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Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart touching minigame (old pre-Snoypocalypse Compile Heart, at least) feels a bit more animated than, say, Mary Skelter's Purge minigame, there's no limits on how many times you can do it or how long you can take, and it provides useful buffs depending on what you do. In the censored Switch version, the minigame is just skipped entirely and the buffs are random, making it much less useful.
Performance-wise, it feels very lightweight and much more optimized than typical Compile Heart PC ports, and I'm not sure how much of that is actual optimization skill (did Eastasiasoft really handle this in-house?) or just because it's a Vita game, but on my ROG Ally, it consistently runs at or close to 60fps (which it's capped at) with no noticeable dips even on the low power (Silent) setting. Definitely an excellent choice for your portable PC like a Steam Deck if you have one.
Natsume and Hotaru are good girls. Don't mention roaches around your Prime Minister. Ever.
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There's also a "Diet Assembly" system that works like Disgaea's Dark Assembly minus the "beating up senators who vote against you" part. You occasionally get special items in the dungeons that you can use to bribe the opposition parties into voting for policies. "Policy" choices include new Digiskins, items, money, events, etc. Strangely enough, the game's difficulty options are also locked behind this system, unlike most other Compile Heart RPGs where they're chosen before the game begins. I don't know why they decided to do it like this for Tokyo Clanpool, it discourages trying any difficulty but Normal.
The story absolutely points out how bullshit it is that there is even this retarded parliamentary bureaucracy to deal with during a literal potential end-of-the-world scenario where an entirely different realm is invading Japan, and it makes no bones about how corrupt and inefficient the whole system is, but like usual, it's just waved away with a typical "well, what can you do about it, it's Democracy™". Almost every game I've played that seriously deals with democracy as a political system acknowledges how corrupt, inefficient and bureaucratic it is, but they all act like there's no alternative and we just have to deal with it. I can only chalk this up to the predominance of the American-led liberal world order and most people not being able to experience any real alternatives, plus "end of history"-type Whig thinking where progressive democracy is treated as the be-all-end-all system. Call it Democratic Realism. The sensible thing to do in a situation like Tokyo Clanpool's would be to re-annoint the Emperor of Japan or at least invest some other trusted individual with power to cut through the bureaucratic bullshit. Even the Romans during their Republican era acknowledged the need for something like this.
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Damn, the length and layout of some of these floors put Mary Skelter to shame. This is only the second dungeon, by the way.
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Boy, Sacred Union is quite a buff. A few turns of slowly chipping away at this group of minibosses' health, and then suddenly Natsume just deleted them all at once with big dick damage, she's not even my primary damage dealer.
Also, it makes total sense that a character like Iroha is the one in charge of the game's designated fanservice minigame.
Just wanted to post about how I also ordered a copy of the game from Play-Asia (And a few other games), and is "suppose" to arrive by the second week of May.
Replies: >>10011
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>>10006
Wonderful, you can join all two (three if that one guy who also ordered it at the same time I did also posts here) of us discussing the game here. You know, for all that /nepgen/ likes to bitch about how otaku games are dying and Compile Heart are cucking out, not a single person there is playing or even talking about Tokyo Clanpool, a recently released game BY COMPILE HEART that should right up their alley, and which both CH and Eastasiasoft had to put in a lot of work to release that shouldn't have been necessary if this industry weren't so gay. That's something you should be rewarding monetarily; releasing this game as a physical PC game (storefront agnostic) was a seriously ballsy and unprecedented move. Not to mention the complete lack of support for any other viable otaku/ecchi games that released recently like LoveR Kiss Endless Memories or TurretGirls. I'm starting to think they have a real problem with (not) putting their money where their mouth is, or they just don't care about non-Neptunia Compile Heart IPs. If you want Compile Heart to make real otaku games again, you have to be willing to support the uncensored games that do come out. Obviously Compile Heart and Eastasiasoft are not going to want to fight the censors if there's nothing in it for them.
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>>10011
>(three if that one guy who also ordered it at the same time I did also posts here)
i have a feeling that's referring to me.
i'm totally late. my copy came in sometime last week, but i haven't really had the time or the energy to play it, i've only just started the first dungeon.
funny story, when i first installed it, i got filtered by the options menu, of all things. the game wouldn't detect my controller in the settings no matter what i did, and i couldn't figure out the keyboard controls at all; it took me like an hour to troubleshoot, eventually i just added the game to my steam library, and now i have to run the game through steam if i want to use my ps4 controller to play it.
the joys of PC gaming... (i'm also now aware that the Shift key functions like the B/Circle button when using keyboard, which is what i couldn't figure out before)

i already knew i'd like Hotaru, but i'm liking our Prime Minister more than i thought i would. i like how bright and cheery she is, i tend to like characters of that nature (i find it somewhat amusing that the country's leader occasionally stops to call her mom, for some reason my mind interpreted it like if the president just suddenly called home because he was homesick).
i'm liking most of the characters more than i thought i would so far, like i also really like Akira and Mikuri, and Yomi just took my heart and ran away with it, i love Yomi, she's probably my favorite overall.
i think i was afraid that i would find the cast...generic? that might not be the right word, but i was afraid i'd find them all really boring, i guess. i'm happy to see that i was wrong about that for the most part, though.

the only gameplay note i have so far is that the link/co-op skills seem incredibly overpowered, i nuked the tutorial enemies by complete accident without even realizing what happened at first...
i do totally see what you mean by this feeling the "final evolution" of Compa's DRPGs, i see DNA from not only Mary Skelter and Moe Chronicle in here, but even games from other studios, like the Gadgettia work similarly to the sub-personas in Persona Q. it makes me wish this game was in english earlier, i feel like i'd really love playing this if i had the free time i did back when i was first getting into all the Vita/Switch DRPGs a few years ago
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>>10043
>i have a feeling that's referring to me.
Indeed.
>of all things. the game wouldn't detect my controller in the settings no matter what i did
A helpful rule of thumb for future reference is to assume PC games will only natively support XInput (Xbox controllers and third-party controllers marked as PC-compatible, e.g., most 8bitdo and GameSir controllers), especially lower-budget ones like this. For anything else, you'll usually have to jerry-rig a solution. For a short while before I got a compatible PC controller, I was using BetterJoy to make my Switch Pro controller work on Neptunia Re;Birth 3.
>eventually i just added the game to my steam library
>st*^m
See this Hotaru? She's judging you right now.
>i already knew i'd like Hotaru, but i'm liking our Prime Minister more than i thought i would. i like how bright and cheery she is, i tend to like characters of that nature
Yeah, she's a cute ditz. Did you know she was added to that Neptunia Mainichi app a while back? She's one of the few non-Neptunia characters in the app, so she must have been fairly popular. But if I had to pick favorites right now, it'd probably be either Hotaru or Chiyo.
That said, I wouldn't say the characters have quite GRIPPED me yet, the same way Neptunia and Mary Skelter characters did. Unfortunately, from what I read on a Japanese Amazon review, there's only one character sub-event per character, so all the development would have to be in the story itself. Hopefully, there's only four major party members to deal with here, so maybe they could turn that into a strength.
>Akira 
Straight outta Tel-Aviv.
>Yomi 
She comes off like a 4Channer in the English script with her use of words like "normie". It does make me wonder if loocalization shenanigans are afoot (sadly Eastasiasoft are not immune; Moero Crystal had a lot of instances where even a filthy EOP like myself could see the script wasn't matching what the characters were saying), or if she's supposed to come off like a 2Channer that just got localized to 4Channer.
>the only gameplay note i have so far is that the link/co-op skills seem incredibly overpowered, i nuked the tutorial enemies by complete accident without even realizing what happened at first...
Do you see that multiplier in the top right corner when you get a link/co-op attack? It goes up the more attacks you string together and the more combos you pull before the enemy gets a turn. It's not hard to get up to a 2 or even 3 times multiplier in boss battles. Already I'm starting to feel it makes offensive Digimagic like the Sage's pointless since that can't trigger co-op or linkages.
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My copy of the game just came in, along with a few other games I ordered of Play-Asia. Just want to show everything that came in the box.
Replies: >>10127 >>10315
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>>10123
Nice-
>Dragon Ball Evolution
Lel. I saw you on /bv/ too.
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Gaol Insania was a major step up from the first two dungeons, with a much more complicated layout, an initial segment where you're captured and placed in a completely different section of the dungeon with (I think) no way to get back to base since comms are cut off. Also during this period, you don't get any money from encounters because your money is in the form of donations from the people since you're livestreaming your dungeon crawl to Japan, but comms cut off means no livestream means no money. I do appreciate the consistency with the setting here.
Anyway, I bumped the difficulty up to Hard here. Random encounters are still pretty easy, but the bosses can give some trouble, especially the one at the end. This dungeon introduces some more of the game's gimmicks, namely roaming encounters visible on the dungeon map, gatekeeper encounters that must be defeated to unlock doors, and more traps. There's a miniboss near the end of the dungeon that looked like he might have put up a struggle, until Hotaru literally instakilled him out of nowhere with World Shaker. Guess minibosses are vulnerable to instakill here, or I just got lucky.
I've been playing it mostly on my ROG Ally lately, Ludusavi helped immensely in moving the screencaps to my main PC, so they're in 1080p.
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You can unlock subevents for the characters through the Diet. This dumb Prime Minister saving the world is such fangirl she has a freaking body pillow of her favorite character, an eel, and hugs it every time she sleeps to the point she dreams about him confessing to her. Good ol' Japanese humor. I wouldn't trade it for anything. I wonder if I would get such dreams by hugging a Blanc daki...
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>>10123
Looking at starting the game hopefully in the next month, so I finally decided to install and load up the game and encountered the following "api-ms-win-shcore-scaling-l1-1-1.dll is missing" error. Looking this up, this is because of an API that was introduced to later version of Windows starting with Windows 8, and the system that I am running is Windows 7. However, with a bit of searching, I found a site where I can download the requested DLL from: https://wikidll.com/microsoft/api-ms-win-shcore-scaling-l1-1-1-dll#download
All I had to do was drag-and-drop the file into the game's installation folder, and it's now loading.
Windows 7 shall live forever!
Replies: >>10319
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>>10315
This is one thing that concerns me about the future of gaming on PC.
I can only imagine just how horrifically janky, jeeted, and spyware-ridden future Windows versions will be. So if I were to jump off the ride at something like Windows 8, 10 or even 11, it would only be a matter of time before I start encountering games that do not work natively on older versions of Windows. Already every single release advertises Windows 10 or 11 as a minimum requirement. At that point (where you're at), for all the effort needed to get them to run on my older Windows, I may as well just switch to Linux and use Wine/Proton.
I really wish there was a serious alternative to Windows that is both gaming-ready and (new) user-friendly (i.e., not reliant on knowledge of the command line).
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>>10319
If you're a software developer, the more your software relies on dependencies, the more likely it gets that one of them will screw over your ability to use Windows 7. All it takes for one of them to depend on a DLL or bit of functionality that isn't in W7, and you suddenly have to ask yourself: do I really want to stick to an old version of this library? Am I up for forking it? Should I rewrite its functionality in my own program?
An even deeper cut is compiler support. You can't use any MSVC version beyond 2019. Your main C and C++ alternatives, Mingw-w64 (GCC) and Clang, I don't know the W7 support statuses of. A compiler I'd like to mess around with for a less mainstream language only supports W7 in a fork maintained by a single Montenegran. Forget libraries: if he gives up or dies, am I up for maintaining a compiler fork?
I do have a spare PC laying around with a couple USB2 ports which I could dual-boot W7 on if the need ever arose (W7's installation disc doesn't support USB3, meaning you can't use a keyboard or mouse on a sufficiently new motherboard without PS/2 ports). I'd really like to support it if I can. It's just old and unsupported enough that you have to be prepared to use outdated libraries and potentially even maintain a compiler fork to keep shipping builds for it, as most of the non-/v/ people who care about avoiding W10/11's cancer jumped ship to Linux long ago.
Replies: >>10322
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>>10321
From what I understand when it comes to making libraries and software compatible with Windows 7 (And even Vista in some circumstances), there's really little to no excuse not to. Because the way W7 (And all versions of Windows since) was "Created" is that it's essentially a "plug-in-play" operating system that is future-proofed for all intents and purposes. Because all you have to do is build a library ONCE, make sure everything goes to that location when looking for the requested APIs, and "It just works". In fact, there's actually more instances of developers intentionally going out of their way to break W7 compatability than it just simply being "too hard and archaic" to accomidate. As I said with TC, all I had to do was drag and a DLL file and the game works entirely fine. With some software and drivers out there, there only has to be a maxiumum change of two lines of code. DirectX 12 libraries exist for W7 but M$ keeps them under lock and key. If you want to see the biggest example of how all this upgrading to BotNet 10 and 11 is entirely manfactured and forced, need look no further than the experiment I conducted over a year ago to get an AI model functioning on Windows 7. You can see the brief saga that started here: >>>/animu/109613
And my results here where I got it working: >>>/animu/109652
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From the way I'm looking at things based on the information I am aware of, it appears that W7 was and is being intentionally smoothered and forced out of service because you cannot sell new tech if the current tech does the same stuff just as well.

Now, if you're wondering if W7 is worth supporting for the stuff you're creating, that's entirely up to you. It's your software, do whatever you want. If you think it's more important to have access to the "latest" libraries, then do so. While I do endlessly bitch about how I'll "never upgrade", do keep in mind that I apparently represent less than 1% of the Windows userbase: https://archive.ph/VowaJ
Replies: >>10324
>still using mustdie as a daily driver in current year instead of installing gentoo
i shiggy diggy
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>>10322
To a developer, that unfortunately still means forking libraries and potentially compilers which pull this shit if the devs don't listen to your complaints.
I'm not saying this to argue against supporting Windows 7, mind you. I'm bringing it up because there's something I want to work on which I'd like to support W7 out of the box, even if it means avoiding libraries whenever possible and potentially using a weird compiler for Windows builds. It's just something you have to do very intentionally, if that makes sense.
>>10323
I mean, I get why people do it. Windows 7 is a pretty comfy operating system, and unfortunately it's only competition is different implementations of a 70s timesharing OS with a graphical environment awkwardly pasted overtop of it (some of which are locked-down phone OSes). That 70s timesharing OS stuck around for a reason and has real advantages, but they aren't advantages which its graphical environments and much of its software nowadays even try to lean into. Actual innovation in the field of OS design is so ridiculously dead that simply riffing off ideas from other 70s/90s OSes is more creative than the slop 99% of OS developers make.
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