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Jschan updated, report in >>>/meta/ if anything is wrong


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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

Vita hacking:
https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahacking.md#vita-hacking https://vita.hacks.guide/ 

Vita homebrew/plug-ins: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahomebrew.md#vita-homebrew-and-taihen-plug-in-recommendations 
Vita game mods: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitamods.md#vita-game-mods
docs.google.com/spreadsheets/d/1OkS1S2sJqs2p8jp6pxBfrQkHT4Tn2-__NmAl6BYIUw8/
Make bounties for ports/features for the Vita here: https://github.com/vita-nuova/bounties
Consoletan booru: https://consoletan.booru.org

Feel free to do writeups and reviews of games you've played as well, they may end up getting added to the chart (eventually).
 
Make sure you treat your Vita well. always love her, and never abandon her or allow her to be damaged or broken or you're no better than Soyny.

And reminder not to buy anything digital that supports Soyny (unless its for archival, sharing and piracy purposes ofc, which might become important pretty soon).

A big Vita themes place went down but they came back I think (more or less):
https://psvt.ovh/
(Backup version) http://qcnnvxi.cluster027.hosting.ovh.net/ 
MGBA version 0.10.2 released with some minor Vita improvements, but I still think its an imperfect emulator, haven't tested it in a long while though:
https://mgba.io/2023/04/23/mgba-0.10.2/
Replies: >>7971
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Dunno how only the thumbnail for the chart was posted.
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Oh look, someone's posting in the Nep board for once. I'm afraid I don't have a Vita since I've been a Lowee loyalist for my whole life, but I'll vouch for Moero Crystal since I played it on Switch. It's got 80+ monster girls that are all party members, they're all mini-bosses that you have to fight and then tame in an ecchi minigame. If you choose, you can even toss a Monster Girl crystal at them to capture them like it's fucking Pokemon. GOTTA CATCH (FUCK) EM' ALL! The entire game is also steeped in ecchi right down to the H monster designs which are... suggestive when you look at them. And Otton is a funny guy. It's a decent DRPG, but mainly sells on its premise. Its sequel Seven Pirates is on Vita as well, but that game is much worse than Moero Crystal if you ask me.
Replies: >>7491
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Finished.
>>7455
Unfortunately I only saw this after I was finished with it already, so I'll probably end up adding it in the next update, whenever that happens (after enough recommendations come in to warrant another update)
Replies: >>7493
>>7491
You've once again posted only the thumbnail.
Replies: >>7494
>>7493
No I didn't, the resolution is just too big for it to fully expand, you need to open in another tab.
Replies: >>7496
>>7494
Oh, my bad.
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i might be the only person on the planet who's still
>BUYAN
vita games in current year, but i dunno, i just like looking at the boxart and changing out cartridges
>Mind 0
i got an amazon gift card as consolation for dropping out of college and being hikineet for 2 years, and bought that with it, among other things. i've had it described to me as "persona 4 but first-person and with a worse story", but i feel like people tend to trash on literally any JRPG that isn't normie approved, and a first-person dungeon crawler with persona's (or twewy i guess) setting, tone, and writing (and soundtrack, ideally) is something i'd love to see more of. i'm excited to get to this...eventually.
>Freedom Wars
my childhood Wii randomly spontaneously combusted one morning and i wanted to replace it. the game store that i went to had a deal going where if you bought a new console, you could get any one game for free. they didn't have any wii/gamecube games i really wanted, and i looked in the vita section and saw Freedom Wars, so i got it. i've only really gotten up to the tutorial and character creation, it seems fun, but the controls feel a bit...cluttered, if that makes sense? i don't know how to describe it. i probably should've gotten the remastered version, especially because this game seems to have an emphasis on multiplayer, but i don't like the industry's current obsession with reselling the same games we've had for the past 10 years over and over and over again, and the way i see it, i'm probably not going to be playing the game with anyone anyway. the game seems to be light on story, which is kind of a shame. i knew going in that it's kind of like monster hunter, but i was hoping the game would give me some more incentive to progress that isn't "make incremental dents in your 1,000,000 year prison sentence".
>Mary Skelter
this one's not as recent of a purchase, i got it around a year ago, but this is really important to me and i'm happy i have it. this was from the same game store where i'd later get my Wii from, and i was surprised to see a copy in person at a relatively normie game store considering that i could never find a single listing for the game online. with this, i have all three games physically, and that makes me happy, since Mary Skelter might be my favorite game series ever, or at least one of them. going back to this version after playing the remake or either of the later games isn't difficult necessarily, but it is a bit intimidating to me. the...relatively few people who've played this talk about the size of the dungeons, and while that's apparent as soon as you make it to the Temple, that isn't really what intimidates me, it's the overall game speed and balancing that i have to make an effort to get used to. i find this version less difficult than the remake overall, but the overall game speed feels much slower, between noticeable loading when you encounter an enemy, your overall movement speed being much lower going from tile to tile, and having to manually click X whenever you find a chest, an item, or when the moon changes color. i feel like nobody talks about this game's job system either, this is easily my most disliked thing about this game and i'm happy they changed it in the remake and 2; changing jobs at all requires job rights, so any time you want to change jobs or a build on a specific character, or if you make a mistake while choosing a new job for a character, you either have to grind 10 levels or savescum, which makes unlocking new jobs to learn new skills really stressful for me. i get the idea was that unlocking a new job was meant to be a permanent, linear upgrade, but it doesn't really allow me to experiment and see what builds work for which characters, since when i pick a job, i'm potentially stuck with it for the next dungeon (though as i type this out, i wonder if i could use Blood Devolution to bump whichever character back down 10 levels to make grinding back up faster? i still would rather not do that if i want to change jobs). i prefer how it is in later games where unlocking a new job lets you freely switch between it and anything you unlocked previously. but nevertheless, it's still ultimately the same Mary Skelter i've fallen in love with.
Replies: >>7768
>>7760
>i might be the only person on the planet who's still >BUYAN vita games in current year, but i dunno
Bought myself a copy of Airship Q last month, but I don't tend to blog about my buying habits at all unless it's something "really" special.
>>7452 (OP) 
>who needs tits anyway
>implying men dont like breasts of all sizes too.
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How do you work around the PSM DRM?
So, for whatever reason, NoPayStation and PKGj no longer function when downloading or installing PSM games. I did manage to find a repository of PSM games saved to Myrient however (Which include many more games than you can find on listed on NPS and PKGj): https://myrient.erista.me/files/No-Intro/Sony%20-%20PlayStation%20Mobile%20%28PSN%29/
But this brings me forward to my current problem. I cannot get these games installed. I managed to unpack them with pkg2zip, transferred them to my device, and they are showing up on the LiveArea, but I cannot actually load them because opening a game requires that I activate them through PSN. I already have NoPSMDRM installed, and have been using it to play PSM games prior to this for years. In addition, I tried rebuilding the database through ONEMenu, but it still requires that I activate the games. What am I doing wrong?
As a side note, I'm doing this on a Vita TV, and have a USB drive as my storage device.
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>Shuhei Yoshida claims 2 fan favourite PS Vita games were getting sequels before the transition to PS4
https://archive.ph/tDiVJ
https://gyo.tc/1jQLN
<Sequels to two fan-favourite PS Vita games were in development before the budget for both games was diverted to PlayStation 4 development.
<That’s according to former SIE president Shuhei Yoshida, who this week revealed that the sequels were in development, but ultimately scrapped as Sony transitioned from focusing on the cult-favourite handheld to putting its resources behind the PS4.
<Speaking on Sacred Symbols+, Yoshida said: “We were actually working on Soul Sacrifice 2 and Freedom Wars 2, but because of budget limitation we had to stop and move on to PS4.”
<Yoshida also claimed that the move to PS4 is the main reason that more Sony first-party IP didn’t receive a PS Vita iteration, in the same style as Sony Bend’s Uncharted: Golden Abyss.
<Freedom Wars was originally developed by Dimps and published by Sony Computer Entertainment. While a niche hit in the West, the game was far more popular in Japan, achieving the second-highest opening sales for any PlayStation Vita title.
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