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Last thread: >>92446
https://archive.ph/U3KVZ
Was gonna post this in the old thread before I saw it hit the bump limit.
I posted about this mole fetish simulator Prince of Persia/Shadow of the Colossus hybrid's demo last year and complained about its movement and lack of graphics settings. The dev later overhauled both of these in a demo patch, much to my surprise, and now that it's out on GOG I'll probably give this thing a whirl and a writeup when I'm done with it.
Replies: >>115453
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>Which do you prefer: horrible aliasing with blur or antialiasing with even more blur?
I don't know what these huenigger brothers are doing, but fucking Pseudoregalia managed to get a sharp, clean image out of UE5, so it can't be entirely the engine's fault.
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tfw no Curly Brace wife
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>Heaventaker is still not out because vanripper unironically wasted 3 years on Aw*ria
Grim.
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Well, I 100%ed MotorSlice. The in-game payoff is miserable for what you put in, as your reward for collecting all 250 drones is a three-sentence popup. Steamfags and console players don't even get a pity achievement for it. Sure, you get to see some neat areas of the map, but getting to them means bumping against every unpleasant quirk of the movement system.

Really, whether you'll like this depends on four things: how little you care about a satisfying story; whether you like P's movement or not; how heartbroken you are that the game's bosses don't live up to Shadow of the Colossus'; and if it bothers you that a parkour game set in a single big, interconnected structure is so linear.
The premise is that you're a bored tomboy named P with a chainsword and her camera drone named Orbie, and you're both just doing your job of clearing out malfunctioning construction robots from a subsection of a larger megastructure. Her usual operator cuts out from interference shortly after you enter the game's array structure, leaving the two of you alone to wander and wonder about things. The dev calls it a slice of life game sometimes, and pun aside, that's pretty much all the story is. Is there any significance to this particular structure? What's going on in the wider setting? Is P as boring as her initial impression? Some things get partial answers, a little context is given in the ending, and a lot is either completely absent or left to the player to piece together. What writing there is ranges from kind of meh to bad Brazilian thirstposting, so it ends up feeling more like a half-baked story than a minimal one.
The movement I talked about in >>112939 still suffers from most of the same issues, despite the dev making a large overhaul to the demo's movement several months ago. Regular jumps are no longer as floaty and have more air control, but whether you activate a wallrun, a walljump, or a vertical walljump when you're along a wall remains finnicky. Which of these is triggered is dependent on this very awkward combination of your movement inputs, your camera angle, and your magnetism towards walls, ledges, cracks, pipes, and poles. It honestly never felt completely right to me over my 22 hours of playtime, and orb collecting often felt less like a skill challenge than a bunch of edge cases designed to make the wallrun/walljump/vertical walljump trifecta feel more inconsistent than usual. The vast majority of my deaths came from these, and from looking at screenshots of other players' results screens, it looks like trying to collect any significant number of orbs is pretty much guaranteed to send your death count rocketing up into the high hundreds. There's some other niggles, such as the way P can't walk off a ledge and drop straight down, but they're a lot easier to consistently work around.
P's propensity to throw herself off walls in exactly the way you don't want is probably a big part of why the game's SotC-wannabe bosses never try to shake you off once you're aboard. There is no way P's movement could handle that, so the majority are designed so they're essentially static level geometry for you to platform on. Their size is impressive, and they're intimidating when you're on the ground, but man, are they a letdown once get a foothold.
With the bosses cut down to size, the biggest thing MotorSlice has going for it is its megastructure. I complained in my demo writeup that it felt like window dressing around a linear obstacle course, but thankfully I have to retract the first part. What I assumed was skybox around self-contained levels is actually the rest of the level. The way you get through it is linear, sure (not counting side areas or any skips you find), but that linear path takes you through the majority of the sub-structure you're in. Your path also generally trends upwards, and you get enough stellar views that you gain this really satisfying sense of progress as you look down on previous areas and the wreckage of bosses you've slain. Sometimes you can even see the little platform you started out on, and watch it shrink into the sands as you ascend to the clouds. Granted, I think the game could have made much better use of that megastructure and the parkour if the level design were more open-ended, but a lot of people are likely fine with that. I've just been a bit spoiled by Peripeteia on my end.

In general what I got out of MotorSlice was disappointing, but not enough for me to drop it and demand a refund from GOG. Even with the lackluster story, painful movement I never liked even when I had the hang of it, and bosses I pitied more than anything, I enjoyed some of the neat areas I stumbled across and seeing how the structure connected. This was enough to keep going. My favourite areas usually ended up being the optional ones, and I liked some of them enough that I took my time and dealt with the pain instead of beelining it straight to the end. I get why this thing is really popular, and also why a lot of my friends hated it way more than I did, but personally, I'll take flawed yet interesting anime games like this over tranny garbage and AAA trash anyday.
Replies: >>115246 >>115263
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I might as well attach a couple more screenshots while I'm at it, since I took a bunch.
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And just for you, the only bit of fanservice I screencapped. Almost every cutscene has exactly two Orbie dialogue options: boring bot and Brazilian.
>>115232
You clearly like yurishit, so Awaria should've been enough for you.
Anyway, I'll make Heaventaker myself, and it will be Kino.
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>>115241
Update: I made a discovery that massively improves my biggest issue with the game. It's the fucking camera mode setting, of all things.
MotorSlice has three cameras: Floaty (the default), Not Floaty, and Cinematic. Honed by years of playing video games, your instincts will probably tell you that Not Floaty is the best because it sounds less laggy, and that cinematic anything is probably trash. For once you're wrong about the latter, and it's so big an improvement that I can't believe it's not the default.
Both Floaty and Not Floaty feel stiffly anchored around the character, with Not Floaty feeling like a snappier version of Floaty. Cinematic is closer to the kind of camera you'd get in a Fumito Ueda game. It's often a little more pulled back, drifts around a bit as you move, and tends to turn around the character noticeably wide. That sounds terrible, but the crazy thing is that it's actually perfect for a third-person parkour game. The wide, lazy turns it makes help you correct movement slip-ups on the fly, give you a better sense of your location in 3D space when you're mid-air, and seem to make the camera-driven wallrunning/walljumping/vertical walljumping trifecta more reliable.
I'm shocked at how big of a difference it makes. Making the switch flipped me from hating the game's movement to an immediate, completely unexpected flow state. It actually feels good now. It clicks in a way that 22 hours of doing the game's hardest optional challenges failed to accomplish, to the point that it's now pleasant to fuck around in instead of tedious. The wall movement trifecta still isn't perfect enough to build SotC bosses around, but a different camera of all things takes this from feeling like huenigger trash with movement that feels frustratingly "off" to a slick, Team Ico-inspired parkour game.

This makes it much easier to recommend MotorSlice. The lame writing and underwhelming bosses are still an issue, but adjusting the camera makes this play much better as a tomboy parkour game.
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Also known as Canis Lupus
Replies: >>115260 >>115542
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>>115259
>adding bullet heaven instead of distinguishing danmaku from indie "bullet hell" roguelikes with shitty bullet patterns
>adding chink tags
>removing America
>removing engine tags
>not doing anything about the pollution of the immersive sim tag
Replies: >>115521
>>115241
>22 hours
>on a monkeyzilian Piece Of Software
It takes too much time for what it's is worth. My tolerance for slop is as small as my pepe.
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>>115263
That's mainly thanks to all the orb collectibles. I think most people beat it in around 7-8 hours or less.
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I dunno if any of you remember that Automaton Lung game that came out in the final days of the 3DS e-shop, but a Godot-powered sequel for it called Automaton Heart was released on Friday.
The main reason I'm posting this is to ask: do you ever see anything like the weird faux-anime style in pics related released nowadays? This specific flavour of western tag seems like it's gone the way of the dinosaur. It reminds me a little of Peter Chung's animations, and I'm pretty sure I've seen some 2000s French character designs which looked almost exactly like this.
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>>115131 (OP) 
I've came across a webm of footage of this game and never been less interested in trying it out.
Replies: >>115458
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>>115453
Yeah, that room is almost entirely driven by the game's movement magnetism in a way that's way less impressive than the devs thought it would be.
Reminds me, the huezillian brothers have tweaked MotorSlice's movement yet again. I can't test it out to see if it feels much better though, as the GOG version still hasn't received a single update.
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Holy shit this place is very dead
Anyway, Citadel is a pretty neat game. Both of them. The movement and momentum is amazing, and there's so many cool mechanics with niche applications. You can sprint, crouch, slide, kick, roundhouse kick, dropkick, and while none of them are needed to beat the game, if you want to dominate it they all have uses, and it feels good to have so many tools at your disposal.
The guns shoot nice too. Beyond Citadel has unloading, loading, cocking and jamming guns which sounded awesome, but in practice its a little underwhelming. Though you can punch for some reason, and also give thumbs up and snap your fingers for some reason. I dunno if they're used for anything, but I like it that they're here.
Replies: >>115477 >>115479
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>>115476
You can also bomb-jump to get massive air/distance and skip the level design completely in a few maps.
10/10.
Some of them were definitely intentional, but I don't know if the dev tested bomb jumping. If I were him, I'd leave it in the game though, its super fun. Also works in Beyond. And most people don't discover it anyway... or nobody discovers it besides me, I haven't seen it used even in speedruns.
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>>115476
>>115477
Is this a Doom wad?
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>>115479
A game inspired by Doom, Marathon and Quake. Its on steam.
Runs fine until it crashes, which depending on your luck can happen a lot.
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>>115479
Nope. Both of them are janky UE4 games which pull from a different pool of influences than most retro indie shooters, and the dev ends up with something a lot more unique and memorable as a result. The first game didn't sell well initially, and he got a lot of shit from other indiefags for making a guro-heavy game which didn't play at all like other boomer shooters. Despite this, it built up a following through word of mouth over the years, and Beyond Citadel ended up being a huge success despite having almost no media or youtuber coverage when it launched.
Some vidya influences he lists from an old Niche Gamer interview ( https://archive.ph/B2mAM ):
>Wolfenstein 3D moreso than Doom
>the Marathon games (this one's pretty huge, especially in weapon handling and its emphasis on dodging projectiles from ranged enemies)
>the early Metroid games
>Outlaws
>Stalker
>2hu
>Pathways into Darkness
>Bothtec's Relics games
And some non-vidya influences:
>Blame! (he was really ahead of the curve on this one, as now every idiot claims he's making a Blame!-inspired megastructure game)
>The Metabarons
>Heavy Metal: The Movie
>Aeon Flux
>The Time Machine
Replies: >>115484 >>115485
>>115482
>>Wolfenstein 3D moreso than Doom
Isn't wolfenstein essentially a prototype for first Doom?
>>the early Metroid games
? Played them all and never felt it.
>>2hu
Lmao, what?
Also, that archive link doesn't work.
Replies: >>115485 >>115486
>>115482
>>115484
https://nichegamer.com/doekuramori-interview-the-citadel-harassment-and-how-to-make-your-voice-heard-in-japan/
Here's a link that works. Nice archive you have here, worse than live links.
Replies: >>115486
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>>115484
Sorry for the lack of clarity, I rushed that post out before leaving the house and didn't realise archive.ph links weren't working for other people. Here's a tall-ass PNG screenshot in case >>115485 's link doesn't work for you either.
>Isn't wolfenstein essentially a prototype for first Doom?
Sort of. I think he's talking more about Wolfenstein's aesthetic influence there than anything, although his levels aren't very Doom-like. Some are closer to Wolfenstein 3D's more horizontal dungeon-y layouts (Doom's levels are dungeon-y in a way which uses its faux-3D a little more), while others are more open and vertical in ways that mean secrets are usually hidden behind first-person platforming instead of breakable walls.
<the early Metroid games
>? Played them all and never felt it.
He brought that up in the context of all the game's sequence breaks, so the kind of bomb-jumping skips posted in >>115477 were likely intentional. The act structure and bullet dodging-heavy bosses he actually ascribes to Touhou, of all things.
Replies: >>115488
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Some quotes from that interview are neat. I like that he tells westerners what to do to actually support jap creators.
Replies: >>115492
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>>115486
You can save the site as a pdf using "print" then "save as pdf", and share that. That way this thread becomes an archive on its own, which I think is way better if something is actually worth archiving.
>Metroid, 2hu, etc
That's why context is important, from the interview we can see that the links to those are rather weak.
If we favour wolfenstein instead of doom, then the other half is definitely quake, given that the game has true 3d. I dunno if any other old shooter had momentum platforming and speed like Citadel, but I'm no expert, I'm more of a 2d megaman-style guy. Though I loved both Citadels.
Replies: >>115490
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>>115488
>That's why context is important, from the interview we can see that the links to those are rather weak.
Real life artistic inspirations are often weird and tangential like that. Yoko Taro's tend to be great examples of this, as you ask him for his inspirations and he'll cite a shitty Coca Cola ad or credit God of War's bossfights for the realization that, crap, he could switch gameplay genres in Nier whenever he wanted.
Replies: >>115494
>>115487
POTD
>>115490
>Real life artistic inspirations are often weird and tangential like that.
Ok, but when mentioning a game to anons its best to stick to things that you can actually see and feel in-game. Imagine if someone recommended you Nier-Automata and talked about God of War.
>wait, Yoko Taro liked GOW
... I might check out the old GOWs then. Before the cucked ones came out I thought of them as western sludge, but that weirdo has a weird taste, so maybe there's something to them.
Though I hate how absurdly overrated Automata is, especially when it comes to people praising it's """philosophy""".
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>>115494
I haven't played them, but Yoko Taro also just draws odd inspirations from mediocre to downright bad media sometimes.
Replies: >>115496
>>115495
>just draws odd inspirations from mediocre to downright bad media sometimes
It's because you see a bad thing and all the potentially wasted ideas, and figure that you can take that thing and put your own spin on it's ideas in a way that actually works.
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>>115496
That's often it, yeah, but sometimes it actually is just an extremely tangental realization that hits you while you're watching/playing something and isn't at all obvious to other people later on, even if it's the source of your inspiration.
It's also worth remembering that first person shooters aren't that popular in Japan, especially classic FPSes (outside tiny exceptions like Japan's Warsow scene). They also perceive FPSes as a hardcore, difficult to pick up foreigner genre in much the same way that westerners view danmaku. Doekuramori talks a little about this in the interview, and also makes the observation that their idea of a classic FPS is very different than ours. According to him, it's so different that if you asked the average Japanese gamer to name some, he would list very different games than we do.
In that light, it might make a little more sense that the dev's stated inspirations seem strange to someone outside Japan. Even though he's into classic FPSes, he's approaching them from a very different background than most people who make or play them. So where you or I might at first assume Quake was an influence for some aspects of his games (I personally don't think his levels or game movement are very Quake-like), he himself may have drawn those aspects from sources that likely wouldn't occur to us.
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>>115497
>most players in Japan thought the game was too hard, even on the easy setting
Jesus, how shit can you be at a game? You can facetank most bullets on easy.
Beyond Citadel was even easier, wonder if its because of this feedback. (in the end of the clip I literally just stood there in the corner and ate all those bullets, just healing once or twice afterwards)
Maybe I'm a bad person to judge it, given that I also played them on the hardest difficulty setting and beat the world record speedrun (which isn't saying much, given that there's like 2 people who made speedruns), but still, even before that I'd say "easy" lives up to its name. I have zero experience with call of dutys or other western fps sludge. Only played Doom ages ago, but that one doesn't even really have aiming.
Maybe its caused in part that japs aren't well acquainted with pc gaming, and by extension mouse aiming.
I remember hearing that for a long time "pc game" meant an eroge to an average jap gamer.
Replies: >>115502 >>115504
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>>115499
>Jesus, how shit can you be at a game?
They might say the same to westerners who think Touhou games are crazy hardcore.
>Maybe its caused in part that japs aren't well acquainted with pc gaming, and by extension mouse aiming.
Could be. It could also be that there's some kind of perceptual or cognitive difference at play here, as odd as that sounds to a lot of people. Take the passage from a neurology book in pic related, and in particular this paragraph:
>Westerners are inclined to attend to some focal object, analyzing its attributes and categorizing it in an effort to find out what rules govern its behaviour. Their attention is drawn by the constant features of entities in isolation. East Asians attend to the whole context, including background and global aspects of a scene, whereas American students focus on a few discrete objects salient in the foreground. In one study, Japanese volunteers who saw a cartoon of underwater life later remembered it as an integrated scene, such as a pond with a large with a large school of fish and a clump of seaweed, where their US counterparts mostly recalled a few fish that they had seen in the background.
When I read this kind of stuff, I can't help but think of the kind of mental shift you make when you play danmaku. To really git gud, you stop trying to see the bullets as a bunch of seperate objects on the screen and instead kind of take in the screen and its bullet patterns as a whole, with ever-shifting paths between the bullets and your own actions often shaping what patterns you get. Maybe this kind of thing just comes more easily to nips, and maybe the way westerners focus on objects makes FPS gameplay more natural to us.
>>115499
Also, congratulations on beating the world record even if it's a tiny category right now.
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There's a pdf guide to the world of citadel, but for some reason the main link everyone uses is replaced with a single page that essentially says "get fucked". I have no idea why, but I got it while it was available, so I'm posting it here.
https://files.catbox.moe/2uvo65.pdf
Replies: >>115521
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>>115506
Drama queens online are nothing new, unfortunately.
Nor is the natural followup of >>115260, as checking Steam's website for info brings up a bullet hell sale full of endless roguelites and Vampire Survivor clones. You try to scroll through the top sellers, and it takes ages before you find an actual danmaku. You get a gunship simulator program, a metroidvania, a decent looking rail shooter named Mirage Feathers, that WoW boss simulator with rabbit girls, and MULTIPLE PINBALL GAMES before you a single proper scrolling shooter which isn't a roguelite, and of course it's Ikaruga.
This kind of tag pollution can't help all the doujin guys trying to sell their shmups on Steam. It's almost impossible to find them without first knowing their names or having some kind of outside list to guide you.
Replies: >>115626 >>115631
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>Dragon's Dogma 2 DLC
>Vanillaware on PC
Insane day, I'm so happy.
>>115526
>Vanillaware on PC
That's pretty sick. I hope they port some of their older games to it as well.
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>>115526
Correction, it's a DRM-slop port.  DRM slop is not PC gaming.
Replies: >>115529 >>115557
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>>115528
PC game isn't a synonym for DRM-free game. If you're going to be pedantic, at least be pedantic about a real distinction instead of a forced meme that no one else uses.
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>>115529
yes it is
i own a puter and i own every single game on it ( pirated ) because i am not a faggot cuck like ( You )
Replies: >>115533
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>>115532
So you really expect me to believe that every time I buy an old computer game from a secondhand store, it isn't a PC game until I install a noCD crack? Are you going to call me a faggot cuck for owning these?
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>>115533
yes?
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>>115534
Suit yourself.
Anime? Manga? Anyone?

Eh, I'll start as usual.
Anyone played the Gunvolt games?I think they're excellent, especially that spinoff that for some reason is called "Gunvolt 3". Its very confusing why they'd call it that, but its gameplay is excellent, probably best in the series. Something between Gunvolt and Akira's gameplay, super fast, lots of meaningful customization, really good.
Replies: >>115539
>>115526
>Muramasa on PC
Man, that was a good game. Never got the true true ending, because grinding all the swords for both characters wasn't fun, but the rest was really cool. Best piracy decision I did, lmao
Maybe they'll port Dragon's Crown one day too, we could get some decent multiplayer that way.
>>115537
Wasn't Azure Striker Gunvolt that game where the English translators gave characters neopronouns which weren't in the original?
Replies: >>115544
>>115533
Correct.  PC gaming is about user freedom, tinkering, control, etc.  Locked down DRM slop is the complete opposite of PC gaming.
>>115540
Based take, tbh.
>>115259
Makes sense, most of those tags meant nothing.
I feel like wuxia and xianxia are just going to be slapped on every game set in ancient China, though, not a lot of normalnigs are going to know the difference. Feels like they should have been one tag, but I can't think of a word that would fit both.
Also not sure why wolves and capybaras specifically needed tags, I get foxes, but those are super random.
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>>115540
Those are desirable traits for a PC game, but the core is far simpler: it's more or less just a game whose source code is built for a PC operating system. In logical terms, you're confusing the essence of what a PC game is with its accidents. You might as well try to tell anons that Mirko isn't a woman because you prefer women with intact limbs.
>>115539
In the old 3DS translation, yes. But the pc port corrected the translations, and also added jap voice acting.
Replies: >>115545 >>115549
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>>115540
Here, I'll throw a bone to you because I'm trying to help you out.
If a PC game is lacking those desirable traits, you get your point across way better if you just call it a shit PC game and give your reasons. You do the same thing every time you say a game has a shit port, and those conversations are a lot more fruitful. They lead to people knowing what makes a port good or bad, and that in turn often leads to fan fixes and better ports down the road.
>>115544
Glad to hear that, I must have missed that news.
Replies: >>115549
>>115540
>PC gaming is about user freedom, tinkering, control, etc
At what point does that stop being about "user freedom" and start becoming about you doing the developer's job for free?
Replies: >>115548 >>115550
>>115547
Sour grapes. Doesn't change a thing about the opensauce vs. locked-down platforms issue. Pick your opportunity.
>>115544
>>115545
Switch version also has separate English scripts for playing with English dub or Japanese audio if I remember correctly.
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>>115547
The point is that even if the developer responsible is a lazy screwup who doesn't fix his mistakes or makes stupid decisions (if it's a video game, he may not even have access to his game any more depending on the studio and publisher situation), someone can take the initiative to fix that. Complaining about how fixing that "isn't your job," on the other hand, doesn't solve shit. It's a passive loser attitude that keeps life shitty for yourself and other people. It's more befitting of a phonefag than the owner of a personal computer, and usually comes from leeches who live fragile lifestyles instead of people who are truly independent and live on a different plane.
The random dude who really wanted to play Nier Automata on Linux didn't whine that it wasn't his job. He wrote his own DX11 to Vulkan compatiblity layer, and it became his job. The entire reason why person computers aren't even more locked down and shitty than they already are is because tons of people like him found things that annoyed them and took the initiative to fix them. Those are the guys who keep everything good running. And when empires fall, as they always do, those will be the guys who pick things up again, preserve what was good from the past, and build from there.
Replies: >>115551
>>115550
>The point is that even if the developer responsible is a lazy screwup who doesn't fix his mistakes or makes stupid decisions, someone can take the initiative to fix that.
Why am I being asked to fix someone else's mistakes? Let's take this out of the realm of game modding and look at something like Super Mario Maker, or how games like Project Diva give you the option to import your own songs and make custom challenges. Why would I buy and play a game where a developer is effectively telling me that they cannot be asked to make quality content and just leave the hard work up to me?
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>>115551
If that's how you react to the mere opportunity to do anything yourself, should you really be surprised when the world treats you like shit?
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Anon, you sit before a fancy logic machine more powerful than anything people dreamed about a couple decades ago. You might as well learn to have fun using it.
That is all.
Replies: >>115556
>>115555
POTD
>checked
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>>115528
Just checked this thread again to see who replied to me and out of 3 replies I got 1 lolcow, nice.
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>>115553
>If that's how you react to the mere opportunity to do anything yourself
Why are you defending developers who refuse to fix their games? And are insisting that I should be "happy" about doing their job for them. Much more, posting images of a man who doesn't even actually practice the fucking ideology you're preaching.
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I had an urge to argue with other anons, but that's not anime, nor manga, nor jap related, so I didn't.

Instead, I'll post some Gunvolt things.
Replies: >>115560
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>>115558
I'm not defending them at all. I'm saying you don't have to be helpless in the face of all that, nor do you have to confuse developer laziness with developers giving you tools to make fun stuff with. You might as well accuse the sellers of paper and pens of laziness for not selling you finished drawings instead.
As for Stallman, he's a fat MIT AI Lab savant who spent two years matching the output of an entire company, and then wrote a lot of foundational GNU software himself. If you include Emacs, he's written and designed significant chunks of close to three operating systems, with GNU's main failure being the way Hurd didn't pan out. That gave him way more influence than his essays and speeches alone, and on some level he doesn't seem to realise that. He's slacked off in that area for so long that it's easy to assume he never did anything, whereas in reality he used to be this monster hacker who epitomised writing shit yourself because crappy, locked-down tech annoyed you.
Also yes, Stallman not dogfooding the GNU/Linux installation process is a big oversight on his part. 
>>115559
That's probably wise. I'd rather talk about weeb games too; it's just a bit easy to get caught up in this stuff because it's relevant to a project I'm figuring out (gotta get my bearings on a lot of platform-specific details before I throw myself at it).
How do Gunvolt's bullet cancelling mechanics work? If I'm looking at your webms right, there's a couple places where the player either dashes through projectiles or the projectiles fade out when they get too close.
>>115560 Wanted to make a quick edit
>I'm saying you don't have to be helpless in the face of all that
Why would I be "helpless" when all that happens is that I just choose to not participate? Primarily because I value my time and don't see any point in wasting it fixing other's mistakes. It shouldn't be expected on my part that in order to play games like Deadly Premonition or Saints Row 2 properly on a PC that I need to instal the DPfix or Gentlemen of the Row. That's on the developer to do as it's their job to release a functioning product. The fact that Bethesda games have never not been shit since Oblivion is a direct result of the whole "Just mod it" mindset gaining a foothold. Because why waste time making a quality game when the public will do that for you free of charge? And even going to your example earlier of playing Nier Automata on Linux through programs like WINE, why even jump through so many hoops in the first place instead of directly telling developers that you will not buy nor play their games unless they release it natively on Linux.

You have the power to dictate how these companies act. Why do you never use it? And even make endless excuses for how you shouldn't be expected to have standards in the first place.
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>>115560
>How do Gunvolt's bullet cancelling mechanics work? If I'm looking at your webms right, there's a couple places where the player either dashes through projectiles or the projectiles fade out when they get too close.
It has no cancelling. GV Gibbs (also known as 3, but shouldn't be) has the MC dash to tagged enemies. Essentially "teleports behind you" but as a game mechanic, immensely fun, very fast, flashy, and all around cool. Gunvolt (the character) tags and zaps enemies, his gameplay is much slower and requires planning and knowing a level well. Since the first game he had a skill called "prevasion" which essentially gives you i-frames at the cost of your electricity meter, something that you can always recharge with zero penalty. The final bosses usually pull the rug under shitters because they feature difficulty spikes AND a plot reason why you can't just have free i-frames.
The logic is that since the games are half visual novels (according to the devs) and half score grinds for high ranks, they give you an option to just cruise through most of the game. If you want high ranks and scores you need to learn to actually dodge everything and even avoid checkpoints.
Some people whine about it, I really like it. The game can be hard if you want it to, but if you want to just go through it, you also get that option.
Though I noticed that iX2 (spinoff game) had some difficulty even in the base game, even with abusing the free heals or whatnot. And the true ending is hidden beneath a hard mode so shitty that the devs later patched it slightly (everything was way harder, you get no heals, less health, zero upgrades, enemies are faster AND you get 3 lives per stage. They patched that last thing, letting you get like 100 of them my pirated copy didn't have that patch, so I never finished hard mode, it just wasn't fun. I liked the base game though)

While at it, the DLC boss for iX 1 has like over 80% of my playtime in that game. I played it twice, both time almost forgetting the story and sinking literal hours into that one super boss. Its ball crushingly hard until you learn the dance, but it also makes all of your niche abilities useful, also making the worst sub-weapon into the best sub weapon against her.
https://www.youtube.com/watch?v=WvnF4nwmB0E
There's a reason people love Blade.
AND apparently she's going to be playable in iX3, finally. Now I don't have to make her game myself, though I did start, lmao.
Also Darkness Trigger from iX 1 is the most weeb, chuuni, omega cool bs I've seen in a while. Like Devil Trigger but even more chuuni.

...can you tell I like those games?
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>>115562
>You have the power to dictate how these companies act.
No you don't, just like voting doesn't work, """voting with your wallet""" doesn't either (its a drop in a bucket lmao), fuck off, talk about weeb games or shut up.
Replies: >>115566 >>115570
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>>115560
Recently finished beyond citadel, and I actually never found the jet.
Game was good, but the map design didn't work with the high jump. In the first game I had to try to ignore level design with bomb jumps or other tricks, but in Beyond I could just jump over locked doors and start to wonder what even was the intended path through the level.
Also the game was a lot easier on highest difficulty compared to the first. Though later I changed it to lowest so I could just run and shoot things fast. And some enemies were still too bullet spongy on the lowest difficulty.
Maybe its better on replays, but the first time... its ok. Maybe I like the first one better because I know it better.
The grappling hook being limited by O2 tanks is a weird choice. Its also useless for normal gameplay, which was a shame. Nothing really felt designed around using it.
Replies: >>115571
>>115564
>"Just give up now, goyim."
>t. JIDF
Replies: >>115567
>>115566
>My singular non-purchase will definitely sway the jap mega corpo that doesn't even speak english
WEEB GAMES, NOW.
Replies: >>115569 >>115571
>>115567
Sure thing, Chaim. Even if you weren't a filthy kike which you clearly are, such niggerpilling is exactly their ((( tried-and-true ))) technique.
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>>115564 Wanted to fix the formatting
>just like voting doesn't work, """voting with your wallet""" doesn't either
That's an indication of someone who's been successfully demoralized. Because if they cannot convince you to agree with them, then the next plan of action is to remove you from the game board by making you think all actions are "pointless".
>fuck off, talk about weeb games or shut up.
How about I make it "weeb related" by talking about how you can buy games from Japanese distribution platforms like DLsite or Booth instead of Steam? And the fact that you don't is an active example of the principle I'm talking about in action. That because you're spending money on Steam instead of buying the games elsewhere, you're telling the market where you want game and other media to be available. And I'm not just talking about the "big" companies. What about the doujin and indie creators who ARE directly effected by sales that are "a drop in the bucket" as far as largely institutions are concerned? The guy who see 10-100 sales of their games as significant. Are you buying Fantasista Asuka from Steam, in it's censored format on the Switch, OR are you getting the version available on DLsite: https://www.dlsite.com/home/work/=/product_id/RJ01629281.html
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>>115563
That sounds like a neat system.
>>115565
Huh, that's interesting because most people I know preferred Beyond Citadel (I gotta get back to it), although they were also likely playing it more conventionally than you.
>Also the game was a lot easier on highest difficulty compared to the first. Though later I changed it to lowest so I could just run and shoot things fast. And some enemies were still too bullet spongy on the lowest difficulty.
I can't remember, but does Beyond Citadel had individually adjustable difficulty settings and optional mechanics like the first game does? My assumption is probably that you'd probably prefer a setup where everything is turned up besides enemy health and maybe their damage to the player.
>>115567
>My singular non-purchase will definitely sway the jap mega corpo that doesn't even speak english
You put that well. People gaslight themselves into thinking they're making a difference by pirating when, for better or worse, all they're really doing is removing their influence from the market. There's a good place for that, along with learning Japanese, but it kind of sucks when people act like that's the extent of possible alternatives. It's generally better when people like >>115570 bring up alternatives that actually let you support artists or devs, so long as they're honest about whatever downsides said alternatives might have.
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>>115571
>People gaslight themselves into thinking they're making a difference by pirating when, for better or worse, all they're really doing is removing their influence from the market
Actually, it's worse, as all the studies done have discovered that pirates actually do more to HELP sales than anything else due to pirates being the largest contributors towards word-of-mouth marketing. It's primarily why I often conclude that the most damaging act you can do towards a game is, not only to not play it but, play something else. If a developer isn't releasing a game that you can play without having to fix it, then play games by developers who can actually code. If a developer doesn't release your game natively for Linux, then play other games that ARE natively availabel on Linux. If you don't like Steam's practices, then look for alternative platforms and buy the game available on those platforms.

It's easy to go on endlessly about how it's a "drop in the bucket" when it comes to larger companies, but you forget that these companies didn't come out of nowhere. Falcom, Square, Nintendo, EA, etc. have existed since the 1980's. And just like they didn't start big, as it's been an ongoing now 40 year process, they're not going to go down overnight. But they can still be defeated through a thousand cuts that are "small seemingly insignificant choices". The same way they became big in the first place. But again, you're wasting your time if that's your one and only goal. Instead spend it supporting the companies and developer's who DO need your help because they're on thinner ice and one bad sale does destroy the studio.
Replies: >>115574
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>>115570
>implying
The only things I ever paid on steam were a dlc for the free game Khimera Destroy All Monster Girls and the Helltaker pancake recipe. That's it, maybe 10$. In principle I do not """"""""""""""""buy"""""""""""""""" digital things.
Meanwhile, behind my back is like 140+ volumes of manga I bought in Japan. AND physical games. AND 500+ manga volumes translated to my language. And a jap import of the uncensored Senran Kagura Burst Renewal.
The difference between us is that I'm not delusional. I buy things because I want them, not out of some weird moral obligation to """support""" someone. I only support the intersection of good taste and good business sense.

If retarded poor jap devs can't figure out how to make money its their problem. It's not a charity, its entertainment and business. And japs aren't that retarded.
Replies: >>115575
>>115571
>I can't remember, but does Beyond Citadel had individually adjustable difficulty settings and optional mechanics like the first game does? My assumption is probably that you'd probably prefer a setup where everything is turned up besides enemy health and maybe their damage to the player.
It has the same system, but there's also "evolving" enemies, based on how many you killed.
But for some reason it seems for me like it only makes sense to play them on everything easiest, or everything hardest. Easiest is fun because you get to style on enemies and speedrun, hardest is fun because you show complete mastery of the game. Anything in between seems pointless.
>People gaslight themselves into thinking they're making a difference by pirating when, for better or worse, all they're really doing is removing their influence from the market. There's a good place for that, along with learning Japanese, but it kind of sucks when people act like that's the extent of possible alternatives.
What would help most is an honest translation company, maybe paired with a new uncensored storefront. We hate those translations and censors because they're bad, simple as.
Organized effort always crushes anything individual. That's where actual power lies.
>>115572
>Actually, it's worse, as all the studies done have discovered that pirates actually do more to HELP sales than anything else due to pirates being the largest contributors towards word-of-mouth marketing.
I haven't paid for either Citadels. I liked them both. I talked about them online a lot. My friend bought both, finished both, and that's pretty much it.
Let's not even get into the investor money issue. If your project is funded before it even goes on sale, then who cares how it sells? On the highest level your money doesn't matter not only because its a drop in the bucket, but also because the primary source of money isn't even sales to begin with.

Yeah yeah, sure, buy the doujinshit on dl site, that might actually fund a pair of socks for the dev. Cool. But ffs don't be delusional about your influence. If you actually want to """vote""" with your wallet, then spend a couple hundred bucks or couple grand on that doujin soft and write an email to the dev telling him you liked it.
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>>115573
>The only things I ever paid on steam were a dlc for the free game Khimera Destroy All Monster Girls and the Helltaker pancake recipe.
<I use Steam...but it's "only" to play "free" games
You're proving my point, in more ways than one.
>I buy things because I want them
And it doesn't matter to you through what method you get them, I take it. And then you wonder why things are going to shit.
>I only support the intersection of good taste and good business sense.
Which is why you use Steam to play free games. And jumping right on to defend your usage of Steam.

>>115574
>If your project is funded before it even goes on sale, then who cares how it sells?
They do because sales also determine if it worth investing in your next project as well.
>but also because the primary source of money isn't even sales to begin with
You're talking about influence and control? That if you're able to flood a platform with games, you may have lost money in funding the games but gained money in the long term through it bringing in people to your platform? Like what EGS does. Even more of a reason to be selective over how and where you acquire your games.
Replies: >>115576
>>115575
>more implying
Fuck off mate, I don't even have an account on that site for over 5 years. Seriously, you only waste everyone's time here. Go to 4chan's /v/ to shit on steam, you'll have a bigger and more receptive audience there.
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>>115574
>It has the same system, but there's also "evolving" enemies, based on how many you killed.
That's a cool idea, although it'd probably work better in a genre where the player is less likely to kill everything in sight.
>But for some reason it seems for me like it only makes sense to play them on everything easiest, or everything hardest. Easiest is fun because you get to style on enemies and speedrun, hardest is fun because you show complete mastery of the game. Anything in between seems pointless.
That's definitely better than, say, a lot of TPSes where the highest difficulty is flat out the worst because it just makes every strategy besides cover shooting unviable.
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>>115577
>That's definitely better than, say, a lot of TPSes where the highest difficulty is flat out the worst because it just makes every strategy besides cover shooting unviable.
Well, I played both of them mostly as cover shooters on the highest difficulties, but that's a skill issue. I needed all the health and resources so I naturally fell into that playstyle.
Even then, the hunger mechanic kinda pushes you to actually progress at a decent pace, otherwise you'll literally starve to death (hunger caps your max health, so if you go very low literally everything will one-shot you).
And the mechanics complemented that with the crouching, leaning, bullet dodging and bullet drop over distances. It turns the game into a more tactical shooter. Though later I realized you can cheese the in-game economy and get max heals and infinite gold with little effort, which changed my approach a little.
also even on max difficulty the enemies didn't feel spongy in Cit1
I also though about trying to play the game without the helmet, which means no HUD, but haven't tried it yet. That'd be the true max difficulty. There's also more ambiguous things, like displaying enemy and boss health bars, which in practice does make the game easier, since you know how much resources to allocate to killing something.

Despite being a gun-nut, the advanced reload in Beyond felt kinda flat. All it did for me was turn 1 button reload into 2, and sometimes mashing the cock button when the shotgun jammed (again). Weapon degradation, jamming and unjamming are technically simple, but I think added a lot more than the "remove magazine, load magazine" thing. It looks immensely cool, but adds almost nothing. If there was a chance to fumble the reload and drop a mag or bullets, that'd be more interesting. Instead the fast reload just drops mag that you can pick up, whereas 2 step reload is always perfect. Forgetting to cock the weapon and being caught with my pants down was cool though, but again, that's cocking the gun, not the reload.
Apparently the revolver also has specific shoot and reload mechanics (e.g. fanning), but I didn't like it compared to the automatic. Just like IRL, lmao, automatics have superior firepower.
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>>115576
>Valve Shilling Ground Zero
>place where you literally get banned for criticizing Steam
Shocking lack of self awareness.
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>>115576
>more implying
You LITERALLY said that you bought DLC for free games on Steam. Where am I implying anything?
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>>115580
<hurr durr, where am I implying anything??/?
>you use Steam to play free games. And jumping right on to defend your usage of Steam.
Present vs past tense. Haven't used it in years. But you've created this strawman boogeyman and desperately want it to exist.
No, I'm not using steam. Haven't given it a cent in years. I don't give a shit about this platform. The enemy you're fighting does not exist here.
FUCK
OFF
ALREADY
>>115579
>>place where you literally get banned for criticizing Steam
You seem familiar with that place, so go back there. I only know /v/ as a bullshit place where they barely discuss vidya. You'll be right at home with other shitters like you.
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>>115581
>The enemy you're fighting does not exist here.
Then why are you acting so grossly offended and defensive about the matter? Especially when the original post you replied to, and you began having an absolute fit over, wasn't even directed at you personally: >>115570
It was proposing a general question of why would you (The person reading the post) buy a game from Steam over other platforms.

You're lying about something, but about what I don't know.
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>>115581
Nice to see you openly admit that you know nothing about 4chan and just want to throw it around as some vague other where you'd like to send everyone who disagrees with you.
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>>115582
I think he's more annoyed than offended.
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>>115578
Yeah, it's more like a weird hybrid of a classic shooter and a tactical shooter than it is purely one or the other. It's definitely part of why a lot of anons wrote off The Citadel initially when it came out (along with the optimization sucking), but over time more people seemed to appreciate what the games did.
>Despite being a gun-nut, the advanced reload in Beyond felt kinda flat. All it did for me was turn 1 button reload into 2, and sometimes mashing the cock button when the shotgun jammed (again).
It's probably telling that Beyond Citadel's reloading mechanics don't really stick out in my memory even though I played a little of the game. My assumption is that it was probably like Cruelty Squad's mouse-drag reloads where it trips you up a bit at first, but quickly becomes so automatic you entirely forget it's there.
Reminds me, if you want a game with in-depth reloading and weapon handling mechanics, you should try that Sunset Devils demo I mentioned in the last thread (>>105780). It handles gun actions with four buttons that are used differently for every gun, with a big emphasis on keeping track of how many rounds you have and getting gud at manually loading them through muscle memory. I was really glad to see that game go somewhere, as years back it was just a bunch of mockup images anon posted on 8/agdg/, and now that it's an actual game it's genuinely sick.
>>115582
I'm pissed off at you being a retard and dragging the conversation down with irrelevant bullshit.
And posting space king further shows you probably have utterly shit taste.
>>115583
<hurr durr, you don't know the specifics of moderation on a specific board on 4um, BUSTED
/v/ doesn't discuss games, and you don't either, that's all that matters.
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>>115587
>you're wrong because...  4chan doesn't discuss video games
This is getting exceptionally desperate.
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>>115588
Will you keep the off topic or rather non-topic drivel forever, or actually discuss something? Why are you here?
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>>115589
>Why are you here?
When you brought up 4chan to one of the anons, his response was to grumble that people get banned from complaining about Steam there.
He may have already told you why he's here.
Replies: >>115592
Finished Citadel, pretty fun. Kinda disappointed there wasn't a final boss, but on the other hand not all bosses were fun to beat. Started Beyond and saw there were yuri collectables, can already tell it's gonna be good.
Replies: >>115592 >>115595
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>>115590
You might be onto something.
>>115591
>Kinda disappointed there wasn't a final boss
I kinda liked it, it gave it some neat atmosphere. The last level was hard enough.
>on the other hand not all bosses were fun to beat
If you know you can just hack them to death with the axe, or sit in a corner and barrage with chaingun, then the only real bosses are Lysander and that blue turret one.
>Started Beyond and saw there were yuri collectables, can already tell it's gonna be good.
Haha, you have no idea.
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>>115591
Beyond Citadel is way better than the first game that I never finished. The last few stages do drag a bit, but the gameplay balance is far better. You'll want to use all of your weapons unlike the first game, since ammo can be tight.
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>>115587
>I'm pissed off at you being a retard and dragging the conversation down with irrelevant bullshit.
How is it "irrelevant" to suggest people buy games from alternative platforms when we see Steam repeatedly censoring Japanese games, even before the Payment Processor Shoah from last year. You guys are talking about Citadel and it's sequel, but I cannot find either game on Booth: https://booth.pm/en/search/Citadel
Or DLsite: https://www.dlsite.com/home/topsearch/=/keyword/Citadel/language/jp/from/topsearch/ana_flg/all
or JAST: https://jaststore.com/search?priceMin=0&priceMax=0&catalog=&sort=search&attributes=&sale=false&releaseStatus=all&phrase=Citadel&languages=english
Or MangaGamer: https://www.mangagamer.com
Or Saikey: https://saikeystudios.com/
Or Zoom-Platform: https://www.zoom-platform.com/search/any/any/any/any/any/any/any/any/Citadel
So where exactly is this game released and, by extension, did you get this game from?

This is the exact problem I have and exactly what I was talking about regarding how you guys never actually use the power that you have.
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>>115597
>You guys are talking about Citadel and it's sequel, but I cannot find either game on...
>So where exactly is this game released and, by extension, did you get this game from?
Anon, several days ago he told you that he didn't pay for either game. You also completely missed the original game being on GOG (which I assume his publisher is responsible for, as GOG is notoriously kind of a pain to deal with and the sequel is self-published). At least try to pay attention to the conversation if you want people to take you seriously, because this shit is just sad to look at.
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Seriously, you faggots wasted HALF A WEEK sperging about Steam to a software pirate who told you he didn't buy the games. Every time he or other anons tried to go back to talking about anime games they pirated, you tried dragging things back to this stupid-ass game store. You aren't waging a holy war against Valvedrones: you're annoying the hell out of software pirates on an anime board.
Take a moment and think about what you've done.
Replies: >>115600
>>115598
>several days ago he told you that he didn't pay for either game
The argument we were having started two days ago. I wasn't paying much attention to the thread prior to that. 
>At least try to pay attention to the conversation if you want people to take you seriously
You mean like how you lost it and took the entire issue personally when, in order to make the topic "weeb related", I suggested a similar principle that you can buy games from platforms outside of Steam if you don't like Steam's practices?

>>115599
>sperging about Steam to a software pirate who told you he didn't buy the games
That doesn't solve the issue that the only legitmate way to way to buy the game (And support the developer by extension) is THROUGH Steam because, surprisingly, majority of people actually do buy games. And so when you begin talking about a game that's exclusive to Steam, where do you think the issue is? Even bringing up that it's available on GOG or Itch isn't a solution when they're just as pozzed sans one or two items. So how about you take your own advice:
<Take a moment and think about what you've done.
Replies: >>115602
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It's almost that time, guys! Less than 10 days away... I'm hoping for some good announcements on the livestream.
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>>115600
So you enter the conversation partway through without context, start arguing with a software pirate over a game store he didn't buy the games from, and repeatedly go back to it while saying shit like (if this isn't you, my apologies) "you're lying about something, but about what I don't know" as he tried to resume talking about anime games. And now to top it off,
>You mean like how you lost it and took the entire issue personally when, in order to make the topic "weeb related", I suggested a similar principle that you can buy games from platforms outside of Steam if you don't like Steam's practices?
I can't tell if you're mistaking me for someone else or misreading me horribly, because that was the exact opposite of my reaction to alternate stores coming up earlier.
You have no idea who you're talking to or what you're talking about. Let me repeat myself: you are sperging about Steam to software pirates. Software pirates who are trying to talk about video games. No shit they're getting annoyed.

>>115601
>2016 was ten years ago
I still can't get over that. It feels more like six or seven to me.
Replies: >>115603 >>115605
>>115602
>So you enter the conversation partway through without context
The original "context" was the discussion about PC gaming and originally had nothing to do with Citadel until someone began complaining that the PC gaming discussion wasn't "weeb related".
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Now that Tadashi Satomi is no longer occupied with Villion:Code (nor any other projects as far as we know), do you suppose Atlus has arranged to hire him back for the newly-announced Persona 6? I could see it happening.

Personally, though, I'd much rather see him on the next Caligula, which I suspect is also about to get announced this month.

>>115602
>2016 was ten years ago
>I still can't get over that. It feels more like six or seven to me.
Oh, I know the feeling. It's terrifying.
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How'd ya'll liked Elden Ring?
I had a ton of fun with it when it came out, until it temporarily fried my PS4. I'm thinking of going back to it.
Malenia took me like 100+ tries
Also Ranni is nice, and I like how much fanart she's getting.
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>>115605
>Atlus and Persona
I hate these because their fans have no point of reference when it comes to what makes a good story, but they praise the shit out of the plots Atlus puts out.
Demon fusing is cool, the RPG aspect is done well, the story is serviceable at best, or edgelord middle school wannabe satanism at worst.
I liked Futaba though.
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Having examined the graveyard display in the P6 teaser, I think I've got a very good guess on who the game's mascot character is going to be
>>115608
Persona's stories can be good.
Not incredible on its own but the characters are often strong which is a common attribute of good stories.
Replies: >>115613
>>115611
>Persona's stories can be good.
I guess, maybe, but at that level I might as well watch an anime, that'd have a better presentation than the dated and static textboxes they use all the way up to P5. The text doesn't even have any formatting, like different speeds, pauses, or bold, italics, etc.
Though I will admit I'm a pleb like everyone else that didn't play P1 and 2. One day.
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Since we were talking about Japanese FPSes earlier, the publisher of another Japanese FPS I played a while back (Cult vs GAL) released a new one today called The Last Salvage Squad. It's something about 12 foot tall anime girls fighting alien tripods in the ruins of human civilization, with each in-game life being a different girl who has to scavenge her equipment off her fallen commrades. It might be neat, might not, but it may unfortunately be difficult to talk about without setting off a certain ex-4um crossposter.
If the shit I'm looking into works out and catches on, one nice side effect would be that it'd hopefully cut down on all these absolutely fucking stupid thread derails from retards screeching about Steam. All they really accomplish is making it difficult to talk about niche games on small imageboards unless said games are sold on specific storefronts (often with significant downsides for developers) which don't set off multi-day spergouts. Like lefty environmental activists, they don't directly confront the actual source of the problem, so instead they settle for lashing out at random people in the hopes of creating more activists.
If you actually want to make a difference as someone on the non-tech side of things (since discussing pirated Steam games sets you off), talk about some of those cool doujin games from less mainstream Japanese storefronts that you're supposedly playing. Do cool things and share them with other anons instead of yelling at them for not being failed activists like yourselves. To go back to the environmentalist simile, in my experience the people who actually make a difference and influence those around them are the guys who live differently and share cool things they do with people around them. Everyone tunes out the annoying faggot who screeches at people about climate change (especially since his proposed solutions are usually stupid), but they bump into the self-sufficient homesteader who uses a bunch of neat equipment and architecture/landscaping techniques to cut down on his power bill, and suddenly they're interested.
Again, I am not saying this to defend ((( Steam ))). I care about the same shit you do and want it solved; it'd just be nice if your passion actually went somewhere instead of being wasted on the same stupid tactic which has consistently failed for over two decades now.
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>>115618
>I want to avoid having an autistic argument
<Now read my post where I spend more time bitching about said autist than actually talking about the fucking game
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>ARE YOU A RETARD, PRIVATE ANON?
<SIR NO SIR
>ARE YOU A RETARD WHO LOVES DRAMA, PRIVATE ANON?
<SIR NO SIR
>THEN GIVE ME THREE PARAGRAPHS ABOUT THIS GAME YOU HAVEN'T PLAYED YET ON THE DOUBLE
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>>115620
Fair enough, lmao. NTA though.
>>115618
>Cult vs GAL
For a sec I thought what you posted was made by that guy, but its only published by the same group. Cult vs Gal and others have really... ECONOMICAL graphics. They make Citadel look like a triple A production. I was interested in it though, but because I couldn't find it on the high seas I didn't play it. I even thought for a sec about """"""buying""""""" it on steam since it was so cheap, but still didn't, so my 5+year streak of not giving them money continues, lel.
After looking it up, WakuWaku didn't publish Cult vs Gal, or at least not on steam. The "gal vs" series seems to be self published.
>>115623
Oh fuck, Cult vs Gal is also on switch. and over there it IS published by Waku Waku. I wonder if its playable with a controller though. I tried Citadel with a controller and it just wasn't fun.
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>>115623
>>115624
aight, I found it on the high seas and managed to get it working (it didn't want to unpack from the zip, but when I extracted it piece by piece it worked for some reason)
Kinda charming, but I already hate how slow the gyaru is. I also don't really understand the i-frames of the sword attack.
The game looks ever so slightly better in motion than in screenshots, but its not saying much. Voice acting is way too quiet and the voice setting seems to do nothing.
Played on Gal must die difficulty.
Replies: >>115627
>>115521
>decent looking rail shooter named Mirage Feathers
I played that a couple years ago and it was dogshit. It's a "rail shooter" in the primitive sense like Afterburner where the screen is a blank, wide open space and enemies scream towards you (to wit: they appear as tiny pixel blobs that grow to full size in a tenth of a second) rather than something more compelling like Starfox which has actual level design, more than one enemy type, and isn't covered in visual filter dogshit.

The mechanic, singular, that defines the game is the use of power weapons which are recharged by using your primary weapon, which sucks. You might think that a primary weapon would be good enough to use for most of the level and that the power weapon would be useful for large clusters of enemies after you've identified them as being troublesome. This notion is untrue for a couple reasons:
>the primary weapon is fucking garbage that cannot kill anything. it exists as a punishment for running out of power weapon energy.
>there is not more than one enemy type (or maybe there are two, and one of them fires a slow projectile instead of fast; it's been a while)
>you can't fucking see anything in the foreground because your character is too large

The loli yuri fanservice isn't even good. It's astonishing how bad the game is. Total failure in every aspect.
Replies: >>115627 >>115632
>>115623
>>115625 
If The Citadel is a maximalist FPS descended from Wolfenstein 3D, Cult vs Gal is a minimalist one built around attack chaining.
>>115626
That's unfortunate. Thanks for sparing me the pain of trying it.
What is there for good rail shooters these days? I don't have much experience in the genre, but I tried Ex Zodiac a couple years ago and was kind of disappointed with its stage layouts and enemy spawns.
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Does the country of origin matter? I've been playing a chinese soulslike called AI Limit. It's easily one of my favorite games in the genre. It's built around a mechanic called sync rate. When you damage enemies it goes up, when you take hits or use weapon/character abilities and spells it goes down. Plus if you keep it high and don't use abilities, then you get a damage buff. It's a great way to encourage player aggression and discourage spamming parries or spells. Certain bosses have their own sync rate meter too which you can deplete with damage or parries to weaken their attacks and eventually open them up to a riposte, it makes those fights really dynamic.
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>>115627
Actually, I forgot to mention that I played through Rez recently and enjoyed that. Even if the lack of dodging restricts level design somewhat, the enemy patterns are solid enough (if a bit easy early on), and it'll likely be a while before I really master area 5.
>>115628
It likely doesn't matter as much as it being an anime game, even though a Japanese origin is definitely preferred. I doubt anyone would sperg if you started talking about Blue Revolver, for example. I actually found out about it in the first place through it being included in a bundle of Comiket games that got passed around 8chan back in the day.
Side note, it sucks a bit that Blue Revolver isn't on the Love2D homepage anymore.
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>>115521
>>115627
>rail shooter
Now do you mean actual rail shooters like House of the Dead and Rez or 3D shmups where you control a ship or character to dodge stuff?  I kind of which people would stop using this term entirely at this point because it seems like it only exists to cause confusing genre conversations.
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>>115626
Whoops, missed this post.  Guess you were talking about a 3D shmup all along.  Space Harrier and After Burner are not rail shooters.
>>115631
I didn't know there was a different term for autoscrolling shooters with free movement I don't have much experience with either, although a friend keeps shilling Sin & Punishment to me. Thanks anon, I'll keep that in mind.
Replies: >>115635
>>115631
On one hand it seems like a pretty autistic pet peeve, but on the other its a meaningful difference.
I think both genres are just small enough that there's not much interest in making a unified theory of "you-shoot-a-lot" games.
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>>115633
Sin and Punishment is actually pretty firmly in the tradition of "Cabal shooters", where you control a dude that can move around and dodge stuff in a shooting gallery.  It just adds a lot of forward scrolling in most of its stages.
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>>115634
I think anon's image repeats the serious mistake that makes finding scrolling shmups these days so annoying: "shoot 'em up" is an broad and ambigious term that gets slapped onto a lot of very different genres with different audiences (fixed shooters, multidirectional shooters, and several different kinds of scrolling shooters), whereas "rail shooter" keeps two closely-related subgenres (no movement control and X+Y movement) together with room for little else. If "3D shoot 'em up" caught on, you might likewise get tards lumping in the existing genre of 3D multidirectional shoot 'em ups.
I wish this was a nitpick, but if you have any real interest in vertical or horizontal scrolling shmups these days, you know it isn't. The terms "shoot 'em up" and "bullet hell" are buried under a bajillion indie games in barely-related genres. A huge percentage of them are roguelites which vaguely count as multidirectional shmups if you squint hard enough, so if you actually want doujin scrolling shmups, you really, really have to hunt for them. The vast majority of them end up being tucked away on one of several game stores with reviews in the tens, and are near-impossible to find unless you either already know the game's publisher or are finding them through an outside source. Rarely a game like ZeroRanger or Angel at Dusk will semi-escape containment for various reasons, but these have almost no spillover effect for other good works in the genre. Angel at Dusk was a surprise hit for Henteko Doujin because trannies like body horror a lot right now, but almost nobody plays Akiragoya's other shmups or even knows they exist.
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>>115636
>I wish this was a nitpick, but if you have any real interest in vertical or horizontal scrolling shmups these days, you know it isn't. The terms "shoot 'em up" and "bullet hell" are buried under a bajillion indie games in barely-related genres. A huge percentage of them are roguelites which vaguely count as multidirectional shmups if you squint hard enough, so if you actually want doujin scrolling shmups, you really, really have to hunt for them.
If you rely on algorithms and giga-corpos spoonfeeding you, then it's a (you) problem. I didn't specifically look for Zero Ranger, I was intrigued by Void Stranger and looked up what else the devs did. I looked into discussions of Void Stranger and found Paquerette Down the Bunburrows, another game I really liked. My friend kept glazing that lesbo android game signalis or smth, and I know he's got kinda shit taste, so I avoided it. So on and so forth.
Stop being retarded and just find like-minded people who discuss games you like, they will tell you when something notable gets released.
specifically for you, you might wanna check out electric underground on jewtube, he's a massive fanatic of these "spaceship-shoots-a-lot" games and is seemingly anal about definitions like you

tldr if people like me like something, then its probably worth checking out
if mentally ill men in dresses like something, its probably cancer
use that as a guide
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>>115637
That's more or less what I do at the moment, including checking Electric Underground and the Shmups Forum every so often. I guess I'm just autistically annoyed at the increasing difficulty of finding things yourself online (note that I said difficulty, not impossibility) and how an overly broad genre name makes finding examples of a specific genre myself even more annoying than it needs to be. I suspect this is part of why shmup ports usually do better on consoles too, as the barrier of entry is a bit higher and you probably don't need as much networking to find console shmups.
You do have a point though.
>Signalis
That game has two main types of fans: faggots who never shut up about the yuri and barely discuss the game, and people who like it as a survival horror game and avoid the latter like the plague. The former are so cancerous that I've actually seen them get downright angry at anyone who talks the setting or the mechanics beyond repeating the same couple memes which, from playing a tiny bit, I noticed all appear within the game's opening minutes. It's bizarre. They're such a horrific example of everything wrong with modern fandoms that not only can you not learn anything about the game they're supposedly interested in through interacting with them, but they are outright hostile to people talking about it.
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>>115639
>that fandom
I know the type, the ones that inject as much gayness as they can into something, then use the fandom as a surrogate society because they're terminally online.

Regarding your issue with classification, why don't you all try to make something like VNDB and set up uber autistic definitions there?
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>>115641
>I know the type, the ones that inject as much gayness as they can into something, then use the fandom as a surrogate society because they're terminally online.
Yep, and their faggotry is often almost completely independent of their fandom's supposed source. In Signalis' case, I kind of doubt it has much going on symbolically based off what I saw, but I might give it another shot to fuel shitposts.
>Regarding your issue with classification, why don't you all try to make something like VNDB and set up uber autistic definitions there?
That's honestly not a bad idea. The closest thing I know of is the Shmups Wiki, but it's more like a woefully incomplete collection of game guides alongside a single page that attempts to list every shmup ever made. You also have to go through some kind of process with the wiki's ((( Discord ))) to make an account, which sucks.
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>>115642
>Shmups Wiki
At least its not fandom
>You also have to go through some kind of process with the wiki's (((  Discord  ))) to make an account, which sucks.
Nevermind, its cancer. Non-users can't even edit things, who do they think they are, wikileaks? Anonymous edits would only help fill out the wiki. Before it kiked out completely wikipedia got far precisely because it let everyone edit.
Eh, someone might as well just scrape that site, and make a clone without the discord shit. Be the change and all that.

Back to actual games, Cult vs Gal is much more fun on the second to highest difficulty than the highest one. First few episodes felt like they could be beat with just the sword, so they might even be too easy. I noticed the highest difficulty adds more very bulky enemies too.
The guns are kinda lame though, they all feel more or less the same, only difference being dps. Sometimes you can win encounters by just mashing shoot and sword and charging forward, that's new for an fps (though not really good). The auto reload makes me miss Citadel (both of them).
I still don't get how the sword i-frames work exactly. I can use them to chain kills, but I wish I knew exactly when and how they start.
Playing it makes me appreciate Citadel much more, so that's something. It also gives me hope I could release my own kusoge that some would play and enjoy. I can't really see myself making a Citadel, but Gal vs would be doable.
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>>115639
I'm never going to understand why the lesbian silent hill game causes so much drama.
>fandoms
Who cares?
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>>115643
>Back to actual games, Cult vs Gal is much more fun on the second to highest difficulty than the highest one. First few episodes felt like they could be beat with just the sword, so they might even be too easy.
Yeah, it's odd when lower difficulties end up being flat out better like that. I think I beat it on the highest difficulty and had a similar impression, as it felt like its iframe chaining would have flowed way better one setting down.
Right now I'm playing through a 4/agdg/ FPS called Ctesiphon (the dialogue portraits don't quite count as anime) which also has high difficulties that aren't ideal for a first playthrough. The highest two add more enemies with the assumption that you already know where most or all of the level secrets are. Without that, you will constantly starve for ammo and run out almost every time you bump into a mech. They would be good for a replay, but for a first playthrough you really are best off with the regular difficulty, or maybe the second highest if you think you're great at finding secrets.
>It also gives me hope I could release my own kusoge that some would play and enjoy. I can't really see myself making a Citadel, but Gal vs would be doable.
Might be fun. The big thing is aiming for distinctiveness and memorability over pure polish. The market is flooded at the moment, and you'll likely gain more attention (and a more interesting game) that way.

>>115645
>Who cares?
In this case, because anon tries to gauge whether he'd like a game or not based off the tastes of people who like it. Sometimes that works, but if you get a truly awful tranny fandom like Signalis', it fails because the entire "fandom" is a raw artifice for narcissism and gatekeeping non-lefties, and it tells you almost nothing about the game itself.
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>>115645
>I'm never going to understand why the lesbian [...] game causes so much drama.
There's your answer.
Lesbo and fag shit attracts the worst people.
>>115646
>Might be fun. The big thing is aiming for distinctiveness and memorability over pure polish. The market is flooded at the moment, and you'll likely gain more attention (and a more interesting game) that way.
I'll be aiming for animu girls and very thinly veiled caricatures of people I don't like as enemies of said animu girls.
And as that motorslice trash shows, just putting a pretty anime girl face can sometimes sell a very mediocre product. Same with Cult vs Gal, there's hundreds of much better boomer shooters, but only one with a gal shooting cultists.
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>>115653
>Lesbo and fag shit attracts the worst people.
You don't have to care about them. The actual game has one or two yuri scenes. Getting upset about secondaries is retarded.
Replies: >>115655 >>115661
>>115654
Like the other anon said, I judge things based on who likes them and what they say, and that led me to believe the game is cancer.
>The actual game has one or two yuri scenes.
Already too much.
Replies: >>115656 >>115661
>>115655
>I judge things based on who likes them
So you let degens claim things and take them away from you? That's retarded.
>>115653
>spoiler
The painful part is that it is closer to wasted potential than regular mediocrity.
>>115656
If he really doesn't like yuri (neither do I), I get it. It's also a big part of the context behind why the MC is there in the first place, from what I remember, so saying there's "one or two yuri scenes" is underselling its presence a bit.
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>>115657
>It's also a big part of the context behind why the MC is there in the first place, from what I remember, so saying there's "one or two yuri scenes" is underselling its presence a bit
Well yeah if you want to spoil the plot, but for most of the game it's just survival horror and LSTR eventually starts looking for Ariane, but the explicit yuri flashback scene is like 75% through the game.
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>>115656
If degens "claim" something then its usually trash/aids. Case in point: Witch Hat Atelier or Onimai. Shame about Witch Hat, because the beginning was pretty strong, but then it went more and more left until I heard horror stories about further volumes.
Counter example: Yotsuba. Almost unknown to the normie, but borderline required reading for any anon, and its anti-aids. One of the best "healing" manga out there.
>>115657
>It's also a big part of the context behind why the MC is there in the first place, from what I remember, so saying there's "one or two yuri scenes" is underselling its presence a bit.
I love it when my gut feeling is right.

Now fuck that and lets talk more about jap vidya or manga or whatnot. This place is so dead we might as well do it all in one thread at least until there's enough activity to warrant separate threads.
Recently read some Shiori Experience, and the art was absolutely excellent. Came upon it by pure chance, and I'm glad I did. The drawings are so good and lively they make feel jealous and inadequate as fuck. I wish the nigger wasn't there, but its the premise so... fuck me I guess
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>>115654
>>115655
>>115656
>>115657
>>115658
Could I point out that you guys are acting like a bunch of cucks with the spine of a wet noodle? Where, rather than tell all these leeches to fuck off for inserting their politics into entertainment, you would rather just avoid the material entirely when /u/ has been one of the most BASED things about anime since the 80's.
Replies: >>115662 >>115666
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>>115661
I don't think spending all night arguing about it is going to change anyone's mind. If anon wants to dislike a game because it has a background lesbian relationship and trannies like it, he can. I think the attitude is ridiculous and it's not going to effect my enjoyment of the game, so I'm not going to waste my time.
Replies: >>115666 >>115668
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>>115661
I said I don't want it
And yuricucks took it personally
>rather than tell all these leeches to fuck off for inserting their politics into entertainment, you would rather just avoid the material entirely
Blackrock money doesn't care about some anons objecting. And avoiding mental poison is good. Its also not "inserting politics" if the dykes are already IN the game.
>BASED
no
>>115662
>If anon wants to dislike a game because it has a background lesbian relationship and trannies like it, he can. I think the attitude is ridiculous
Enjoy your trannies and dykes in everything. Netflix is over there by the way.
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>>115666
lmao at posting that pic unironically
>>115662
It's pretty clear his opinions on everything come down entirely to how WOWKE vs BAYSED something is, with some shallow rationalization thrown on top.
Little worth can be gained from discussions with people, whose entire breadth of opinions is known in advance. Though, sadly, this is how everyone is nowadays.
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>>115668
Which is funny, since Signalis is a profoundly anti-communist game as well as a lesbo version of The King in Yellow. The cultural war over wokeness is tiresome. Watching out for weird political stuff is fine, but too often people seize on one thing because a streamer talked about it to get clicks and they usually don't even know the context.
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>>115666
Oh, you're the Yuricuck who lost his girlfriend to a lesbian and still raging about it to this day.

>>115668
>Though, sadly, this is how everyone is nowadays.
No, it's a rather small amount of people who are making these absolutely retarded claims. And they know they're retarded, but they're going to keep repeating them nonetheless because it's a demoralization tactic to entice people to join "their side".

>>115669
>The cultural war over wokeness is tiresome
Except none of this shit is "woke". Here's the most "precise" definition you can find of what it means to be "woke": https://archive.ph/p1QAO
<At bottom, Woke is a worldview rooted in entitlement and alienation that gets located for the individual in class conflict. By absorbing his own sense of alienation and “superseding” himself for a group identity, a man becomes “Woke.” Along with that comes a preference for subjugated or marginalized knowledges and ways of knowing, as the lingo goes.
In layman's terms, you develop a victim complex, and look for material that justifies and romanticizes having done so. If anything, this retard sperging about yuri content is fulfilling that definition by raging about an aspect of anime that has always been then, and using the presence of other equally problematic people to justify it.
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>>115670
>James Lindsay
Are you fucking kidding me? Woke is a buzzword made up to stop right wingers from talking about jews and cultural marxism. James Lindsay is quite literally owned by Israel and a simp for jewish pedophiles. He hates nationalism and everyone who doesn't believe LGBT liberal democracy. Throw yourself off a bridge you enlightened centrist shitlib.
t. signalis poster
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>>115670
That website is woke by its own definition.
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>>115672
I see a hit a nerve. What's wrong? Your Pakistani masters didn't pay you enough and so are going to begin sperging about how the Kikes are the "reason" why, for the past 80 years, you couldn't wipe out a country the size of Jersey?
>First pic
Yep, you're definately a Mudslime for complaining about how even the Nips don't want you fags in their country.
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>>115674
I hope Hezbollah kills you, pedophile kike.
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>>115675
Thanks for all confirmation. Now go back to the desert, where all you bachi-boys and goats are, so you don't have to further censor any presence of femininity in the world.
Source for the pic for those wondering: https://archive.ph/1fxJ0 

Actually isn't that the reason why you're so hostile towards girl-on-girl action?
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>>115676
Bacha bazi is an Afghan practice that ZOGbots protected from the Taliban you mentally retarded kike. Child rape is even more important to kikes like you than child murder.
https://www.nytimes.com/2018/01/23/world/asia/afghanistan-military-abuse.html
>On 5,753 occasions from 2010 to 2016, the United States military asked to review Afghan military units to see if there were any instances of “gross human rights abuses.” If there were, American law required military aid to be cut off to the offending unit.
>Not once did that happen.
>That was among the findings in an investigation into child sexual abuse by the Afghan security forces and the supposed indifference of the American military to the problem, according to a report released on Monday by the Special Inspector General for Afghan Reconstruction, known as Sigar.

Hezbollah sends kikes like you screaming back to Satan almost every day. I especially loved when they incinerated four child killers from the brigade responsible for murdering Hind Rajab last week.
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>>115677
>Bacha bazi is an Afghan practice
Sure it is. It's never that abhorrent practices are a product of Islamic societies. It's just """coincidentally""" a practice from the "regional culture" that still somehow exists under a dictatorship that regularly destroys local artifacts and kills everyone who doesn't follow Allah.
>Child rape is even more important
You mean like how one of the first things the IRGC did the moment it took over Iran was lower the age of marriage from 18 to 9? Which regularly happens in every country that practice Islam.
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>>115678
Let me quote what you're ignoring, pedophile kike.
>the Torah permits marriage with an infant
>sleeping with a young girl is permitted, as long as you marry her
I don't approve of what Iran does, if that's true, but the reason you're talking about muslims is because you're a pedophile kike doing hasbara for the state of Satan. That's why you ignore that the Talmud states that raping 3 year old girls and 9 year old boys is okay, why you ignore that Israel is a safe haven for jewish pedophiles from abroad and why you ignore that the Afghan collaborationist police and army raped kids on the same bases as the US army, because that's what ZOG does. It takes children, rapes them, murders them and then (in Israel) steals their organs.

You're a pedophile kike who sees no problem with any of this, you're just trying to get the dumb goyim to stop talking about it and cheer on wars so the Epstein class can have more kids to rape.
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>arguing over Signalis somehow turns into a kike vs kebab half-brother war over who is the bigger pedophile
Thanks for reminding me to resume the rape gang inquiry report between playing anime games.
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>>115679
>the Torah permits marriage with an infant
Where? Give the exact passage from Genesis/Exodus/Leviticus/Number/Deuteronomy where it says this.

Also, if this is true, doesn't that also implicate Muslims? Since after all, the Quran is just the Talmud with a couple of translations error? And their entire religion follows from Jewish/Christian beliefs.
>the reason you're talking about muslims is because you're a pedophile kike doing hasbara for the state of Satan
I would also like to take this time to inform people that the top destinations for sex changes just all happen to be Muslim countries, like Iran and Turkey.

>>115680
More than likely, the guy sperging is the exact type of Pakistani that the inquiry has mostly implicated.
Replies: >>115684
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>>115669
>muh wokeness culture war
YOU'RE the only one who brought up wokeness. How fucking hard is it to understand that some people don't want lesbos in their fiction, period. It's not that deep.
>>115670
>archive link that never loads
Sasuga retard kun.

And all this thread shows is that yurishit does in fact bring out the worst people out of the woodwork. Things were slow but fine-ish UNTIL the lesbo topic came up.
also why is it so difficult for you to hate both small hats and kebabs?
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>>115681
So now you're acting dumb? The kike scholar says, following Maimonides, that the permission of pedophilia under a certain age can be "learned" from the Torah through the perverse interpretations of rabbinical sages. Almost nothing in modern Judaism is justified directly from the Torah, it is justified from the legalistic arguments of rabbinic sages over the interpretation of Torah passages.
>Since after all, the Quran is just the Talmud with a couple of translations error?
How fucking uneducated are you, you obvious ESL? The Talmud is part of the oral Torah, aka how rabbis believe the Torah is supposed to be really interpreted because the laws as written didn't suit them. The Quran is the alleged account of messages given by God to Muhammed and is a pseudo-sequel to the New Testament, which is treated as legitimate but "corrupted" by muslims. Muhammed is seen as a successor prophet to Jesus and the last one. The closest Islamic analogue to the Talmud is the Hadith, which are a series of collections of alleged sayings of Muhammad and are seen as a companion to the Quran.
Replies: >>115685
I would like to remind everyone that this meltdown didn't even start by talking about the Mudslimes or the Kikes. It was just over providing a definition of woke that the guy went nuclear over. Which ironically proves the exact point.

>>115684
>So now you're acting dumb?
I honestly don't know WTF you're talking about. So how about you actually provide a source to where it says the thing you're claiming it does?
>The Quran is the alleged account of messages given by God to Muhammed and is a pseudo-sequel to the New Testament
No, it's a mistranslated Talmud with Christian hyms sparsed throughout: https://redirect.invidious.io/watch?v=wy_iD6Lf6MY
>The closest Islamic analogue to the Talmud is the Hadith, which are a series of collections of alleged sayings of Muhammad and are seen as a companion to the Quran.
And those didn't exist until the 19th century, see above link.
Replies: >>115689 >>115692
>>115683
>YOU'RE the only one who brought up wokeness
No I didn't. I asked why the game caused so much drama and thought that anons perception of the game was warped. I don't care if someone dislikes a game for wokeshit for principled, but I do think people should look for the ingame context before immediately getting mad at something.

>also why is it so difficult for you to hate both small hats and kebabs?
It isn't, but I have very little tolerance for counter jihad bullshit. I don't like muslims and I don't like arabs, but when someone obsessively deflects from jews to them then you're dealing with a jew or an indian. Who the fuck brings up Pakistanis after someone points out that James Lindsay is paid to pretending to be a conservative defending Israel and gay rights?
Replies: >>115687 >>115690
>>115686
>but when someone obsessively deflects from jews to them then you're dealing with a jew or an indian
You went nuclear over my providing a definition of woke
Don't try to bullshit anyone over "who" the problem is
Replies: >>115689
>>115678
It's completely nothing wrong men marrying pubescent (or near-pubescent) women with their father's permission as long as there's no pederasty involved, which, wouldn't you know is mainly pushed by kikes along with the "age of """consent"""" laws for heterosexual marriage.
Replies: >>115690
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>>115685
>>115687
I'm going to leave, I don't have anything to say in response to this level of moronic obnoxiousness, boomer schizophrenia and zionism. People like you honestly deserve to be slaves for jews and mentally you already are.

I'll leave an educational link for anyone here who isn't a drooling idiot that thinks they're enlightened in believing in horseshoe theory and "victim mentalities".
https://www.americanpartisan.org/2020/10/ammo-com-cultural-marxisms-origins-how-the-disciples-of-an-obscure-italian-linguist-subverted-america/
Add onto this the history of the Weather Underground, Noel Ignatiev, Tim Wise and the book Settlers: The Mythology of the White Proletariat.
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>>115686
>I don't like muslims and I don't like arabs, but when someone obsessively deflects from jews to them then you're dealing with a jew or an indian. Who the fuck brings up Pakistanis after someone points out that James Lindsay is paid to pretending to be a conservative defending Israel and gay rights?
Fair enough, I must've gotten a wrong impression from all this shitstorm.
>I do think people should look for the ingame context before immediately getting mad at something.
I think only yurifags got mad, I just said multiple times I'm not interested in it.
>>115688
>Hitler dubs
Seems legit. I don't have a strong stance on a particular age for marriage, but I do think they should be things done between families and with father's consent....
What the fuck are we talking about again

Anime games anyone?
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>>115690
>Anime games anyone?
I've been playing Kotama and Academy Citadel lately. It's a chinese metroidvania with gameplay similar to Nine Sols, but a bit less souls like. It's good (very good for a first time dev) and I've had fun with it, but I don't really know how to judge what makes a great metroidvania. 
>I think only yurifags got mad, I just said multiple times I'm not interested in it
To be honest, I don't know how I would judge Signalis if it wasn't my first classic style survival horror game. I loved the plot, the setting, the designs, the aesthetics and the fanwork but survival horror isn't a genre I can judge well in terms of gameplay.
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>>115690
Since you posted it, what are your thoughts on what you've seen of Luminous Avenger iX 3?
>Anime games anyone?
I'm currently figuring out what one I'll play next. It'll probably end up being Peripeteia if the patchnotes aren't lying and it fixed a bug that annoyed me enough to halt my last playthrough. It's a true example of slavjank where devs try something bizarrely ambitious and original that clearly goes beyond their coding ability based off what I've heard through /agdg/ circles, the messy development process and shit like the level designer/main artist and writer's repeated hospitalizations did not help. Even with all its serious flaws, it and especially its level design will probably end up being a big influence on future games. 8/agdg/ really did strike way beyond its weight, as does /agdg/ in general, and I gotta say I'm proud of the bastards.
As far as Japanese games so, I've begun playing around with Eschatos a little (biggest holdup is me needing to get used to its shield mechanic instead of the usual bombs, as the game gives you a little rechargeable sphere you can absorb bullets with in front of your ship), but stylistically it isn't anime. It does get some good OTOMADS though.
>>115685
>a video that's almost two hours long
If this is about the theory that the Quran is a mistranslated Syriac Old Testament with various misused Syriac traditions thrown in there (I've heard a bit about it, and the latter part about kebabs borrowing heavily from Syrian Christians is true, but I need to do more research on the former), you're mixing up the Torah and Talmud. The Old Testament is more or less the Torah, whereas "traditions" do not equal "Talmud," or even anything that remotely resembles what anyone today thinks of as Judaism. 
I'd rather not get involved in this slapfight beyond that. I just get kind of annoyed by Torah/Talmud mixups because it really holds back peoples' understanding of what's wrong with Jews.
>>115689
>I'm going to leave
Because you have no argument and cannot actually cite something that doesn't exist?
>I don't have anything to say in response to this level of moronic obnoxiousness, boomer schizophrenia and zionism
You're the one who lost his fucking mind and started sperging about the Kikes in response to a single source I posted that had nothing to do with the matter.

>>115692
>If this is about the theory that the Quran is a mistranslated Syriac Old Testament
No. First because the stories of characters like Solomon you find in the Quran do not exist in the Old Testament. They only exist in the Talmud. Second because the vid also goes into detail that the Prophet Muhammad of Islam never actually existed and that his "closest" actual historical counterpart that we can find  ANY actual evidence of was (Ironically) a series of Jewish rebel leaders.
>The Old Testament is more or less the Torah
No, the Torah is the first five books of the Old Testament. That is what it has always been. Even the "Oral Torah" is nothing more than a supposed "secret reading" of those same five books.
>I just get kind of annoyed by Torah/Talmud mixups because it really holds back peoples' understanding of what's wrong with Jews.
What actually is the "problem" when it seems like everyone's assumption about the Kikes incorrectly begins and ends on the note that they see themselves as a "special people", yet never actually read the fucking book to see that there's nothing "special" about them. They only receive priveldge from God because they agreed to follow him and keep his commandments, an offer that was openned to anyone. In fact, the entire last chapter of Joshua is literally about him telling the Israeli elders to not consider nor declare themselves as "God's chosen people" because they're flawed humans (Like everyone else, and worse in some aspects) who cannot keep the letter of the God's law. Then the entire chapter of First Samuel 8 was about the Israelis, you guessed it, rejecting God's rule in favor of a king. In fact, just about every book from Judges to 2nd Chronicles is half about the Israelis turning their back on God and losing God's favor as a result.
>>115692
>>115694
>First because the stories of characters like Solomon you find in the Quran do not exist in the Old Testament. They only exist in the Talmud.
I need to specify this. I'm not saying Solomon "only" existed in the Talmud. I'm saying that there are incidents about him that ONLY exist in the Talmud and not the OT.
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>>115694
Nobody cares about your nonsense theological and historical theories that are only promoted by a minority of evangelicals. If that's the road you want to go down, there were several books written to "prove" that Christ didn't exist too. The old testament is largely a work of fiction (see Exodus) anyway and no major Christian denomination believes that jews aren't god's chosen people.
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>>115694
>>115696 
>I mixed up Torah and Tanakh
Topkek, that was a really dumb slip-up on my part, especially since I was getting after you. I apologise.
From skimming the talk's powerpoint, it seems better than I expected and I might give it a watch, since it syncs up with a couple things I want to read soon. Something I will point out though is that it brings up nothing about the Talmud, since you mentioned the following:
>No. First because the stories of characters like Solomon you find in the Quran do not exist in the Old Testament. They only exist in the Talmud. 
>I'm saying that there are incidents about him that ONLY exist in the Talmud and not the OT.
Granted, I don't know what specific traditions you're referring to. I wouldn't be surprised if there are some Talmud-specific borrowings in the Quran, given that it's an absolute mishmash of different traditions that floated around during the time period, but that mishmash also makes calling it a "mistranslated Talmud" somewhat inaccurate.
>>115698
Islamic revisionism is a wider scholarly trend that mostly takes place outside Evangelicalism.
Replies: >>115700 >>115702
>>115699
>Islamic revisionism is a wider scholarly trend that mostly takes place outside Evangelicalism.
There's a difference between revisionism and saying Muhammad didn't exist and the Quran is actually the Talmud to own the woke pakistani muslims. It's nonsense extremely online Christianity that no major sect or scholars subscribe to. There are actual criticisms to be made of the Quran, like Muhammad misunderstanding the Holy Trinity by believing that Jesus and Mary were worshiped as minor deities in it.
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Also, the oldest fragments and complete copies of the Quran are older than those of the Talmud. 5 minutes research, but why let that get in the way of what Pastor says to get you to open your wallet.
https://en.wikipedia.org/wiki/Birmingham_Quran_manuscript
https://en.wikipedia.org/wiki/Topkap%C4%B1_manuscript
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>>115698
>Nobody cares about your nonsense theological and historical theories that are only promoted by a minority of evangelicals
First, these are facts.
>If that's the road you want to go down, there were several books written to "prove" that Christ didn't exist too
Except for all of the third-party sources that confirm Jesus existed, from Roman ledgers to Jewish scribes that existed during that time. Meanwhile that doesn't exist for Muhammad.
>The old testament is largely a work of fiction (see Exodus) anyway
Yet it's one of the most reliable history books when it comes to studying Middle Eastern history and archeaology.
>and no major Christian denomination believes that jews aren't god's chosen people
You're moving goal posts. And even then, what does it matter "majority" of people believe as opposed to what the actual fucking text says in black and white?

>>115699
>Something I will point out though is that it brings up nothing about the Talmud, since you mentioned the following:
>Granted, I don't know what specific traditions you're referring to.
He didn't mention it in this video, but it's about something to do with the Queen of Sheba. Where the Quran cuts off right before the part in the Talmud that reveals she has hairy legs. None of that is mentioned in the OT.
>Islamic revisionism is a wider scholarly trend that mostly takes place outside Evangelicalism.
Shall we also bring up how the Quran has also never been properly translated in English: https://redirect.invidious.io/watch?v=_8WxQGb6nyQ

>>115700
>to own the woke pakistani muslims
That's being redundant. Islam has been "woke" since '64 with the publication of Milestones (Which copies straight from Lenin). And the biggest evangelists of Islam ARE Pakistanis.

>>115701
>Also, the oldest fragments and complete copies of the Quran are older than those of the Talmud
The books that formed the Talmud, like the Mishna, came into existence in 150 AD. The Quran didn't exist until five hundred years later. Not to mention that there has been not one single complete manuscript found of the original Quran. Just fragements and fragements of fragments. Contrast that against every Christian and Jewish text.
Replies: >>115704
>>115702
>You're moving goal posts. And even then, what does it matter "majority" of people believe as opposed to what the actual fucking text says in black and white?
No, the point is that you're yet another tiresome religious schizo redirected from containment zones like Christogenea to imageboards to drive away normal users. Nothing you're saying is new and none of it would matter if it was true, because you're a one man cult like the rest of the people plaguing imageboards who have discovered the real redpilled Christianity. People don't click on a board called /animu/ to see the dregs of 8kun.

>there has been not one single complete manuscript found of the original Quran
https://en.wikipedia.org/wiki/Topkap%C4%B1_manuscript
>According to Halaseh, H.S. 32 currently contains about 97.78% of the text of the Qur'ān.  With only two pages (23 verses) lacking, this manuscript is the closest to the complete text of the Quran.
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Quran and Talmud aren't anime games, fuck y'all. Both books are gay and degenerate anyway.

>>115691
>almost 4k res pngs
Bruh, next time post jpgs or something. And, you know, gameplay pics.
>3d graphics
It doesn't look terrible, and I tolerated Metroid Dread, but I prefer 2d games to have 2d graphics most of the time. It looks pretty ok in motion though.
>a bit less souls like
Recently tried Demon's Souls and felt like maybe I grew out of souls design or got fed up with it. Sour interactions with difficulty junkies further made me dislike "HARD(tm)" games. I'm not going to argue for difficulty settings because of some gay "accessibility", but I personally want difficulty settings. Maybe not the cancer that the newest nu-Doom did, where you have to balance the game yourself with a ton of sliders, but at least something like Citadel or just a basic "easy, normal, hard". Maybe adding a harder difficulty setting, that once you pick it locks you into it and has extra content as well, so the junkies also have something.

Also, the art you posted kinda reminds me of some extremely pornographic gacha I saw on the interwebs some time ago.
Replies: >>115706
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>>115705
>And, you know, gameplay pics.
It's a metroidvania, don't they all have the same gameplay? I don't have many shots outside of cutscenes.
>Sour interactions with difficulty junkies further made me dislike "HARD(tm)" games.
I've been playing a lot of soulslikes lately and I agree. I'm honestly getting tired of frustrating games. Most modern "hard" games lack mechanical depth and compensate by doing attack spam with funny timings. Bosses in Kotama unfortunately go pretty hard on that. I really would not recommend challenge mode. 
>the art you posted kinda reminds me of some extremely pornographic gacha I saw on the interwebs some time ago.
The character artstyle is extremely gacha. The minor characters mostly look the same and when talking, everyone has an imo distracting Live2D like animation instead of a static sprite.
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>>115692
>shantae_on_the_gba.jpeg
Nice pic.
I've gotta pirate that game eventually. And Seven Sirens too. Really liked Pirate's Curse, Half Genie was... ok. Felt like basic fastfood of video games.
>Since you posted it, what are your thoughts on what you've seen of Luminous Avenger iX 3?
<Gee what could anon think about a game that promises to give us playable BLADE
HYPE.
I mean, there's not much to say, it looks as good as other GV games and spinoffs. I only hope the plot isn't a crime against humanity like GV Gibbs.]
I like almost everything Inti makes nowadays, also liked iX2, so I have peace of mind this will be another apeX of 2d action.
>Peripeteia
That Polish game? Also, it came from anons from 4um?
Gotta say, not my atmosphere from what I saw. Too much grim darkness, too few anime girls. And it looks slow. Citadel is also very grim and much dark, but its lighter (as in, the colors on the screen are literally brighter), can be very fast and I like the art direction more.
>OTOMADS
nani sore?
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>>115706
>7.5MB for a single screenshot, damn
>It's a metroidvania, don't they all have the same gameplay? I don't have many shots outside of cutscenes.
I mean, at first I thought you were talking about a gacha based on the pics you shared. And most of the time players are going to be looking at gameplay, so if you want to share with anons what you played then its worth sharing pics of that.
Also:
>It's a metroidvania, don't they all have the same gameplay?
No. Its like saying all 2d platformers have the same gameplay, or all boomer shooters have the same gameplay.
>I've been playing a lot of soulslikes lately and I agree. I'm honestly getting tired of frustrating games. Most modern "hard" games lack mechanical depth and compensate by doing attack spam with funny timings. Bosses in Kotama unfortunately go pretty hard on that. I really would not recommend challenge mode. 
My issue isn't even "mechanical depth" but just wanting to enjoy myself without actively studying everything about a game. Lately I've had this feeling "its just a game, why bother autistically analyzing it, there's more important things in life". Not to mention difficulty often is a simple numbers game, give enemies more, and the player less, reduce windups for attacks, voila: HARD. Difficulty isn't game design, and its usually not meaningful. The mechanics, graphics, sound, and story and how these all come together is design and is meaningful.

Silksong was really fucking annoying for me, the design there just felt mean for the sake of being mean. Random spike bullshit everywhere and totally out of whack damage. If we think about powerscaling in that game its absurd, common goons from the first area hit as hard as demigod final bosses. The difficulty was doubly annoying because I just wanted to explore that admittedly quite pretty world, but every few steps there were spikes, fucking swamps, enemies hitting for 2 masks, tiring enemy gauntlets or boring bosses. I beat act 2 and explored some more and got fed up.
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>found this relic on my pc
Times have changed, huh.
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