo for Underwater Ray Romano's final entry. Really reinforces that all these otaku publishers are in the same boat together, and they'll probably go down together. So far, it doesn't seem like Compile Heart intends for this to be the final Neptunia entry unlike Aquaplus, but who knows how much longer they'll last if this new mainline doesn't sell a bajillion copies.
Replies: >>9618
>>9544
>We have a name now for the one responsible for Neptunia's post-2020 direction: Hikaru Tasui, who has been producer since Sisters vs Sisters. So then it can be reasonably assumed this guy was the one who had Neptunia abandon turn-based.
You think if this game underperforms compile will get rid of the guy and go back to what works or are we stuck with him>>9545
> so he could sell you Genshin Impact with Neptunia characters.
If gust could not sell me the ruined atelier this guy will not be abl>>9617
>it doesn't seem like Compile Heart intends for this to be the final Neptunia entry unlike Aquaplus
Aquaplus have years worth of old games put them on gog and steam invest the money they get to have them translated uncensored then put the profits from that into another game, It's not like they are out of options with a catalog like that.
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https://note.com/nepnepmania2dx/n/nb42cdbc77cd1

Some Japanese guy went to the Happinet demo yesterday and wrote a blog post about it (props for the Nepugurumi of my wife). Actual story/character-wise, not much that we don't already know. Only things that jump out to me is that all of the Gamindustri nations aside from Lowee are already "advanced" to the state we were shown in the reveals even before the timeloop/reset and the appearance of the new goddesses. The other thing is that the introduction narration apparently calls Gamindustri as having "transformed into an era of diversity and coexistence". First of all, LMAO at Compa trying to sugarcoat the modern gaming industry, it's a total shithole by any metric and I'm sure any otaku game publisher can attest to how well they're "coexisting" with it. Second, while I'm not going to jump up and immediately declare pozz because the word "diversity" was used when it could just be in a typical sappy Japanese way instead of the "DIEVERSITY IS OUR STRENGTH"-type messaging that has become one of the mottos of our modern dystopia, it's still enough to make me cringe.
More substantial things revealed here is that the demo was running on a PS5 at consistent 60fps, rare for modern Compa games where 60fps is usually limited to outsourced Xbox ports or PC ports on higher-end hardware with plenty of overhead. By contrast, Villion: Code which had its demo right next to Neptunia was running on a Switch 2 at ~40fps at best. Since these two games are likely using similar or identical engines, it can be assumed that this is the performance one can also expect of Neptunia Unlimited on Switch 2. And if the Switch 2 struggles with this game, imagine how bad the Switch (1) version will run. I'm expecting a Fairy Fencer F or Mugen Souls-level port (sub-30fps, frequent dips, low-res, downgraded graphics, possibly crashes) if it's this taxing on even the much more powerful Switch 2. Hell, even the PS4 might chug. Guess if I ever do end up deciding to get this game, I probably ought to wait for the PC port. Compa games are usually not that demanding, especially of higher-level hardware, but considering this game is trying to be a leap forward in several aspects, it seems like it's quickly growing too big for the britches of previous-gen hardware. That, or Compa is too stupid to optimize as usual, she always tends to perform poorly without a decent amount of overhead.
Replies: >>9660
>>9655
The fact it runs at 60 FPS on PS5 is actually great news. This means Compa learned to use proper update loops in Unity and in theory the game should work great at any framerate now. Or they just sped up the physics tickrate from 50 to 60 ticks per second.
Switch 2 should be a LOT more powerful than Switch 1 which ran SvS and GMRE at 30-ish FPS which highly suggests that Switch 2 should be able to handle 60 in V:C. However, only Neptunia saw performance improvements. Either they haven't landed in Villion yet because it's an early build, or Compa just doesn't give two shits about fixing it.
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