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Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart touching minigame (old pre-Snoypocalypse Compile Heart, at least) feels a bit more animated than, say, Mary Skelter's Purge minigame, there's no limits on how many times you can do it or how long you can take, and it provides useful buffs depending on what you do. In the censored Switch version, the minigame is just skipped entirely and the buffs are random, making it much less useful.
Performance-wise, it feels very lightweight and much more optimized than typical Compile Heart PC ports, and I'm not sure how much of that is actual optimization skill (did Eastasiasoft really handle this in-house?) or just because it's a Vita game, but on my ROG Ally, it consistently runs at or close to 60fps (which it's capped at) with no noticeable dips even on the low power (Silent) setting. Definitely an excellent choice for your portable PC like a Steam Deck if you have one.
Natsume and Hotaru are good girls. Don't mention roaches around your Prime Minister. Ever.
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There's also a "Diet Assembly" system that works like Disgaea's Dark Assembly minus the "beating up senators who vote against you" part. You occasionally get special items in the dungeons that you can use to bribe the opposition parties into voting for policies. "Policy" choices include new Digiskins, items, money, events, etc. Strangely enough, the game's difficulty options are also locked behind this system, unlike most other Compile Heart RPGs where they're chosen before the game begins. I don't know why they decided to do it like this for Tokyo Clanpool, it discourages trying any difficulty but Normal.
The story absolutely points out how bullshit it is that there is even this retarded parliamentary bureaucracy to deal with during a literal potential end-of-the-world scenario where an entirely different realm is invading Japan, and it makes no bones about how corrupt and inefficient the whole system is, but like usual, it's just waved away with a typical "well, what can you do about it, it's Democracy™". Almost every game I've played that seriously deals with democracy as a political system acknowledges how corrupt, inefficient and bureaucratic it is, but they all act like there's no alternative and we just have to deal with it. I can only chalk this up to the predominance of the American-led liberal world order and most people not being able to experience any real alternatives, plus "end of history"-type Whig thinking where progressive democracy is treated as the be-all-end-all system. Call it Democratic Realism. The sensible thing to do in a situation like Tokyo Clanpool's would be to re-annoint the Emperor of Japan or at least invest some other trusted individual with power to cut through the bureaucratic bullshit. Even the Romans during their Republican era acknowledged the need for something like this.
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Damn, the length and layout of some of these floors put Mary Skelter to shame. This is only the second dungeon, by the way.
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Boy, Sacred Union is quite a buff. A few turns of slowly chipping away at this group of minibosses' health, and then suddenly Natsume just deleted them all at once with big dick damage, she's not even my primary damage dealer.
Also, it makes total sense that a character like Iroha is the one in charge of the game's designated fanservice minigame.
Just wanted to post about how I also ordered a copy of the game from Play-Asia (And a few other games), and is "suppose" to arrive by the second week of May.
Replies: >>10011
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>>10006
Wonderful, you can join all two (three if that one guy who also ordered it at the same time I did also posts here) of us discussing the game here. You know, for all that /nepgen/ likes to bitch about how otaku games are dying and Compile Heart are cucking out, not a single person there is playing or even talking about Tokyo Clanpool, a recently released game BY COMPILE HEART that should right up their alley, and which both CH and Eastasiasoft had to put in a lot of work to release that shouldn't have been necessary if this industry weren't so gay. That's something you should be rewarding monetarily; releasing this game as a physical PC game (storefront agnostic) was a seriously ballsy and unprecedented move. Not to mention the complete lack of support for any other viable otaku/ecchi games that released recently like LoveR Kiss Endless Memories or TurretGirls. I'm starting to think they have a real problem with (not) putting their money where their mouth is, or they just don't care about non-Neptunia Compile Heart IPs. If you want Compile Heart to make real otaku games again, you have to be willing to support the uncensored games that do come out. Obviously Compile Heart and Eastasiasoft are not going to want to fight the censors if there's nothing in it for them.
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>>10011
>(three if that one guy who also ordered it at the same time I did also posts here)
i have a feeling that's referring to me.
i'm totally late. my copy came in sometime last week, but i haven't really had the time or the energy to play it, i've only just started the first dungeon.
funny story, when i first installed it, i got filtered by the options menu, of all things. the game wouldn't detect my controller in the settings no matter what i did, and i couldn't figure out the keyboard controls at all; it took me like an hour to troubleshoot, eventually i just added the game to my steam library, and now i have to run the game through steam if i want to use my ps4 controller to play it.
the joys of PC gaming... (i'm also now aware that the Shift key functions like the B/Circle button when using keyboard, which is what i couldn't figure out before)

i already knew i'd like Hotaru, but i'm liking our Prime Minister more than i thought i would. i like how bright and cheery she is, i tend to like characters of that nature (i find it somewhat amusing that the country's leader occasionally stops to call her mom, for some reason my mind interpreted it like if the president just suddenly called home because he was homesick).
i'm liking most of the characters more than i thought i would so far, like i also really like Akira and Mikuri, and Yomi just took my heart and ran away with it, i love Yomi, she's probably my favorite overall.
i think i was afraid that i would find the cast...generic? that might not be the right word, but i was afraid i'd find them all really boring, i guess. i'm happy to see that i was wrong about that for the most part, though.

the only gameplay note i have so far is that the link/co-op skills seem incredibly overpowered, i nuked the tutorial enemies by complete accident without even realizing what happened at first...
i do totally see what you mean by this feeling the "final evolution" of Compa's DRPGs, i see DNA from not only Mary Skelter and Moe Chronicle in here, but even games from other studios, like the Gadgettia work similarly to the sub-personas in Persona Q. it makes me wish this game was in english earlier, i feel like i'd really love playing this if i had the free time i did back when i was first getting into all the Vita/Switch DRPGs a few years ago
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>>10043
>i have a feeling that's referring to me.
Indeed.
>of all things. the game wouldn't detect my controller in the settings no matter what i did
A helpful rule of thumb for future reference is to assume PC games will only natively support XInput (Xbox controllers and third-party controllers marked as PC-compatible, e.g., most 8bitdo and GameSir controllers), especially lower-budget ones like this. For anything else, you'll usually have to jerry-rig a solution. For a short while before I got a compatible PC controller, I was using BetterJoy to make my Switch Pro controller work on Neptunia Re;Birth 3.
>eventually i just added the game to my steam library
>st*^m
See this Hotaru? She's judging you right now.
>i already knew i'd like Hotaru, but i'm liking our Prime Minister more than i thought i would. i like how bright and cheery she is, i tend to like characters of that nature
Yeah, she's a cute ditz. Did you know she was added to that Neptunia Mainichi app a while back? She's one of the few non-Neptunia characters in the app, so she must have been fairly popular. But if I had to pick favorites right now, it'd probably be either Hotaru or Chiyo.
That said, I wouldn't say the characters have quite GRIPPED me yet, the same way Neptunia and Mary Skelter characters did. Unfortunately, from what I read on a Japanese Amazon review, there's only one character sub-event per character, so all the development would have to be in the story itself. Hopefully, there's only four major party members to deal with here, so maybe they could turn that into a strength.
>Akira 
Straight outta Tel-Aviv.
>Yomi 
She comes off like a 4Channer in the English script with her use of words like "normie". It does make me wonder if loocalization shenanigans are afoot (sadly Eastasiasoft are not immune; Moero Crystal had a lot of instances where even a filthy EOP like myself could see the script wasn't matching what the characters were saying), or if she's supposed to come off like a 2Channer that just got localized to 4Channer.
>the only gameplay note i have so far is that the link/co-op skills seem incredibly overpowered, i nuked the tutorial enemies by complete accident without even realizing what happened at first...
Do you see that multiplier in the top right corner when you get a link/co-op attack? It goes up the more attacks you string together and the more combos you pull before the enemy gets a turn. It's not hard to get up to a 2 or even 3 times multiplier in boss battles. Already I'm starting to feel it makes offensive Digimagic like the Sage's pointless since that can't trigger co-op or linkages.
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