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What are your favourite mecha pilot controls? Your least favourite? There's been a lot of variety over the decades, and it's always fun to see what mecha designers come up with.
On my end, it's gotta be the Escaflowne's setup. I've always been partial to anything that approximates pilot motion capture, and Escaflowne's controls are a sick, more visibly mechanical way of doing that than G Gundam strapping the pilot into a mocap suit.
>try to find my Escaflowne control gifs
>can't
>do a google image search
>find the tumblr blog that they came from
>they've been replaced with animated WEBPs which don't work here
Thanks Jewgle and webshits; you all suck.
Replies: >>1044 >>1062 >>1065
>>1043 (OP) 
>I've always been partial to anything that approximates pilot motion capture
That's probably a good solution. OTOH, the IRL F-16 joystick literally doesn't move over 1/4" during operation (it works by pressure sensing alone), and it's an incredibly responsive flight controller system, by all accounts.
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I think this is one of the areas where American mecha wins out, because they tend to subscribe to the philosphy of "There's a button, lever, and  screen for EVERYTHING! If one doesn't exist, we fucked up somewhere."
Replies: >>1046
>>1045
Lol. I think the F-15 and the older school 747 were both literal flying icons of just this philosophy!  :D
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>>1043 (OP) 
Megabots found a problem with "puppeteer" setups such as with Escaflowne (and pacific rim) is that when the pilot is jostled by impact it can cause some feedback loops.

Personally, I think this can be mitigated with a) a deadman switch eg puppet frame only works when a button is held down and/or b) software that detects impacts an takes pilot input accordingly.

Gasaraki's Tactical Armors do a pretty good job, as I understand it the mech has AI that handles much of the gruntwork.  However there also appears to be some sort of magical woo-woo neuro link to it and the actuators are based off something organic.  If an AI is trained for walking, you could just have a pilot control it with a dpad, really.

The size of "realistic" mechs always bugs me, because they always seem too tall/stretched out.  Scopedog's compact cockpit comes pretty close tho.  Could probably tuck the hip joints under either side of the footwell.

The HG TOLRO-800 "Torohachi" is probably my favorite
Replies: >>1063 >>1065
>>1062
>when the pilot is jostled by impact it can cause some feedback loops.
Yeah, that's an interesting point. Pacific Rim showed a lot of that pilot jostling going on during battles.
Replies: >>1064
>>1063
I imagine the pacific rim system with its neurological interface goes like "oh pilot is falling, ignore pilot input until we're on the ground".  The puppeteer frame probably wouldn't actually translate to direct to direct control, but rather a sort of cushioning (and feedback) to allow the pilot to move and the computer to read the motor cortex.  2 pilots gives 2 readings.

Still, with such a system its hard to tell if mental strain is real or just a plot device.  If you're linking 2 people's minds together to get synchronized movement, sure.  But if it is just to control the mech, there are folks with neurolink tweeting just by thinking about it and they don't seem to have much problems
Replies: >>1066
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>>1043 (OP) 
fyi you can convert .webp easily to .gif with gimp. I do it all the time.
>>1062
>Gasaraki's Tactical Armors do a pretty good job, as I understand it the mech has AI that handles much of the gruntwork.  However there also appears to be some sort of magical woo-woo neuro link to it and the actuators are based off something organic.  If an AI is trained for walking, you could just have a pilot control it with a dpad, really.
Some mecha like Big O and the other Megadeus' (Megadei?) are basically fully sapient and seem to just allow the pilot to guide their actions, to varying degrees based on how much they like the pilot. Which in turn allows a really simplistic looking mechanical control scheme to work.
>>1064
>Still, with such a system its hard to tell if mental strain is real or just a plot device.  If you're linking 2 people's minds together to get synchronized movement, sure.  But if it is just to control the mech, there are folks with neurolink tweeting just by thinking about it and they don't seem to have much problems
The justification they provide in the first film (Haven't seen the second, and never will as I heard it's trash) is based upon the myth that dinosaurs were "so big" that they had to have "two brains" to function. In fact, this is outright stated as also being true for the kaiju in the films. And so the logic extends that you need "two minds" to handle controlling these big giant robots neurlogically. And in case you're wondering, no, the dinos having "two brains" was a myth like I said. It's based upon 19th century theories on how dinosaurs functioned.
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>we did it
>we built the first production-ready transforming mecha
>but you have to lay on your back and tilt your head up to see forwards when the mecha transforms
Little did Tomino know that newtypes would just be people with really flexible necks.
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>>1069
Lel. They (Unitree) clearly want to go after the lucrative military contracts. In the end I suspect they'll eventually abandon support for their consumer sales.
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